Ranger Archive

Thread: It seems like Tiggs is saying we'll be waiting even longer...

Vorpaks
Wed Jul 27, 2005 1:02 pm
#14



Phenix1050 wrote:
bugs like krayts not dropping premium pears are not game-breaking. Having to re-join a chat channel is not game breaking. Having a respec window pop up every so often is not game breaking. All of these things are annoying, but they don't affect the ability for a profession to survive. Ranger bugs do mess up gameplay and your ability to survive.
Sadly, it isn't those types of Bugs that Tiggs has said are on the internal list of thigns to fix. It's the pearl drops, the chat tabs, things of that nature.
You guys say that you don't want ranger changes on a broken system, but tell me-- how does premium pearls not dropping relate to the fact that only one trap works when hunting solo? Sadly the things on Tiggs' list don't seem to be fixing major flaws in the game, but rather pleasing the whiners. Believe me, I'd like chat tabs fixed too....but not at the expense of Rangers.
Maybe I'm wrong and maybe they'll fix profession-breaking bugs. But that doesn't seem to be their focus right now.



Where did you see this internal bug list? I must have missed it on the dev tracker - they've been active lately.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Phenix1050
Wed Jul 27, 2005 2:44 pm
#15


There was no "internal bug list" posted anywhere, but Tiggs has posted several times saying "this is on the internal bug list" to issues like Krayt pearls and chat tabs. Though I did PM her today asking what she was saying, and I sorta got my optimism restored (as is generally the case whenever I talk to Tiggs). This is the responce I got:


Re: Could you clarify what "longer term implementation" means?

Content/feature changes will be done over a longer period of time.


What this seems to mean is exactly what we knew was happening anyway, that there will be less sweeping revamps and more small changes over a period of time. So, it seems that all my worrying was simply due to the fact that we'd be getting small fixes and changes rather than a revamp. It appears Tiggs was just letting other communities know about this policy rather than saying that those small changes would be delayed more.


So to reiterate, what Owen told us about them making smaller changes is still true, and it appears that nothing has changed in that regard. We're not being pushed back or pushed aside it seems-- they're still going to be changing and adding features, it will just be done in increments, rather than not at all.


Tiggs FTW!




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Deadtech
Wed Jul 27, 2005 3:43 pm
#16


TH wrote:


AynenAmolen and Dession: That is correct. For the next few publishes, we will be doing smaller publishes that focus on bugs and issues.




Kurt "Thunderheart" Stangl
Community Relations Manager


_____________________________________________________________________________________________________


I'll take this over a revamp anyday. Granted it would be nice for us to get a revamp. Bug fixesI think would make the overall game experience much better than revamping 1 profession



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BioEngine
Wed Jul 27, 2005 3:45 pm
#17

We have bugs, why can't they fix them? Our bugs are continuations of Scout bugs, and our profession is weakened because we depend on Scout abilities.



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Stamina
linusboarder
Wed Jul 27, 2005 3:57 pm
#18



BioEngine wrote:
We have bugs, why can't they fix them? Our bugs are continuations of Scout bugs, and our profession is weakened because we depend on Scout abilities.





/agree i think Ranger would be a ton better if they fixed the bugs. Granted it needs some issues worked on to, but if they just went through and fixed the bugs in the ranger prof it would be really nice.



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brianb99999
Wed Jul 27, 2005 4:29 pm
#19

Agree, not likely we get much attention before Christmas.

/Grabs a bat looking for a dev, from any company, realises I am a dev and hits self relentlessly!



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CMKX
Wed Jul 27, 2005 4:32 pm
#20


Folks,


I know I rarely post, and when I do, i shove my foot in my mouth, but lets face it, there is no love for ranger and the Dev's appear, and I say appear, to not care. Let us summarize...


Ranger isn't listed on the CU template. I doubt it was given any real consideration.


There are no offensive or defensive mods given to Rangers post CU. Heck there aren't even any Ranger only weapons!


Camo used to be the only ace in the hole we had, and they only allow us to craft them now, so that is also useless.


Traps are cool, and work like grenades, but they inflict no damage and are usually bugged. The only effective trap that was commonly used was the P-Dart, which was nerfed in Pub 20.


Even our uber harvesting ability is only double that of a master scout, so the newbs are cleaning up on the various contracts out there.


These are all things that we know well, and have discussed ad nausium.


