Ranger Archive
Thread: Grouping produces more mobs per lair?
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FultonMeigs
Tue Mar 08, 2005 2:17 pm
#14
Phenix1050 wrote:
save the scouts for LAST. Otherwise, every creature will attack you. Throw a trap or (if you have one) a ranged bleed attack, and then run out of aggro range. the creature will break from the pack and attack you but the other animals stay put. Take them out 1 by 1, leaving the scout for last, so when it runs back to the lair, nobody is there to assist it.
My Good IBR,
For a non-Rifleman Ranger would agree, in this case howeverI hunt as a speed-capped Rifleman. With conceal shot the Scouts would drop without gaining aggro on me and once dead (and their function protecting the lair removed) there would be a reduced chance for the entire group to aggrome(no chance if they weren't social). Make sense?
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