Ranger Archive

Thread: Our Top Issues (including bugs)

Fred_Skinner
Fri Oct 15, 2004 2:03 pm
#14



OOM wrote:


Vorpaks wrote:

1c. In addition to unique useful skills, we need our current skills to be upgraded. Our harvesting rate should compare to a scouts the way that an armorsmith's composite compares to an artisan's bone armor.


Excellent. I have been trying to find a good analogy for this. Thanks

Cheers,

Aitwexoeth





An even better analogy is Doctor. Both are "service" oriented. Both require a mastery of a basic profession. Both are not, directly, applicible to combate. Even the skill point requirements are the same, but one is far, far more usefull. Given a proffecient player a doc can even tank for you. When was the last time your rangerness allowed you to tank? Trust me, I don't tank that well...



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Ranger_Nizzle
Fri Oct 15, 2004 2:13 pm
#15

1. traps - more traps, better effects, better accuracy, working state effects, ability to throw them while running.

2. camps - need more functionality, even after the combat balance. We need aggro reppelling abilities bad.

3. My favorite idea - mask scent/conceal should NOT be level based. (i.e., +135 conceal shouldnt just hide you from creatures with CL 135 or below, which still isnt even true since it breaks so often). Instead, if it is possible to code, just make it so that at Master, we are not discovered by ANYTHING whatsoever. I really dont see any potential exploits in this, and it is a realistic facet of our profession.

4. group harvesting reduction - big no no.it is not right nor sensible togive us a penalty to hunt in groups. In fact, I'd sayincrease our overall, non-enhanced harvesting abilities a bit. Its imperative to be differentiatedfrom a double-elite, noobish scoutwith a droid.



0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Squidwalker
Fri Oct 15, 2004 2:26 pm
#16

Guttsy Calc. Nice move, let us vent and calm down. Very well done. Here I go, Irish-Bothan-Ranger style.



Issues: harvesting not sufficiently high enough over scout master vs the SP spent. Camps are all but worthless with the advent of med droids and pets/vehicles pullable with out one. The trapping line in ranger only has 2 traps compared to scout that has 10. The traps and trapping skill in ranger are not high enough to effect higher level creatures an elite profession such as ranger will hunt, considering SP spent. One of the traps is half worthless because the dizzy state it gives doesn't work on animals. A scout trap has same issue. The "creature to hit" bonus is not noticable enough combined with an elite combat profession, or spending the points on more combat proff. There are no defences in Ranger vs creatures. The benefits gained from the advancment in "creature knowledge" don't give any real benefit to hunters for the SP spent./areatrack is not truely beneficial enoughfor the SP spent./foragedoes not have any benefits for SP spent. advancement in TN is not beneficial enough to all rangers for the SP spent.


Bugs:Camo skill doesn't work consistantly vs NPC as the text says it should. (no true confirmation from devs of what to expect from it, or change in game text) harvesting aresource from a creature it doesnt have, makes harvesting it impossible.With camo(or mask scent) on you still sometimes get agroed by both animals and NPC with out it breaking.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Ephrath
Fri Oct 15, 2004 2:28 pm
#17

I would say we should get someting like a group harvesting bonus if a ranger is in a group.



______________________________________________________

"I'm sorry, did I break your concentration?"
Vorpaks
Fri Oct 15, 2004 3:37 pm
#18



Squidwalker wrote:
Guttsy Calc. Nice move, let us vent and calm down. Very well done. Here I go, Irish-Bothan-Ranger style.



Actually these types of threads have been popping up all over the profession forums in the last week and a half (?) I was wondering when we would get one and was prepared!

When the Corrs move as one you have to wonder...



Paks
Master Ranger/Master Creature Handler
-I support ATK play

WildBil2Me
Fri Oct 15, 2004 7:24 pm
#19

I'm gonna break it up by Tree



Wayfairing:


  1. At Master Ranger Camoflauge breaks too much to low level creatures.

  2. Terrain Negotiation bonuses gained in this tree only benefit templates including rifleman.

  3. /Conceal Bug mentioned earlier concerning its getting "stuck" during interstellar travel

Frontiering:



  1. Camps currently have no functionality.

  2. Camping modifier has no functionality beyond being a numeric cert system. (Camping +x gives schematic X)

  3. Foraging currently provides only one useful item ... Bait. All other looted items have no value.

Tracking:



  1. It would be nice to see more accuracy in this (/areatrack)skillset. Currently you can track an NPC... arrive at the NPC and find that it has a totally different name than it was originally located as. i.e. you track Mack (a moisture farmer) you arrive at the appropriate location and Tim (a moisture farmer) is standing there.

  2. Some sort of sorting option would be great ... sort by distance / creature name / direction?

  3. When tracking players it would be nice to see their factional allegiance. When participating in faction activities the skill is problematic in trying to tell where opponents might be. (admittedly more a wishlist item then issue)

  4. Creature Harvesting does not grant a significant enough bonus compaired to Scout levels.

  5. Creature - to - Hit does not apply to melee attacks only ranged ones.

  6. Creature Knowledge could use some additional information ...

Trapping:



  1. The Adhesive Mesh Trap needs more charges.

  2. More traps are needed in this skillset. Please see the Dev post (maybe by TH?) offering a list of upcoming traps for ideas or look at the Outdoorsman proposal.

  3. The Trap modifier should be MUCH more beneficial at Master Ranger. Snaring a Krayt should not be out of the question ... duration of snare might be an issue.

