Ranger Archive

Thread: Possible new Ranger requirements:Scout 4000 and Marksman 0040

Actairr
Wed Sep 21, 2005 3:30 pm
#14

I like it, but then again that is because I want to be a Ranger/BH with carbs so I can see why others would be mad. Personally I say once you get a skill and move on to the next one you should be able to drop the useless ones. Once I learned how do ride my bike I didn't still ride my big wheel around. Just a dream though lol.
BioEngine
Wed Sep 21, 2005 3:36 pm
#15

The thing is, if we didn't have a specific combat class then we would have next to no combat modifiers because they'd all be "general" and would thus imbalance other professions.



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Stamina
CuchulainnDarklight
Wed Sep 21, 2005 3:39 pm
#16

If it has to be a combat tree, I would say ranged support or its melee equivalent (you get the choice) plus trapping.


But if your not stupid you would say scout 4400 should be the prerequisites.




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BioEngine
Wed Sep 21, 2005 3:39 pm
#17

Also, you are not going to be in melee range of a target when you set off that AoE explosive.



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jarger22
Wed Sep 21, 2005 3:39 pm
#18



I was just checking out the Carbineer specials and i actually think they fit in quite well with our new role.

Specials like suppressive fire and Crippling shot to force enemies to take cover if our stealth is broken so we can make our escape, and when the SH$% hits the fan we can open up with auto fire.


As a rifleman/ranger i will still be sad to see this happen but go with the punches at this stage guys.


And shouldnt we have enough skill points left anyway if we only take the carbin line of marksman + our other ranged/melee profeesion + master ranger?


Message Edited by jarger22 on 09-21-2005 03:45 PM



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BioEngine
Wed Sep 21, 2005 3:40 pm
#19






CuchulainnDarklight wrote:

If it has to be a combat tree, I would say ranged support or its melee equivalent (you get the choice) plus trapping.


But if your not stupid you would say scout 4400 should be the prerequisites.





Neither of those branches have any combat modifiers so far, so only one would be acceptible.



And there is no melee equivalent of the ranged support tree. Only thing that would be remotely close is unarmed, and that's because hybrid templates depend on that.





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Stamina
Almagill
Wed Sep 21, 2005 3:44 pm
#20



BioEngine wrote:
Also, you are not going to be in melee range of a target when you set off that AoE explosive.



maybe not, but you will be in close proximity when your sneak/conceal breaks. I also got the impression that, in the scenario described in the dev post, that they envisage us entering buildings/bases to do the stealth thing?



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KaiRaene
Wed Sep 21, 2005 3:51 pm
#21

Also, remember that it was stated that you could potentially turn yourself into a bomb. That brings us very very close into melee range.



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CuchulainnDarklight
Wed Sep 21, 2005 4:03 pm
#22






BioEngine wrote:





CuchulainnDarklight wrote:

If it has to be a combat tree, I would say ranged support or its melee equivalent (you get the choice) plus trapping.


But if your not stupid you would say scout 4400 should be the prerequisites.





Neither of those branches have any combat modifiers so far, so only one would be acceptible.


Sorry, what do you mean here?


And there is no melee equivalent of the ranged support tree. Only thing that would be remotely close is unarmed, and that's because hybrid templates depend on that.






It has to be Scout 4400 because that is what the Ranger profession is going to have in it, Traps, and Environment training. Any combat line just screws over the majority of people who arent that combat line, plus, all the Antarian Rnagers had different combat abilities (the devs say they want to base us on antarian rangers). Plus, doing it this way would mean another /respec for all those who arent carbs people.





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
BioEngine
Wed Sep 21, 2005 4:07 pm
#23






CuchulainnDarklight wrote:





BioEngine wrote:





CuchulainnDarklight wrote:

If it has to be a combat tree, I would say ranged support or its melee equivalent (you get the choice) plus trapping.


But if your not stupid you would say scout 4400 should be the prerequisites.





Neither of those branches have any combat modifiers so far, so only one would be acceptible.


Sorry, what do you mean here?


And there is no melee equivalent of the ranged support tree. Only thing that would be remotely close is unarmed, and that's because hybrid templates depend on that.






It has to be Scout 4400 because that is what the Ranger profession is going to have in it, Traps, and Environment training. Any combat line just screws over the majority of people who arent that combat line, plus, all the Antarian Rnagers had different combat abilities (the devs say they want to base us on antarian rangers). Plus, doing it this way would mean another /respec for all those who arent carbs people.






We keep telling other professions that they can't have _____ because they do not have the line within a novice profession which leads to that in a profession that they want an ability that emulates them. BH's don't have a tracking prerequisite (because there is none) in Scout, and this is used to argue that they should not have /areatrack ability.


If we do not have a prerequisite line in a profession with combat modifiers in that tree, then what right do we have to combat modifiers at all?



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Stamina
CuchulainnDarklight
Wed Sep 21, 2005 4:15 pm
#24


Scout does have combat modifiers, they are in the trapping line. A trap does damage and is a combat action. It may not be considered a combat action by the majority or shooty/punchy/choppy types out there but, that is what it does





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Vorpaks
Wed Sep 21, 2005 4:21 pm
#25

From what I have read the carbines thing is in no way a done deal. And you wouldn't have to respec - you would just automatically get marksman carbines 4 and just be frozen in place until you drop enough skills to be back at 250. I am gathering my arguments for the Corr forum. Its easy to see they have some sort of concept in mind when they suggest this, but what it is I am not really clear on. Its hard to drop my own preconceptions about Ranger to see why they are suggesting what they are.



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Akkori
Wed Sep 21, 2005 4:22 pm
#26

I agree with the majority opinion. I dont want to be *forced* to take up Carbines. Heck, I dont think we shoudl be *forced* to be Ranged. There are plenty of examples of melee Rangers IRL. Yes, there are no pure melee combat types, but you can bet that every-single one of them is very good with a melee weapon.

If they feel like they have to push us to a Ranged profession, then it should be Ranged SUpport.



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