Ranger Archive

Thread: What are your CU concerns?

WildBil2Me
Sat Mar 26, 2005 2:16 pm
#1




I just want to collect some of the Ranger community's concerns. I cannot guarantee they will be answered, this is more of a survey than anything else. Thanks,



These are the concerns we've currently collected:



  1. The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.


    1. Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.

      Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line.

    2. Beside Mastery, there are also concerns surrounding mixed Ranger / Master Combat templates which include CH, Crafting, Medic etc. The increase in Combat Mastery Pre-Reqs also affect templates that use other professions to augment partial Ranger builds ... i.e. partial ranger, partial CH, Master Rifle. To this end simply adjusting the cost of Scout might still affect these mixed templates.

  2. Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.

  3. What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.

  4. Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.


Message Edited by WildBil2Me on 03-26-2005 10:31 PM

Message Edited by WildBil2Me on 03-27-2005 03:55 PM



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
WeiQuin
Sat Mar 26, 2005 3:23 pm
#2

As of now, with what little information has been presented to us, my biggest concern is the massive Skill Point sink Mastering Ranger will be. A lot of other professions have had their prereq skills reduced, while others have been increased, yet they are still significantly less than the Ranger (and I suppose Doc also) prereq of 77 Skill Points (by having to master Scout).

Where does that leave us? I know they haven't mentioned any changes (if any) in the Skill Point allotment.

We had better begetting a HUGE amount of usefull skills in our revamp to justify 140 Skill Points.


Other than that, I don't mind having to drop medic for Ranged Support, since we will be given stims to use on ourselves. That just means I can have 4 Skill Points for Force Sensitive Skills instead of 3 Skill Points.



WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
Phenix1050
Sat Mar 26, 2005 3:31 pm
#3

Bil beat me to it, I was actually thinking of writing the same sort of thread. I'll have to do a different topic now lol.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Sat Mar 26, 2005 3:33 pm
#4

That between the ranger revamp and the end of the CU (The time that will be known as'The Void')will be too rough and loads of rangers will just move on atleast until the revamp hits.





THORTAC BALCOR
The Lost Ranger
RANGER
Ionscout
Sat Mar 26, 2005 4:02 pm
#5

If they gave you guys the ability to track like ( dare I say ) rangers do in SOE's sister game EQ I think you would be a VERY sought after profession. If they gave you folks the ability to cammo folks in a way as to make them unseen in PvP as well that would be AWESOME! Personally I think they should get rid of the damn radar.




Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

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WildBil2Me
Sat Mar 26, 2005 4:11 pm
#6






Phenix1050 wrote:

Bil beat me to it, I was actually thinking of writing the same sort of thread. I'll have to do a different topic now lol.






/raz

Message Edited by WildBil2Me on 03-26-2005 06:11 PM



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Aenedor
Sat Mar 26, 2005 4:18 pm
#7






WeiQuin wrote:

A lot of other professions have had their prereq skills reduced




I know ID's will have their skill point requirement reduced, what are the others?



I can only speak from experience but the CU seems mostly neutral to me based on what I have read so far.


Situation 1)I was TKM and novice medic, to be a TKM after the CU I reckon I need to loose novice medic due to the extra pre-requisite skills, BUT we all get stims that we do not need skill points to use.


Situation 2) before that I was Master Pistoller and CH 0/0/0/3, which meant I could have a level 19 BE pet, only level 19 you say? they had 9.5k health, Light Armour and 59% Kinetic Resistance. With my pets Pistoller was viable, with the the new pistoller pre-reqs, the CH goes out the window which means I would have the creatures trying to bite my butt. Now I know JB does this and does so successfully, but I would have no clue. I guess a droid would maybe fill in here, but I don't know since I have never used one.


On the basis that all combat profs will be weaker after the CU, I am going to goMaster CH to go with MR and the rest of my skill points will get me a vendor.





Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
WeiQuin
Sat Mar 26, 2005 4:33 pm
#8






WeiQuin wrote:

A lot of other professions have had their prereq skills reduced




I know ID's will have their skill point requirement reduced, what are the others?






Commando and BH no longer require Master Marksman, only Ranged Support line.


Squad Leader has had the Exploration line from Scout removed from their prereq as well.




WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
Nemo0
Sat Mar 26, 2005 8:08 pm
#9

Well, *edited for NDA reasons*.


I think that about sums it up.


Although I do remember someone voicing a concern about organic resource usage after the CU (especially with buffs and such taking a lower role).


And then there is the question of Ranger health bars.


The rest that I can currently think of probably fall under the first topic (i.e. *edited for NDA reasons*).



Lythender Nirou
Crazy Bothan


Deadtech
Sun Mar 27, 2005 7:17 am
#10

I'm only concerned about the health bar issue. Nothing more.



|Server: Test Center|
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ForceFielding
Sun Mar 27, 2005 9:01 am
#11






WildBil2Me wrote:



I just want to collect some of the Ranger community's concerns. I cannot guarantee they will be answered, this is more of a survey than anything else. Thanks,



These are the concerns we've currently collected:



  1. The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.


    1. Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.

      Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line.

  2. Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.

  3. What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.

  4. Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.






1. Doesn't affect me .. Im already Rilfe/Ranger/Marksman 4004 anyway and never planed on "using the force"


2. The less Rangers the better .. just will make my services/the resourcesmore in demand


3. Health bar of only 2000 as oppsed to 3000 would be a shaft ... this is my primary concern (that and that the CU will require half an hour tosolo a bordok lair ... that is if it is even soloable at all)


4. I would think that resources will still be in demand, and that there will be "new" types of resources (example Scaley Hide) that people would actually want instead of just wooly.

LecheHombre
Sun Mar 27, 2005 10:34 am
#12

I'm concerned about the health bar situation, but in a more general way... Requiring a player to master 2 combat professions to get 3k health is just another form of promoting the stackers. I think that mastering any *1* combat profession should give you the health bonus, or that there should be no health "leveling" system at all. Mastering multiple combat professions should provide no benefits other than the capability to handle more diverese combat situations.

***Edit***
Got carried away and hit the submit button a little early.
Skillpoint costs of ranger, especially when considering cost/benefit balance are another concern of mine. I've always sorta thought that the professions that require a full mastery of a novice profession below them (doctor/medic, ranger/scout, BH in the old days/marksman) should be able to release part or all of the skillpoint cost of the novice profession if they master the elite profession. Ie., getting the master ranger box would add 50-100% of the skillpoints required for master scout to your skillpoint pool. Unfortunately, it would be pretty tough to balance this and make it work.

Message Edited by LecheHombre on 03-27-2005 11:40 AM



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1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
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Elder Creature Handler


WildBil2Me
Sun Mar 27, 2005 10:40 am
#13



LecheHombre wrote:
I'm concerned about the health bar situation, but in a more general way... Requiring a player to master 2 combat professions to get 3k health is just another form of promoting the stackers. I think that mastering any *1* combat profession should give you the health bonus, or that there should be no health "leveling" system at all. Mastering multiple combat professions should provide no benefits other than the capability to handle more diverese combat situations.




Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
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