Ranger Archive
Thread: Ranger: The Recon Unit (ranger role development)
Nemo0
Tue Nov 09, 2004 12:16 pm
#14
To make the overall goals a bit clearer, it might be worth adding a bit to the initial descriptions.
Reconnaissance: Primary role is recon/intel
Maybe add: A Recon Unit should be able to quickly and effectively gather information about an enemy and relay this information to the group.
Hunt Leadership: Primary role is creature hunting
Maybe make this "Primary role is hunting. Players should want a Hunt Master on any hunt into the wilderness for these skills."? Just to emphasize the difference between Scout Hunting and Ranger Hunt Leadership (possibly including skills such as "remove group harvest penalty" or similar things).
Frontiering: Primary role is habitat engineering/group support
Maybe add: A Frontiersman greatly increases the efficiency of a group. Preparations are enhanced and downtimes are reduced, all in a convenient location.
Trap Mastery: Primary role is crowd controller/debuffer/damage giver
Maybe add: A Military Trapper uses intelligent tactics and planning to turn the tide of battle. Attacking a Military Trapper on his terms is suicide.
For pathfind, I think a damage penalty is not the best way to go about things. Because a movement increase can easily lead to kiting, a damage increase isn't enough to counter possible exploits. Maybe make it so that you cannot attack while pathfinding (possibly with a 10-15 second delay after pathfinding before you can attack, even if you are attacked first although getting attacked won't end pathfinding)? This removes the potential exploits (sort of like they did with force run but a bit more extreme) while still providing us with a useful skill (you use pathfind to find a good target, potentially while stealthed, then you turn off pathfind while waiting for your group to catch up and are ready for combat by the time they arrive, maybe using /gatherintel to alert them).
The Game Hunting description probably should be changed to Hunt Leadership to match the previous changes.
Looking good.
Svengali666
Tue Nov 09, 2004 12:37 pm
#15
Thats a great outline! I would lovea tier for Recon! And the way you thought it out, it doesnt force everyone to be one kind of ranger! I loooooove it.
Owen-Lars
Tue Nov 09, 2004 12:49 pm
#16
Cheers for the updates nemo, much apreciated ill get on em right away. In regards to the pathfinding ability i just realised i copied over my old description from word. The proper definition states that the ranger cannot attack whilst in pathfinding mode. I like the sound of the delay to though, sort of like a 'catching your breath' situation where you wouldnt be able to perform a certain action because you are winded or getting your act together.
Ill update it now along with the update descriptions.
Oh and hell yeah Preditor or Sith stealth would be damn right amazing but i hardly thing the graphics engine would be able to pull off such an impressive feat without opening up all sorts off client end hacking problems. I say just stop all info being send to the client about the reconconcealed player like how fred said in a previous post. You cant hack what is there.
Piroa
Tue Nov 09, 2004 12:55 pm
#17
Owen-Lars wrote:
1. Camo
What about a variation of armor that looks like a Bushman suit so that it is an all in one combo?
- Problem -You will need a armor set for each planet
-Solution - Make this an armor and/or clothing attachment that has a + camo benefit and can also be seen
Nice i like where this is going. I wonder if we could possibly apply a patern onto our armours like those ship paint jobs? That would realy be something if we could add like a camo effect to it and it automatically gave us a camo bonus plus the right color combo.
Maybe this would only be usable on certain armor? I just can't see it being realistic with composite. If you wore a trash can painted with a camo patern, you'd still be wearing a trash can.
SolrFlare
Tue Nov 09, 2004 2:33 pm
#18
Great proposal. Although I'd change the "groin slash" (man does that sound so wrong
) to something else. Remember this is lucasarts and star wars we are talking here, and thats kind of pushing the boundries of a family friendly description. I agree with the trap itself, but maybe something that just pierces the foot.
Nemo0
Tue Nov 09, 2004 2:35 pm
#19
SolrFlare wrote:
Great proposal. Although I'd change the "groin slash" (man does that sound so wrong) to something else. Remember this is lucasarts and star wars we are talking here, and thats kind of pushing the boundries of a family friendly description. I agree with the trap itself, but maybe something that just pierces the foot.
Caltrops? But then you'd probably want to put in some sort of movement penalty.
Phenix1050
Tue Nov 09, 2004 3:41 pm
#20
Owen strikes again. Good show, man. Not too much else to say
Vorpaks
Tue Nov 09, 2004 3:57 pm
#21
/cut
/paste
Another novel to read during lunch tomorrow. Excellent job.
Calculus_Entropy
Tue Nov 09, 2004 4:01 pm
#22
I don't read the long posts during lunch, I read them.....nevermind
Vorpaks wrote:Typical Owen post. You and Phenix have killed more trees... /sigh
/cut
/paste
Another novel to read during lunch tomorrow. Excellent job.
WildBil2Me
Tue Nov 09, 2004 7:15 pm
#24
Owen,
Absolutely incredible. I really like alot of what you've put into this. I think one of the most unique and intriguing ideas is countering Ranger skills with Ranger skills. It really pushes the idea that a Ranger would be needed in any group PvE or PvP.
There's alot of this that will I think is very realistic and would greatly benefit the Dev Team when looking at the Profession.
I think the Traps are pretty unique too. Though I think that damage might be out of our sphere right now, the states that they offer and their implementation are really great ideas!
JBMat
Tue Nov 09, 2004 7:49 pm
#25
I am not worthy.
Freaking out freaking standing
I am in awe...no wait, it's still North Carolina.... still a great idea, well thought out, makes sense. The devs will hate it.
JB
Owen-Lars
Wed Nov 10, 2004 1:05 am
#26
But a sexy looking trash can 
Hey nemo for this harvest reduction switch, do you think it should be an actual skill the ranger posses (if so where abouts), should the group leader be given the options (group commands) or should the ranger have to lead to group (possible conflicts with sl's)?