Ranger Archive

Thread: What are your CU concerns?

LecheHombre
Sun Mar 27, 2005 10:47 am
#14


WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?


Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.

***Grammar edit***

Message Edited by LecheHombre on 03-27-2005 11:51 AM



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


WornTraveler
Sun Mar 27, 2005 10:58 am
#15

Where the ehck is everyone getting all this information? What are they changing in the CU? All I know is about armor... haven;t heard anything about health bars or pre reqs or anything like that... but in any case, I am sticking with ranger no matter what. That's what I said I would do before I even got the game, and it is the only profession where one can do teh Syren Mission without even fighting, hehe- I get a kick out of that.


But if I have to have a concern, it would be potential rangers opting not to go for it because it has been all messed up by tthe CU- assuming that happens. There are so few of us already- and I don;t want to see the profession become the next carbineer :-(



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Tarnak_Archvold
Sun Mar 27, 2005 11:31 am
#16

I only have one true concern, and it has less to do with the devs than the player base. We all know that the majority of players wand to solo high end contend, and that a large majority will take the path of least resistance.
My concern is that in 2 months time a new combo of foods medical buffs that is the most ideal will be found, and that a new kind of super armour will be found and a new perfect template for high end soloing. And that by than we will be in the same situation we are in now, or something close to it.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
WildBil2Me
Sun Mar 27, 2005 11:41 am
#17



LecheHombre wrote:

WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?


Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.

***Grammar edit***

Message Edited by LecheHombre on 03-27-2005 11:51 AM





All comments made by me are being taken primarily from this document here. If they're being taken from other documents (which really hasn't happened so far) I'll link directly to those posts to assure that they are in fact facts and not rumors. I'll only be linking to posts by Red Names because their the only posts that are accurate and not speculative.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
WildBil2Me
Sun Mar 27, 2005 11:45 am
#18



LecheHombre wrote:

WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?


Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.

***Grammar edit***

Message Edited by LecheHombre on 03-27-2005 11:51 AM





OK, what I'll do is list this simply as "How will Combat Level be decided?"



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
LecheHombre
Mon Mar 28, 2005 1:11 am
#19

That sounds like a good way to phrase it. As for speculation before we get more red-name real info, I actually think that it is more likely that the full health benefit will be given at 1 combat profession mastery. The speculation in the "CU Update..." thread in the In Development boards seems to think that it will require multiple-combat masteries, but I haven't seen any solid information on that and it doesn't make much sense to me since the devs are apparently working to limit/destroy stacking.

Another concern that I've found is that my current template (Master Rifleman, Master CH, Ranger 0030) will not be possible with the new skillpoint requirements listed in that post, unless something in scout/ranger gets decreased (which I consider to be doubtful). Giving up master ranger back in the day to pursue CH was pretty difficult for me, but now I am so attached to CH and Rifleman that I think that unfortunately my ranger skills will end up getting the axe if things play out like I think they will.

I'd love to have a master ranger character, and I think that our profession has a lot of potential to improve and be extremely useful and fun, but I think that with the CU the current skillpoint to benefit problems with ranger will only get worse... I hope that ranger gets some additions and reworking to make it the fun, useful, and worthwhile profession that it could be.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Rebelcapt
Mon Mar 28, 2005 1:25 am
#20

I have to say my main concern is the new pre-reqs for the professions. Right now im pistoleer/ranger/ch and i have 1 skill point left that im saving for a FS box. If I have to pick up ranged support again im not gunna have enough SP left for CH. Also (not sure about exact SP costs) Haveing 2 branches in the novice combat professions as well as master Ranger leaves us with next to no SP left for anything else.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




WildBil2Me
Mon Mar 28, 2005 1:53 am
#21








LecheHombre wrote:
That sounds like a good way to phrase it. As for speculation before we get more red-name real info, I actually think that it is more likely that the full health benefit will be given at 1 combat profession mastery. The speculation in the "CU Update..." thread in the In Development boards seems to think that it will require multiple-combat masteries, but I haven't seen any solid information on that and it doesn't make much sense to me since the devs are apparently working to limit/destroy stacking.


QFE ...well... hightlighted for emphasis...

Another concern that I've found is that my current template (Master Rifleman, Master CH, Ranger 0030) will not be possible with the new skillpoint requirements listed in that post, unless something in scout/ranger gets decreased (which I consider to be doubtful). Giving up master ranger back in the day to pursue CH was pretty difficult for me, but now I am so attached to CH and Rifleman that I think that unfortunately my ranger skills will end up getting the axe if things play out like I think they will.


I'll expound on the first concern to include this.

