Ranger Archive
Thread: It seems like Tiggs is saying we'll be waiting even longer...
Phenix1050 wrote:bugs like krayts not dropping premium pears are not game-breaking. Having to re-join a chat channel is not game breaking. Having a respec window pop up every so often is not game breaking. All of these things are annoying, but they don't affect the ability for a profession to survive. Ranger bugs do mess up gameplay and your ability to survive.Sadly, it isn't those types of Bugs that Tiggs has said are on the internal list of thigns to fix. It's the pearl drops, the chat tabs, things of that nature.You guys say that you don't want ranger changes on a broken system, but tell me-- how does premium pearls not dropping relate to the fact that only one trap works when hunting solo? Sadly the things on Tiggs' list don't seem to be fixing major flaws in the game, but rather pleasing the whiners. Believe me, I'd like chat tabs fixed too....but not at the expense of Rangers.Maybe I'm wrong and maybe they'll fix profession-breaking bugs. But that doesn't seem to be their focus right now.
Where did you see this internal bug list? I must have missed it on the dev tracker - they've been active lately.
Content/feature changes will be done over a longer period of time.
What this seems to mean is exactly what we knew was happening anyway, that there will be less sweeping revamps and more small changes over a period of time. So, it seems that all my worrying was simply due to the fact that we'd be getting small fixes and changes rather than a revamp. It appears Tiggs was just letting other communities know about this policy rather than saying that those small changes would be delayed more.
So to reiterate, what Owen told us about them making smaller changes is still true, and it appears that nothing has changed in that regard. We're not being pushed back or pushed aside it seems-- they're still going to be changing and adding features, it will just be done in increments, rather than not at all.
Tiggs FTW!
TH wrote:
AynenAmolen and Dession: That is correct. For the next few publishes, we will be doing smaller publishes that focus on bugs and issues.
Kurt "Thunderheart" Stangl
Community Relations Manager
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BioEngine wrote:
We have bugs, why can't they fix them? Our bugs are continuations of Scout bugs, and our profession is weakened because we depend on Scout abilities.
/agree i think Ranger would be a ton better if they fixed the bugs. Granted it needs some issues worked on to, but if they just went through and fixed the bugs in the ranger prof it would be really nice.
Folks,
I know I rarely post, and when I do, i shove my foot in my mouth, but lets face it, there is no love for ranger and the Dev's appear, and I say appear, to not care. Let us summarize...
Ranger isn't listed on the CU template. I doubt it was given any real consideration.
There are no offensive or defensive mods given to Rangers post CU. Heck there aren't even any Ranger only weapons!
Camo used to be the only ace in the hole we had, and they only allow us to craft them now, so that is also useless.
Traps are cool, and work like grenades, but they inflict no damage and are usually bugged. The only effective trap that was commonly used was the P-Dart, which was nerfed in Pub 20.
Even our uber harvesting ability is only double that of a master scout, so the newbs are cleaning up on the various contracts out there.
These are all things that we know well, and have discussed ad nausium.
A ranger is basically a scout with the ability to wear battle armor. If this is the case, why don't the Devs just tell us that they are destroying Ranger, and add Camo to the Scout template. They are already headed in that direction, just do it already! If you decide, Dev's, that a Ranger is an intrgal part of the game, then show us:
Traps that work, not just against creatures, but NPCs and other players in a PvP environment.
Camo that allows only rangers to disappear from radar, and sight.
Camps that actually keep out aggro creatures
Harvesting Mods cut in half in Scout template and boosted in Ranger template
Offensive/Defensive mods and Ranger only Weapons.
Ranger combat techniques, like a knockdown shot or a disarming shot, or even better, the BH Critical Shot. Especially if the Devs feel there is no need to revamp traps.
Frankly, folks, it's time to speak now, or forever hold your peace. Lets get this into gear and keep the Dev's from kicking us over.
I'm sorry, but why is everyone getting so upset about this now? TH's post is a GOOD thing. Fixing bugs across the game is a GOOD thing. I can't get my Y8 because of a bugged mission. I can't get several badges due to bugged missions. And guess what... adhesive mesh not working? That's a bug. Trap states not working, being almost useless, not allowing you to land ANY other traps after you land certain traps? Bugs. So guess what... if they're focusing on fixing bugs and issues... it might just get fixed!
Yes, I want enhancements to the profession.
Yes, I want a larger purpose than "butcher".
Yes, I'd love to see Ranger get the attention it deserves.
However... we DO have many bugs and issues between Scout & Ranger. At this moment in time, we have absolutely no indication that those will NOT be looked at as part of the "addressing bugs and issues" that TH is talking about. If anything, I'd think that recent posts by him and Tiggs would seem to indicate a rather abrupt end to the jedi love fest of the last 4 or so publishes. Premium pearls not dropping? Tiggs' reply was to the effect of "yah, we know - we're fixin' more important stuff first". So buck up, little campers... let's focus on making sure that Owen and Paks have the bestest list of Ranger and Scout issues and bugs as we can possibly complie. I'd be overjoyed if they simply addressed many of the long standing bugs in the professions, and in the general game (UI stuff, etc). Get the solid foundation in place first, THEN build out on top of it. TH and Tiggs saying they are shifting focus to address bugs and issues vs introducing new content and larger changes is actually very good news for us. After all, once the professions with game breaking bugs are fixed, the list of stuff for devs to work on, profession-wise, gets smaller - things like Smugglers smuggling, SL's running raid parties made up of multiple groups (for example)and Rangers having an actual role and purpose in the GCW and the game (beyond mobile harversters 'r us). And along the way, I'd say we stand a fair chance of getting existing bugs addressed along with everyone else. So make sure you /bug stuff in game and post to the daily bug threads for live and testing!
I'll tell you why there's a bit of a annoyance.
The Y-8 has been out since May '05. Now it has not been bugged the entire time. Some people have Y-8s, so there was a time when you could get them. So that's less than three months from bug to fix.
Ranger hasn't worked in 2 years. That's a heck of a lot longer than 3 months. Same thing with Krayt drops...it's been around 2 publishes. Yet that's gonna get fixed faster than the fact that there hasn't been a reason to throw anything but adhesive mesh and p-dart since game launch.
It just seems the minor details of the game shouldn't be worked on until major things are done moving around. We all know that any new features added will have bugs. Yet it seems that fixing those is more important that fixing professions. Consider this: since the CU, adhesive meshes haven't worked. 3 months of complete non-functionality. No fix. BH terminals have accidentaly been showing offline Jedi. Doesn't make the profession non-funcitonal, I've tested the BH mission terminals and had 100% of the Jedi I got misisons for were online. Yet that issue was resolved in under a week.
I'm not complaining about major game-breaking bugs being fixed. I'm complaining about the stupid little annoyance getting fixed before they fix huge issues with professions. Fixes to issues that've popped up in the last 2 months and that don't make playing the game nearly impossible as a profession should take a back seat. Camps haven't repelled creatures since launch. That's a bug. Who wants to take bets as to whether or not that one will make the fix list? Now who wants to bet me that an issue with Jedi or BH which isn't big gets fixed?
That's my point. I'm all for bug fixes. But I think the bug fixes will focus around the same few professions that see all the publishes devoted to them, or around miscellaneous bugs that aren't game-breaking. But hey, if you consider getting your Y-8 more important than having a working profession...that's your thing. Me? I'd rather have them shove the little fixes and face the big issues.