Ranger Archive

Thread: Mission Terminal in High Tech Field Base

WumpusAmungus
Sat Feb 28, 2004 3:10 pm
#14



NRaas wrote:
"Would it be possible to add this to the Outdoorsman proposal?"
The request exists in the State of the Profession under Wishlist \ Camps \ Request for High Tech Field Base:




Did it exists there before the suggestion or has it always been there?



Wumpus Amungus
Master Rifleman - Master Swordsman
Member of The Consortium
Imperial Captain

DFH
Sat Feb 28, 2004 5:55 pm
#15

I use my camps to heal wounds while solo too. My partner is a Combat Medic so it's not a factor when grouped.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
GoldMemberBria
Sat Feb 28, 2004 6:01 pm
#16






WumpusAmungus wrote:

To have a terminal whice provides Explore missions.
Besides the spelling errors, this is the only thing that it says. The request was for a General Mission Terminal not an Explorer Mission Terminal. Big difference.




Very Very Very Very important difference! I could care less about explore missions (those are horrible), it's the general missions that are much more useful (imho).



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Dyrwen
Sat Feb 28, 2004 9:35 pm
#17






WumpusAmungus wrote:





NRaas wrote:

"Would it be possible to add this to the Outdoorsman proposal?"


The request exists in the State of the Profession under Wishlist \ Camps \ Request for High Tech Field Base:







Did it exists there before the suggestion or has it always been there?






It has been on the wish list a long time last I saw.






000000000000000000Dyrwen Sy-X
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0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Cableguy25
Sun Feb 29, 2004 2:55 am
#18

Sure, and why not throw in a banking terminal, big screen holo display, some futons, keg, and a vehicle garage while we are at it.


Seriously, we have vehicles now. How hard is it to zip back into a town or outpost and get more missions?


Remember when we had to walk to missions?


*Shakes his cane* Spoiled lil hippies...AND CUT YOUR HAIR WHILE YOUR AT IT!!!!!!!!!!






Jekker
XPlorer Corps (XC)
Mayor
WumpusAmungus
Sun Feb 29, 2004 8:46 am
#19






Cableguy25 wrote:

Sure, and why not throw in a banking terminal, big screen holo display, some futons, keg, and a vehicle garage while we are at it.


Seriously, we have vehicles now. How hard is it to zip back into a town or outpost and get more missions?


Remember when we had to walk to missions?


*Shakes his cane* Spoiled lil hippies...AND CUT YOUR HAIR WHILE YOUR AT IT!!!!!!!!!!






Ever been to Dathomir?




Wumpus Amungus
Master Rifleman - Master Swordsman
Member of The Consortium
Imperial Captain

ShinyRhino
Sun Feb 29, 2004 10:31 am
#20


It sound slike a cool idea, but rationalize it for us? What exactly makes this camp eligible for a mission terminal? I'm not shooting down the idea, but as was said, if you open that can of worms, why not add in the bank terminal too? What qualifies us rangers to have special access to the "Mission Database" through a personal uplink?


Not disagreeing with you, but most ideas have some grounding in semi-reality. Rationalize why it should happen.


Cableguy25
Sun Feb 29, 2004 4:01 pm
#21






WumpusAmungus wrote:



Ever been to Dathomir?






Hmm, what's a Dathomir? Of course I have. But if you are there mission hunting, you really don't have to go far from the outposts anyway, as the missions are never more than 2000m away. So it's an easy trip back, on foot or bike. While mission terminals in a camp would let you go deeper into the wilds to hunt missions, why bother?


I stay far away from the outposts after my inital arrival. I guess I just don't go to adventure planets purely for high paying missions. I might take one or two on the way to the wilds, but other than that, I am on my own, hunting what I find, or tracking down specific creatures.


The idea is a good one for a matter of convience for mission takers. But as an overall view, I don't see this being nessessary for our profession.





Jekker
XPlorer Corps (XC)
Mayor
NRaas
Sun Feb 29, 2004 8:49 pm
#22

"Besides the spelling errors"


Whoops, I'll fix that up in the next edition.




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Flynn_Nomad
Sun Feb 29, 2004 9:58 pm
#23

Yeha that'd be great if the Ranger dropping the tent could actually leave it to do a mission,



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
NRaas
Sun Feb 29, 2004 10:02 pm
#24

"that'd be great if the Ranger dropping the tent could actually leave it to do a mission"


Since a player does not need to return to the terminal to receive payment, would it not be more efficient to simply deploy a new camp immediately upon completing the mission? (rather than travelling back to some previously deployed camp)




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Calculus_Entropy
Mon Mar 01, 2004 8:40 am
#25






ShinyRhino wrote:


It sound slike a cool idea, but rationalize it for us? What exactly makes this camp eligible for a mission terminal?







It would certainly keep us secluded for a while (although this is anti-dev thinking). It would be nice to get away from everyone and be able to stay away for a while. That said, we can do that now, we just have to use natural spawns (which are kinda funky right now), not mission spawns.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Mon Mar 01, 2004 10:05 am
#26

I like the idea...
however, maybe we can tie this idea in with the /track idea that we have been tossing around. We all know that the HTFB has a super cool dish in it. Why not make it useful? Imagine this.

/track is not an ability that we can do by ourselves, however, with the advanced scanning equipment that is on the HTFB, we open up the radial menu and a list of creatures native to the planet pops up

we select the creature that we want and the dish finds (spawns a lair) them within a 500m trackable radius. We then use /ar and find out which direction to go. This feature takes a portion of our mind to use, as does image design or powerboost.

advantages:
1) we get the /track command that we want
2) we can sustain ourselves for days at a time
3) no more wandering to find valuable resources
4) much more valuable in group hunts
5) spawn would be a non-mission type meaning more animals and more harvesting.

disadvantages
1) resource expensive
2) it may be a pain to pop a tent every time you want a lair
3) no cash payout for the spawns (after all, the tent isnt linked to the ingame economy)

thats all i can think of for now



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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