I'd love to have a master ranger character, and I think that our profession has a lot of potential to improve and be extremely useful and fun, but I think that with the CU the current skillpoint to benefit problems with ranger will only get worse... I hope that ranger gets some additions and reworking to make it the fun, useful, and worthwhile profession that it could be.


My sentiments exactly.








Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
JokitoRoyo
Mon Mar 28, 2005 9:21 am
#22






WildBil2Me wrote:




I just want to collect some of the Ranger community's concerns. I cannot guarantee they will be answered, this is more of a survey than anything else. Thanks,



These are the concerns we've currently collected:



  1. The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.


    1. Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.

      Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line.

    2. Beside Mastery, there are also concerns surrounding mixed Ranger / Master Combat templates which include CH, Crafting, Medic etc. The increase in Combat Mastery Pre-Reqs also affect templates that use other professions to augment partial Ranger builds ... i.e. partial ranger, partial CH, Master Rifle. To this end simply adjusting the cost of Scout might still affect these mixed templates.

  2. Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.

  3. What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.

  4. Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.


Message Edited by WildBil2Me on 03-26-2005 10:31 PM


Message Edited by WildBil2Me on 03-27-2005 03:55 PM




My main concern is that we will be left behind. The void as Owen mentioned seems to follow us around like a peko peko albatroshung about our necks. I am excited by the concepts of the CU but I just don't know how long I'll be able to hang on waiting for my chance to be a real part of it. Furthermore based on our past experiences with SOE, the wait could be very long indeed.


The one thing that I can do in the game still and enjoy greatly is solo hunting on Endor(regardless of resources, I just go there and hunt). If the CU makes it such that I cannot do that effectivly because i am not a Combat Profession then I will need to re-evaluate my character. If dropping some ranger (all the way to Master Scout if need be) alows me to pick up proffessions that allow for the survival on endor/yavin better then Master Ranger, then that is what I will do. And that would be a shame to think that a MR, master of the wild, wouldn't be able to survive in the wild better than some bloke with a couple master combat boxes.


I am resolved to wait until CU comes out. I don't want to be a doom and gloomer nor do I want to be a reactionary. But you asked what my concerns were and based on the Blair post these are them. I now return to my normal non-speculating self.


Edit: my laptop keyboard sucks

Message Edited by JokitoRoyo on 03-28-2005 11:24 AM



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
AragornSoS
Mon Mar 28, 2005 9:48 am
#23






Owen-Lars wrote:

That between the ranger revamp and the end of the CU (The time that will be known as'The Void')will be too rough and loads of rangers will just move on atleast until the revamp hits.









But you know what? That might not be a bad thing.... let the FoTM "rangers" move on, but hope all the Rangers stay (to steal I think JB's written notation on Ranger vs ranger).



Post solo-group nerf, running into FAR too many "rangers" who wear the master tag but don't even know what they are hunting, where to find things, or how to use the land and the creatures to their benefit lately.


Message Edited by AragornSoS on 03-28-2005 10:54 AM



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Cryos_Merovingian
Mon Mar 28, 2005 11:24 am
#24

My other major concern with the CU is that the only thing I'm going to want to do is play SWG and that this will lead to me being both jobless and single. Is there anyway that you could work a 'freeze time' feature into the CU so that I can just 'freeze' the rest of my life while I play SWG for 247 hours straight?



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

shilo2
Mon Mar 28, 2005 11:59 am
#25

LOL!! bravo



- Support Our Troops


WornTraveler
Mon Mar 28, 2005 2:31 pm
#26

Hm... read through the post and I do have some concerns now...


The single health bar sounds lame, sinceI always liked how rifleman went for the head, carbineers the legs, and the like, and I was pretty impressed with the HAM system, the allpowerful mind problem aside. Also, the "wind up" and cool down- how long will it be? I mean, will my character be standing there getting ready tofire his gun for ten seconds, then recovering for another ten?


Also, as far as the profession specifics, well, docs and image designers can kiss all theircash goodbye, and it now that Rifleman requires more skills, and right now all I have is Riflemen and Ranger, no dabbling,I have not done the math, but I don't know if we will be able to have both Master Rifleman and Master Ranger. That, along with the fact that Ranger, if you think about it, is the ONLY profession that requires another to work effectively (I mean, we cant be hunting and making cash with CDEF pistols), and it is one of the few that requires a Master Prereq, which, as long as I can Master Rifles I am ok with... it just seems we are getting the short end of the stick on this one. And even if all of our dreams come true with the Ranegr revamp, and even if they give us the ability to go invisible on the radar, well, that will only bring flocks of uber morons to the profession, and then it will completely loose any luster it might have had for me.


Whew- that is it, for now I guess. I am sure I will think of more.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Page 2 of 3