Ranger Archive
Thread: Possible New Ranger Skill: Lure
I really like the idea of the Lure skill. Maybe instead of making it a Lure Skill , make it a schematic for a trap that can be learned high in the hunting tree.
The trap could be come kind of dart. You toss it at an enemy, it makes no sound, no visible effect, nothing to alert its neighbors, and the enemy becomes enraged and runs right at you. If you've got maskscent running, you can easily get within trap-throw range of a target. This way you'd get trapping XP for "luring" an enemy to you (into your trap, as it were).
However saying it makes sense to give it to the squad leader?
I thought the whole problem with it for the ranger was that it was suicide to use. That the ranger does not get any offensive or defensive skills to go along with the rescue ability.
I have only looked at the squad leader once but as I remember they recieved less offensive/defensive skills to help them survive a rescue. At least the ranger has a creature to hit bonus that the squad leader does not.
I think rescue may be better suited for the brawler skill tree.
/shrug
However I do not see any reason to have to give up skills for others. Rescue is there, it is worthless but it is there. When considering class changes the devs just need to do what rangers do, ignore the fact that we have the skill.
2 problems:
1. Rangers need differentiation from Scouts.
2. Ranger trapping line needs filler.
1 solution:
The entire ranger trapping line should be filled up with a series of placable stationary traps (i.e., actual TRAPS, not "animal-only grenades") that have various results and lethality. Pit traps, deadfalls, jaw traps, ewok-style nets, etc., etc. Some might be used while the ranger is present, to lure a creature away from a group or a lair, while some could be set down and left for a day for the ranger to come back and check on. ALL of them should be based upon the lure concept, i.e., the trap stays in place while the animal comes to it, rather than the reverse situation we have with all traps presently.
I suggest this not to long ago, but a called it animal call.
For Wayfaring: Ability: animal call and Schematic: animal call devices, This ability lets you minic an animal sound to atract an animal (lure from a group without argoing it)orscare one (or entertain follow player at the camp). They could be simple /lure and /scare or very complex and entertaining by learning to do deferent animal calls and learning which call works or doesn't work on an animal. for example how will a rancor respond to a /call nuna.
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