Ranger Archive
Thread: What are your CU concerns?
WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?
Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.
***Grammar edit***
Message Edited by LecheHombre on 03-27-2005 11:51 AM
My concern is that in 2 months time a new combo of foods medical buffs that is the most ideal will be found, and that a new kind of super armour will be found and a new perfect template for high end soloing. And that by than we will be in the same situation we are in now, or something close to it.
LecheHombre wrote:
WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?
Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.
***Grammar edit***Message Edited by LecheHombre on 03-27-2005 11:51 AM
All comments made by me are being taken primarily from this document here. If they're being taken from other documents (which really hasn't happened so far) I'll link directly to those posts to assure that they are in fact facts and not rumors. I'll only be linking to posts by Red Names because their the only posts that are accurate and not speculative.
LecheHombre wrote:
WildBil2Me wrote:
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?
Actually, to my knowledge is hasn't. I think that is a conclusion that a lot of people have jumped to after reading Blair's CU Update post and seeing the majority of that thread. I realize that it sounded like I thought that was what was going to happen, which I didn't intend to do... But, I am concerned about which way they will go with it.
***Grammar edit***Message Edited by LecheHombre on 03-27-2005 11:51 AM
OK, what I'll do is list this simply as "How will Combat Level be decided?"
Another concern that I've found is that my current template (Master Rifleman, Master CH, Ranger 0030) will not be possible with the new skillpoint requirements listed in that post, unless something in scout/ranger gets decreased (which I consider to be doubtful). Giving up master ranger back in the day to pursue CH was pretty difficult for me, but now I am so attached to CH and Rifleman that I think that unfortunately my ranger skills will end up getting the axe if things play out like I think they will.
I'd love to have a master ranger character, and I think that our profession has a lot of potential to improve and be extremely useful and fun, but I think that with the CU the current skillpoint to benefit problems with ranger will only get worse... I hope that ranger gets some additions and reworking to make it the fun, useful, and worthwhile profession that it could be.
LecheHombre wrote:
That sounds like a good way to phrase it. As for speculation before we get more red-name real info, I actually think that it is more likely that the full health benefit will be given at 1 combat profession mastery. The speculation in the "CU Update..." thread in the In Development boards seems to think that it will require multiple-combat masteries, but I haven't seen any solid information on that and it doesn't make much sense to me since the devs are apparently working to limit/destroy stacking.
QFE ...well... hightlighted for emphasis...
Another concern that I've found is that my current template (Master Rifleman, Master CH, Ranger 0030) will not be possible with the new skillpoint requirements listed in that post, unless something in scout/ranger gets decreased (which I consider to be doubtful). Giving up master ranger back in the day to pursue CH was pretty difficult for me, but now I am so attached to CH and Rifleman that I think that unfortunately my ranger skills will end up getting the axe if things play out like I think they will.
I'll expound on the first concern to include this.
I'd love to have a master ranger character, and I think that our profession has a lot of potential to improve and be extremely useful and fun, but I think that with the CU the current skillpoint to benefit problems with ranger will only get worse... I hope that ranger gets some additions and reworking to make it the fun, useful, and worthwhile profession that it could be.
My sentiments exactly.
WildBil2Me wrote:
I just want to collect some of the Ranger community's concerns. I cannot guarantee they will be answered, this is more of a survey than anything else. Thanks,
These are the concerns we've currently collected:
- The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.
- Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.
Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line.
- Beside Mastery, there are also concerns surrounding mixed Ranger / Master Combat templates which include CH, Crafting, Medic etc. The increase in Combat Mastery Pre-Reqs also affect templates that use other professions to augment partial Ranger builds ... i.e. partial ranger, partial CH, Master Rifle. To this end simply adjusting the cost of Scout might still affect these mixed templates.
- Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.
- What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.
- Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.
Message Edited by WildBil2Me on 03-26-2005 10:31 PM
Message Edited by WildBil2Me on 03-27-2005 03:55 PM
My main concern is that we will be left behind. The void as Owen mentioned seems to follow us around like a peko peko albatroshung about our necks. I am excited by the concepts of the CU but I just don't know how long I'll be able to hang on waiting for my chance to be a real part of it. Furthermore based on our past experiences with SOE, the wait could be very long indeed.
The one thing that I can do in the game still and enjoy greatly is solo hunting on Endor(regardless of resources, I just go there and hunt). If the CU makes it such that I cannot do that effectivly because i am not a Combat Profession then I will need to re-evaluate my character. If dropping some ranger (all the way to Master Scout if need be) alows me to pick up proffessions that allow for the survival on endor/yavin better then Master Ranger, then that is what I will do. And that would be a shame to think that a MR, master of the wild, wouldn't be able to survive in the wild better than some bloke with a couple master combat boxes.
I am resolved to wait until CU comes out. I don't want to be a doom and gloomer nor do I want to be a reactionary. But you asked what my concerns were and based on the Blair post these are them. I now return to my normal non-speculating self.
Message Edited by JokitoRoyo on 03-28-2005 11:24 AM
Owen-Lars wrote:
That between the ranger revamp and the end of the CU (The time that will be known as'The Void')will be too rough and loads of rangers will just move on atleast until the revamp hits.
But you know what? That might not be a bad thing.... let the FoTM "rangers" move on, but hope all the Rangers stay (to steal I think JB's written notation on Ranger vs ranger).
Post solo-group nerf, running into FAR too many "rangers" who wear the master tag but don't even know what they are hunting, where to find things, or how to use the land and the creatures to their benefit lately.
Message Edited by AragornSoS on 03-28-2005 10:54 AM