Ranger Archive
Thread: Imput needed- As much and as soon as possible.
Fodder650
Wed Jul 21, 2004 6:38 am
#14
Well you know lets expand on that idea of the ranger powerup. Since we are asking for ranger healing using foraging. Wouldnt we know how to put poison on a melee weapon from what we find in the field? This would hurt the ranger guys like myself. Since a pistol/rifle cant shoot energy bolts with poison on them. But it is an interesting idea.
Fodder650
Wed Jul 21, 2004 7:48 am
#15
I was thinking PvE or PvP. And other fighters cant make their own power ups unless they have artisan/engineering. But if your going to make us different. And we are already crafters, traps/camo kits, this would be a good way. And DOT's are very important. Ask any pistoleer about health shot and bleeds. Or any combat medic and disease.
As i think this further we are a crafting/support class. And we have experimentation points as well. You'll see it when you make a camo kit near a crafting station. So this isnt asking to much.
MonsofoLexius
Wed Jul 21, 2004 8:16 am
#16
Fodder650 wrote:
I was thinking PvE or PvP. And other fighters cant make their own power ups unless they have artisan/engineering. But if your going to make us different. And we are already crafters, traps/camo kits, this would be a good way. And DOT's are very important. Ask any pistoleer did I not mention I was a pistoleer? about health shot and bleeds. Or any combat medic and disease.
As i think this further we are a crafting/support class. But you will notice that almost everthing that is crafted is geared towards use/sale to other players andyour soon tofollow example is includedAnd we have experimentation points as well. You'll see it when you make a camo kit near a crafting station. So this isnt asking to much.
So my next question is if you think Ragers need a DOT then why not just add a Ranger special to the skill set "Ranger Heart shot" usable with any weapon instead of a powerup? BTW you would need to add 2 power ups one for melee and 1 for ranged, and if we get a RAnger special weapon that ends up in a different class maybe a 3rd
Message Edited by MonsofoLexius on 07-21-2004 08:19 AM
Gelotri
Wed Jul 21, 2004 8:21 am
#17
How about a spawning module to allow a HTFB to create a spawn to be released into the wild or used for a BE to take samples?
Also allow the Terminal in the HTFB be usable for critter missions
Message Edited by Gelotri on 07-21-2004 10:32 AM
Fodder650
Wed Jul 21, 2004 8:26 am
#18
Lex,
I dont think we need a special shot. Since we are a mixed class of melee and ranged. Thats why the crafting idea seems a good one. We already have the forage ability. And it gives up food with very weak buffs for free. We dont need docs or chefs for this. So why not give us a poison DoT? It would just seem that this is the way to be able to stay a class that doesnt cater to either melee or ranged
MonsofoLexius
Wed Jul 21, 2004 8:50 am
#19
Fodder650 wrote:
Lex,
I dont think we need a special shot. Not a "shot" just a special" Since we are a mixed class of melee and ranged The special I mentioned would work with any weapon (or even a TKM with bare hands) as quoted below. Thats why the crafting idea seems a good one. We already have the forage ability. And it gives up food with very weak buffs for free. We dont need docs or chefs for this. So why not give us a poison DoT? It would just seem that this is the way to be able to stay a class that doesnt cater to either melee or ranged So you would prefer to add 2 powerups 1 for melee and 1 for Ranged (there are 2 different ones) and then what about the TKM not using VK's? Then add 1 special that would work for anyone?
So my next question is if you think Ragers need a DOT then why not just add a Ranger special to the skill set "Ranger Heart shot" usable with any weapon instead of a powerup? BTW you would need to add 2 power ups one for melee and 1 for ranged, and if we get a RAnger special weapon that ends up in a different class maybe a 3rd
Message Edited by MonsofoLexius on 07-21-200408:19 AM
Let me try to explain better, take "healthshot2" form pistoleer, take away the requirments of pistol and call it "RangerCritStike" usable with barehands, pistols, sworks, rifles etc
Message Edited by MonsofoLexius on 07-21-200408:53 AM
Message Edited by MonsofoLexius on 07-21-2004 08:53 AM
Calculus_Entropy
Wed Jul 21, 2004 8:56 am
#20
My opinion is that we really shouldn't get our own poison DoTs. There are weapons out there that can, and there is a whole profession dedicated to poisoning. Plus there are plenty of dots to be gained through combat professions.
Aslo, I would like to put a little perspective on the whole crafting issue. We are not a crafting profession. Just becuase we craft, does not mean we are a crafting prof.
One more note. I think that there are some ideas out there that are starting to step on the other profs toes just a bit much. I would you all to try to think of the impact that your suggestions will have on other profs. Why do I feel like a teacher
?
Owen-Lars
Wed Jul 21, 2004 9:32 am
#21
Semi-Crafters is how i see us, and i've argued this point alot in the past.
I enjoy making gadgets from various resources that i can use in hunting. Its part of what a ranger is, using the environment to hunt.
I want to have fun making new things like modular camps but i also want them to be useful to hunting, to being a ranger. Catering to both is easy with the modular camp idea
Gelotri
Wed Jul 21, 2004 9:35 am
#22
Calculus_Entropy wrote:
My opinion is that we really shouldn't get our own poison DoTs. There are weapons out there that can, and there is a whole profession dedicated to poisoning. Plus there are plenty of dots to be gained through combat professions.
Aslo, I would like to put a little perspective on the whole crafting issue. We are not a crafting profession. Just becuase we craft, does not mean we are a crafting prof.
One more note. I think that there are some ideas out there that are starting to step on the other profs toes just a bit much. I would you all to try to think of the impact that your suggestions will have on other profs. Why do I feel like a teacher?
Obi-Wan Calculus ......
MonsofoLexius
Wed Jul 21, 2004 9:38 am
#23
darn forums lol
Message Edited by MonsofoLexius on 07-21-2004 09:39 AM
Owen-Lars
Wed Jul 21, 2004 9:40 am
#24
I dont want to see us add to that (other than say a revamp with modular camps and traps) with the addition of
- Powerups
- Clothing
- etc
Same here, im against the powerup idea, i dont like it, as for clothing, that Tailors.
Fodder650
Wed Jul 21, 2004 9:51 am
#25
Just pushing out some ideas. Just ran with the ball for a little to long i guess
Calculus_Entropy
Wed Jul 21, 2004 10:00 am
#26
BTW..In no way did I mean to imply that people shouldn't keep posting their ideas. I am just asking that y'all take that extra step that most people don't and think about how it would affect others and not just yourself
.