A ranger is basically a scout with the ability to wear battle armor. If this is the case, why don't the Devs just tell us that they are destroying Ranger, and add Camo to the Scout template. They are already headed in that direction, just do it already! If you decide, Dev's, that a Ranger is an intrgal part of the game, then show us:


Traps that work, not just against creatures, but NPCs and other players in a PvP environment.


Camo that allows only rangers to disappear from radar, and sight.


Camps that actually keep out aggro creatures


Harvesting Mods cut in half in Scout template and boosted in Ranger template


Offensive/Defensive mods and Ranger only Weapons.


Ranger combat techniques, like a knockdown shot or a disarming shot, or even better, the BH Critical Shot. Especially if the Devs feel there is no need to revamp traps.


Frankly, folks, it's time to speak now, or forever hold your peace. Lets get this into gear and keep the Dev's from kicking us over.




CMKX - Master Engineer

Nh-oj - Master Jedi (Chilastra)
Elder Ranger
Elder Bounty Hunter

Kinshi
Wed Jul 27, 2005 4:57 pm
#21

What Nh-oj said.


Realistically, Ranger needs to be re-designed to fit into the post-CU world and it has not yet been and as I have stated on many occasions, adding a profession into the CU balance is no small effort because it affects EVERY profession potentially.


Currently Ranger is not a combat profession, pure and simple. We got a bone tossed to us in that we got Ranger to count towards our CL but thats where we stop as a combat profession.


the current Combat professions can do something by themselves that a Ranger cannot. That is they can KILL a mob. Ranger as a stand alone profession cannot actually do damage to a mob (unless you plan on hunting w/ a noob CDEF pistol till CL54). Ranger is different from the combat profs because a Ranger can gat to Master (albeit slowly) without EVER KILLING A MOB. Trapping and Scout XP will take you all the way if you get the materials for traps from others.


But that highlights another point..you cannot even make the traps w/o killing something and the Ranger profession has nothing that does damage. Not a thing.


Its the CL we get and the Battle armor cet that keeps Ranger from being lumped in with Crafters. The devs rightly saw they could give that to us without actually having to make the balance pass again w/ the other professions.


You have all seen the CU profession roles schematic..#1 thing that has do be done is to actually make a definition of where Ranger fits in that if we are to actually become a Combat profession. Right there is most of the battle and its a doozy.


SO what do we want..do we want to Ranger to be a real combat profession that can operate as a standalone profession or do we want to still live in that fuzzy area between non-combat and combat professions?


I have seen 2 distinct camps here on the forums in regards to this..the 'tradionalists' who want to stay in the fuzzy area and enhance the usefulness of what we already have, and the 'paramilitary' Rangers who want Ranger to be a real combat profession.


Well as it stand now..Ranger is clearly NOT a combat profession at all. It does not meet the main criteria for being one and is not rooted whatsover in combat skills.


Point there is that you cannot expect Ranger to have things lke traps that work on PCs or NPCs w/o Ranger becoming a combat prof.


LastEE
Wed Jul 27, 2005 5:29 pm
#22

yes, they're not fixing our trapping bugs, but remember they didn't fix many CH bugs but then WHAM, we get a major CH publish to TC, slicing changes WHAM.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
Ranger_Nizzle
Wed Jul 27, 2005 6:22 pm
#23


I agree that we should make a direct appeal, because itseems like the perfect timeand potentially last chance we have. However, as much as I'd support it, I don't even think it matters. They seriously don't care, they haven't cared for 2+ years, and I don't know if they ever will. It's like talking to a brick wall.


Heck, we might as well try though. Its a lot to ask, but I suppose if Owen could politely put it and just remind them of our freaking library of archived ranger ideas, just maybe they would listen. Yet, I doubt it highly. What is so funny about it is that they have their work cut out for them and they've done nothing.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
AragornSoS
Wed Jul 27, 2005 7:04 pm
#24

I'm sorry, but why is everyone getting so upset about this now? TH's post is a GOOD thing. Fixing bugs across the game is a GOOD thing. I can't get my Y8 because of a bugged mission. I can't get several badges due to bugged missions. And guess what... adhesive mesh not working? That's a bug. Trap states not working, being almost useless, not allowing you to land ANY other traps after you land certain traps? Bugs. So guess what... if they're focusing on fixing bugs and issues... it might just get fixed!