  4. Current states offered by traps (specifically dizzy) are not intended to work on creatures.

  5. PLEASE LET US TRAP NPCs and PLAYERS IN PVP

  6. /Rescue tends to turn the Ranger into dust unless the Ranger is already a tank. Either some sort of Creature Toughness or slight change to /rescue could benefit this. (change rescue to force the creature to re aquire a target ... not neccesarily the Ranger? Have it change targets and recieve a pause of 10 seconds before attacking the ranger? Have it change targets and recieve a random state based on a pool defined by the skill mod?)

  7. No Master Ranger Trap?

Misc:



  1. We are not unique enough from Master Scouts. Doctors (the only other profession which shares our SP requirement) recieves significant bonuses over Medic. If we truly are to be the End All - Be All scout then we need to far surpass their abilities. (The Ranger community is well prepared and highly motivated to provide suggestions to fix this)

  2. The Explorer Mission terminals provide missions to find OBSCENELY large numbers of OBSCENELY rare creatures. Please see the Explorer Mission proposal thread for more suggestions.

  3. The Dev vision of Ranger makes it very Creature Centric. Long time players of the Ranger Profession do not always feel this way. Many of us are PvP motivated and feel that restricting our bonuses to only be used in PvE is extremely unfair. Every other profession is capable of hunting our prey, and in most cases out harvesting us, because they can kill creatures FASTER than we can with Combat heavy templates which hold Novice Scout. Our SP investment should result in benefits that cross the PvP - PvE boundaries.

I guess that covers all my things...




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Darl
Fri Oct 15, 2004 8:13 pm
#20

Ummmmm, what everyone else said.







WildBil2Me wrote:

Tracking:



Some sort of sorting option would be great ... sort by distance / creature name / direction?





Amen Brother. Give me a Hallelujah!

OOM
Sat Oct 16, 2004 12:26 am
#21






Vorpaks wrote:

1c. In addition to unique useful skills, we need our current skills to be upgraded. Our harvesting rate should compare to a scouts the way that an armorsmith's composite compares to an artisan's bone armor.




Excellent. I have been trying to find a good analogy for this. Thanks


Cheers,


Aitwexoeth


Piroa
Sat Oct 16, 2004 12:49 am
#22

I think Nemo and Paks have covered most of it. I just wish I was as good at voicing what I think as they are.


1. We don't harvest enough compared to a Scout

2. Either give us new traps, or overhaul the ones we have

3. Camps are almost worthless

4. Camo and maskscent are broken too easily

5.Foraging is only useful to get bait for fishing and for something to feed your pet

6. Fishing is hardly worth it, more meat and/or xp





Piroa Iseefi

Master Ranger/Rifleman/Creature Handler



Nemesis of Supremacy (NOS)

City of Heroes, Dantooine

Eclipse




Proud supporter of RATGWNIWNU

Piroa
Sat Oct 16, 2004 7:15 am
#23

I also forgot, I keep getting attacked by creatures while camoed. My maskscent doesn't break and I don't get a message. I, just, get attacked.

I also don't like that, when you are maxed out in scouting xp, you don't get a notification that maskscent has worked. Maybe the name of the creature/NPC could change color when they are fooled. Or, they could get an icon next to their HAM info, like other status effects.




Piroa Iseefi

Master Ranger/Rifleman/Creature Handler



Nemesis of Supremacy (NOS)

City of Heroes, Dantooine

Eclipse




Proud supporter of RATGWNIWNU

Fodder650
Sat Oct 16, 2004 7:18 am
#24

Addon

1b)KREETLES!! WHY ARE THEY BREAKING MASK SCENT THERE CL2?!!!


/em kicks self for using caps but its annoying



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
AdelphaB
Sat Oct 16, 2004 2:43 pm
#25

1) Spawn "lag" - I'm smart enough to use my ranger skills to avoid getting in over my head, but not when mobs spawn on top of me out of nowhere. Also spawn lag reduces the effectiveness of /areatrack in practice.

2) Maskscent/Camo breaking on low level mobs, seemingly more often than with higher level things.

3) Harvest yield is not much greater than scout.

4) Occasionally being aggro'd despite successfully remasking.

5) That bug with attempting to harvest an invalid resource making it not possible to harvest anything off a kill.

6) Delay between issuing command to harvest droid and the droid locking in on the harvest target - if I look away from the corpse too quickly and target the next creature, the droid will think I want it to harvest from the live creature.

7) No truly unique abilities to separate us from scout other than /areatrack and the dubious /rescue.




------------------------------------------------------

Dr. Jinna An'geles - Blaster Trauma Specialist / Ospek - Fighting Naturalist

------------------------------------------------------

Leafthemedic
Sat Oct 16, 2004 6:38 pm
#26


Actually having area track work correctly. After a long break fromplaying my Master Ranger on the production servers I have noticed that area track does not include every creature in it's area of effect. On a harvestor run this morning for my alt I passed by a group of 5 Dune Lizards that were 120m from my harvestors. After they passed from view I did a area track and while it did show 3 other creature packs from 20m to 450m away from me the track did not show the dune lizards that I know are just 120m away. I made sure to go back the same way and verify the lizards did not de-spawn and sure enough they were still there.


Tracy

Master Ranger/Pistoleer

Naritus


Also having camps repel creatures and RAIN would be nice

Message Edited by Leafthemedic on 10-16-2004 06:40 PM



________StarWars Galaxies ________
RETURN OF THE JEDI
I am not a Jedi, because everyone else is....
Page 2 of 5