Ranger Archive
Thread: What are your CU concerns?
These are the concerns we've currently collected:
- The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.
- Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.
Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line. - Beside Mastery, there are also concerns surrounding mixed Ranger / Master Combat templates which include CH, Crafting, Medic etc. The increase in Combat Mastery Pre-Reqs also affect templates that use other professions to augment partial Ranger builds ... i.e. partial ranger, partial CH, Master Rifle. To this end simply adjusting the cost of Scout might still affect these mixed templates.
- Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.
- What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.
- Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.
Message Edited by WildBil2Me on 03-26-2005 10:31 PM
Message Edited by WildBil2Me on 03-27-2005 03:55 PM
Phenix1050 wrote:
Bil beat me to it, I was actually thinking of writing the same sort of thread. I'll have to do a different topic now lol.
/raz
Message Edited by WildBil2Me on 03-26-2005 06:11 PM
WeiQuin wrote:
A lot of other professions have had their prereq skills reduced
I know ID's will have their skill point requirement reduced, what are the others?
I can only speak from experience but the CU seems mostly neutral to me based on what I have read so far.
Situation 1)I was TKM and novice medic, to be a TKM after the CU I reckon I need to loose novice medic due to the extra pre-requisite skills, BUT we all get stims that we do not need skill points to use.
Situation 2) before that I was Master Pistoller and CH 0/0/0/3, which meant I could have a level 19 BE pet, only level 19 you say?
they had 9.5k health, Light Armour and 59% Kinetic Resistance. With my pets Pistoller was viable, with the the new pistoller pre-reqs, the CH goes out the window which means I would have the creatures trying to bite my butt. Now I know JB does this and does so successfully, but I would have no clue. I guess a droid would maybe fill in here, but I don't know since I have never used one.
On the basis that all combat profs will be weaker after the CU, I am going to goMaster CH to go with MR and the rest of my skill points will get me a vendor.
WeiQuin wrote:
A lot of other professions have had their prereq skills reduced
I know ID's will have their skill point requirement reduced, what are the others?
Commando and BH no longer require Master Marksman, only Ranged Support line.
Squad Leader has had the Exploration line from Scout removed from their prereq as well.
WildBil2Me wrote:
I just want to collect some of the Ranger community's concerns. I cannot guarantee they will be answered, this is more of a survey than anything else. Thanks,
These are the concerns we've currently collected:
- The SP requirements as of 3/28/05 place ranger at 140SP. This leaves us only 110SP for Combat (needed to be an effective Ranger) and FS skills. The Ranger community seems to agree that based on our current skill pool this is a heavy sink.
- Based on the current spread of modifiers throughout Ranger and Scout, any "fix" requiring dropping trees would be negated by the need to "stack" these modifiers in order to be an affective Ranger.
Example: If Ranger did not Require the Trapping tree, not taking Scout trapping line (in order to spend more XP on Combat or FS skills) would negate the effectiveness of the Ranger trapping line.
- Because of the heavy sink mentioned in concern #1 there is a growing fear that the profession's population will be drastically hurt by the time between the CU and the much needed Ranger Revamp.
- What will the Ranger Health Bar look like before factoring in Combat Professions. There is a strong feeling that the SP requirements and inherent combat requirements(hunting requires entering combat)justify the need for a higher "character combat level" and ultimately bigger health pool.
- Currently there has been no public information concerning creature resources in post CU crafting. Many rangers are concerned with what the post CU market for Creature Resources is going to look like.
1. Doesn't affect me .. Im already Rilfe/Ranger/Marksman 4004 anyway and never planed on "using the force"
2. The less Rangers the better .. just will make my services/the resourcesmore in demand
3. Health bar of only 2000 as oppsed to 3000 would be a shaft ... this is my primary concern (that and that the CU will require half an hour tosolo a bordok lair ... that is if it is even soloable at all)
4. I would think that resources will still be in demand, and that there will be "new" types of resources (example Scaley Hide) that people would actually want instead of just wooly.
***Edit***
Got carried away and hit the submit button a little early.
Skillpoint costs of ranger, especially when considering cost/benefit balance are another concern of mine. I've always sorta thought that the professions that require a full mastery of a novice profession below them (doctor/medic, ranger/scout, BH in the old days/marksman) should be able to release part or all of the skillpoint cost of the novice profession if they master the elite profession. Ie., getting the master ranger box would add 50-100% of the skillpoints required for master scout to your skillpoint pool. Unfortunately, it would be pretty tough to balance this and make it work.
Message Edited by LecheHombre on 03-27-2005 11:40 AM
LecheHombre wrote:
I'm concerned about the health bar situation, but in a more general way... Requiring a player to master 2 combat professions to get 3k health is just another form of promoting the stackers. I think that mastering any *1* combat profession should give you the health bonus, or that there should be no health "leveling" system at all. Mastering multiple combat professions should provide no benefits other than the capability to handle more diverese combat situations.
Leche, has this statement (that two combat professions would be needed to max health) been made? If so could you point me to it for archiving purposes?