Ranger Archive

Thread: OMG did they fix the repel bit?

banny018
Tue Feb 08, 2005 5:08 am
#14

i've seen the circle appear on the radar this weekend, but thats with the high tech camps only which i have dropped within 100m of canyon krayts and they not attacked me. but i don't thing is has anything to do with the quality of the resoruces used as there are no high lights that appear next to the icon when crafting. but if on dath i can be in a camp and with in 5 mins of deploing it i will always seem to get attacked by singing clan rancor keepers or dragoons but never by anything else thats around ..





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Owen-Lars
Tue Feb 08, 2005 6:49 am
#15

Bah whats with the bloody necro?


If you want to post something DONT drag up year old + posts because they only cause problems. Now i have to go sort the trouble this has caused out on the corr boards.



THORTAC BALCOR
The Lost Ranger
RANGER
Alpha_Cluster
Tue Feb 08, 2005 7:32 am
#16

So what your all saying is it works for some creatures but not all?



Awis Ickoiskoda (TKM)
Almagill
Tue Feb 08, 2005 7:42 am
#17



Alpha_Cluster wrote:
So what your all saying is it works for some creatures but not all?





As you were. It's a necro-post. Look at the dates. Let's just let it sink back down into the murk again.

/salute
RIP
/lowerCasket



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Owen-Lars
Tue Feb 08, 2005 7:54 am
#18

Caused alot of problems this damn necro, not a happy corr atm


Well im always happy but less than usual hehe.


Ok to the airport!




THORTAC BALCOR
The Lost Ranger
RANGER
JascoSmlee
Tue Feb 08, 2005 8:06 am
#19

I spotted it staight off - but then in my galaxy forum every other post is a damn necro, so I guess I have a trained eye. Sorry to bump it again For anyone elses benefit:


THIS THREAD IS A NECRO.



Jasco Smlee Antarian Ranger
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Mac_Leod
Tue Feb 08, 2005 1:01 pm
#20

You think this is part of our revamp?



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Jolandir
Wed Feb 09, 2005 12:47 am
#21

Don't scare me like that. I thought for a second that they had fixed this bug. It only has been 1 year and 1/2 that we all started complaining about it. Boy would that have been nice if it had. Oh, well.


Jolandir
ScoerFusou
Wed Feb 09, 2005 3:02 am
#22

I had a camp down tonight on talus and actually had a camp of chunkers spawn within the limits of my camp... something else weird happened tho, when they spawned they of course agroed me and i killed them, well at the time we were just sittin there chatting so i figured id let the camp disband kill the chunkers and place another 1..well the camp never disbanded after i had entered combat...it ended up disbanding about 15m later naturally. Now granted these were 1 hit kill chunkers so maybe i killed them so fast it didnt recognize me ashaving been incombat. Who knows...



Shubacca
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Calculus_Entropy
Wed Feb 09, 2005 8:33 am
#23






Jolandir wrote:

Don't scare me like that. I thought for a second that they had fixed this bug. It only has been 1 year and 1/2 that we all started complaining about it. Boy would that have been nice if it had. Oh, well.


Jolandir






At one a point a Dev told us that it will be too hard to balance fixing it (it seemed like a good idea when the game was launched, but has since been thought as a griefing tool). Don't hold your breath waiting for agro repelling camps.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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