Yes, I want enhancements to the profession.



Yes, I want a larger purpose than "butcher".



Yes, I'd love to see Ranger get the attention it deserves.



However... we DO have many bugs and issues between Scout & Ranger. At this moment in time, we have absolutely no indication that those will NOT be looked at as part of the "addressing bugs and issues" that TH is talking about. If anything, I'd think that recent posts by him and Tiggs would seem to indicate a rather abrupt end to the jedi love fest of the last 4 or so publishes. Premium pearls not dropping? Tiggs' reply was to the effect of "yah, we know - we're fixin' more important stuff first". So buck up, little campers... let's focus on making sure that Owen and Paks have the bestest list of Ranger and Scout issues and bugs as we can possibly complie. I'd be overjoyed if they simply addressed many of the long standing bugs in the professions, and in the general game (UI stuff, etc). Get the solid foundation in place first, THEN build out on top of it. TH and Tiggs saying they are shifting focus to address bugs and issues vs introducing new content and larger changes is actually very good news for us. After all, once the professions with game breaking bugs are fixed, the list of stuff for devs to work on, profession-wise, gets smaller - things like Smugglers smuggling, SL's running raid parties made up of multiple groups (for example)and Rangers having an actual role and purpose in the GCW and the game (beyond mobile harversters 'r us). And along the way, I'd say we stand a fair chance of getting existing bugs addressed along with everyone else. So make sure you /bug stuff in game and post to the daily bug threads for live and testing!







Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Phenix1050
Wed Jul 27, 2005 8:28 pm
#25

I'll tell you why there's a bit of a annoyance.


The Y-8 has been out since May '05. Now it has not been bugged the entire time. Some people have Y-8s, so there was a time when you could get them. So that's less than three months from bug to fix.


Ranger hasn't worked in 2 years. That's a heck of a lot longer than 3 months. Same thing with Krayt drops...it's been around 2 publishes. Yet that's gonna get fixed faster than the fact that there hasn't been a reason to throw anything but adhesive mesh and p-dart since game launch.


It just seems the minor details of the game shouldn't be worked on until major things are done moving around. We all know that any new features added will have bugs. Yet it seems that fixing those is more important that fixing professions. Consider this: since the CU, adhesive meshes haven't worked. 3 months of complete non-functionality. No fix. BH terminals have accidentaly been showing offline Jedi. Doesn't make the profession non-funcitonal, I've tested the BH mission terminals and had 100% of the Jedi I got misisons for were online. Yet that issue was resolved in under a week.


I'm not complaining about major game-breaking bugs being fixed. I'm complaining about the stupid little annoyance getting fixed before they fix huge issues with professions. Fixes to issues that've popped up in the last 2 months and that don't make playing the game nearly impossible as a profession should take a back seat. Camps haven't repelled creatures since launch. That's a bug. Who wants to take bets as to whether or not that one will make the fix list? Now who wants to bet me that an issue with Jedi or BH which isn't big gets fixed?


That's my point. I'm all for bug fixes. But I think the bug fixes will focus around the same few professions that see all the publishes devoted to them, or around miscellaneous bugs that aren't game-breaking. But hey, if you consider getting your Y-8 more important than having a working profession...that's your thing. Me? I'd rather have them shove the little fixes and face the big issues.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Eavik
Wed Jul 27, 2005 9:02 pm
#26

The bugs should have been fixed before they were put into the game. Now because of their sloppy work, we have to bring new content to a halt so they can go back and fix their screw ups? And I'm paying them $15 a month for that?


Yes, bug fixes are a good thing - but there is a time and place for that...when the publish is on test center. If they would quit ignoring all the feedback and bug reports, and push everything to live anyway - we wouldn't be in this spot. If they fixed the bugs while the publish was still in the testing phase, they wouldn't have to create new publishes solely to fix the last publish. Sure, publishes might take a little longer to go live while all the bugs are worked out - but then you can dedicate the next publish to 100% new content...


...like fixing the Smuggler profession...or fixing the Ranger profession...or fixing the CH profession...or fixing the Entertainer professions...or...you get the idea.


Instead, we all get put on the back burner AGAIN, while they go back and polish up those lightsaber animations and elite creature sound effects. Bah.



They want to bring everything to a stand still while they repair their sloppy work and mistakes? Great. Send me an email when you have it all fixed up - then I'll come back and start paying you again.
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