Ranger Archive

Thread: High Tech Field Base Shuttleport Idea v1.0

Nemo0
Tue Oct 12, 2004 1:26 pm
#14






Cyphaze wrote:





Fred_Skinner wrote:
Actually, I was thinking of this when I saw this one fine day...




Good eye. The screenshot I mentioned can be found in Mos Eisley, right behind the real shuttleport. I like yours better, it looks much cleaner and it's actually depicted in a camp.


Anyhow, that's is a great example of how it might look, the only difference being the small NPC camp would be replaced by the massive structure that is the HTFB.


Why do I think this will get people to socialize? Because I have some faith that not everybody would be so impulsive as to leave the Ranger behind, standing in his camp, just to grind 4 more minutes of experience. That's a bit excessive, even taking into account the whole Jedi-grind going on right now.







But a Ranger with a HTFB doesn't need more survival xp (well, except possibly for Jedi).



Lythender Nirou
Crazy Bothan


Reos2
Tue Oct 12, 2004 1:41 pm
#15

jsut a quick followup to my last reply: i can see this option being valuable on planets like Dathomir where shuttles service are almost non existent. other planets, it would be useless, as the wait time for the shuttle may exceed the time it takes to travel to the closest city.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
Reos2
Tue Oct 12, 2004 1:46 pm
#16

Anther good idea would be for the High Tech Field Base to have the option of repairing vehicles. There would be a limit of repairs. Payments would be made to the Ranger for providing the extra resources to add the repair garage, based off a flat average rate of said resource.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
Cyphaze
Tue Oct 12, 2004 2:15 pm
#17






Nemo0 wrote:





Cyphaze wrote:





Fred_Skinner wrote:
Actually, I was thinking of this when I saw this one fine day...




Good eye. The screenshot I mentioned can be found in Mos Eisley, right behind the real shuttleport. I like yours better, it looks much cleaner and it's actually depicted in a camp.


Anyhow, that's is a great example of how it might look, the only difference being the small NPC camp would be replaced by the massive structure that is the HTFB.


Why do I think this will get people to socialize? Because I have some faith that not everybody would be so impulsive as to leave the Ranger behind, standing in his camp, just to grind 4 more minutes of experience. That's a bit excessive, even taking into account the whole Jedi-grind going on right now.







But a Ranger with a HTFB doesn't need more survival xp (well, except possibly for Jedi).





Sorry, the sentence was a bit unclear. Revision:


I have some faith that not everybody would be so impulsive as to leave the camp behind (and the Ranger with it)just to hunt for 4 more minutes.


It was in response to an earlier reply.
Cyphaze
Tue Oct 12, 2004 2:38 pm
#18






Amida_Enterprises wrote:


If people can't bring themselves to socialize in the place that's meant for it, but rather go see a buffbot, they sure as heck won't go sit in a camp 5 minutes with nothing to do but talk..


besides, I like my camp as it is.. what's next? a functional cloning and medical facility and a master doctor built in ?





As it is, camps are novelties. Sure, they're huge, they look cool, and you can craft some stuff in them - was it really worth all that survival grinding? This is just my opinion, but I think that camps have great potential to bemore than that. Adding some sort of feature that everyone in the camp could use (and would want to use) could up the Ranger's rank in the most-wanted-group-members roster.


The main thing about this is that it will get group leaders to search out Rangers.


BTW, camps do function as medical facilities, andI know you werejoking but a built-inmaster doctor-droid (or whatever)would be stepping on another profession's toes, so it's incomparable to something no other profession could provide.
Calculus_Entropy
Tue Oct 12, 2004 2:44 pm
#19







Cyphaze wrote:


As it is, camps are novelties. Sure, they're huge, they look cool, and you can craft some stuff in them - was it really worth all that survival grinding? This is just my opinion, but I think that camps have great potential to bemore than that. Adding some sort of feature that everyone in the camp could use (and would want to use) could up the Ranger's rank in the most-wanted-group-members roster.




I think the devs agree with you (from whatI had heard in the past) and I expect them to put a lot of effort into making them useful, rather than just scraping them!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
MrBrock
Tue Oct 12, 2004 3:24 pm
#20

Hello to all. I really enjoyed reading some of the ideas pertaining to new additions to the HTFB, some were really good and interesting. However, I can't help but think, how do you even get HTFB's in the first place? What do I mean by this. Obtaining 60K xp in survival is perhaps the most challenging of any quest thats available in SWG ( I think I'd rather have my prostate palpated than try to achieve this goal, and I'm only 20K away from it now, lol). I am sure that all the Master Rangers can vouch for the fact that obtaining the needed xp to get survival 4, is a challenge that requires more than just lots of hours logged into SWG but perhaps more importantly a strong willpower to prevent one from going insane. I applaud all who have accomplished this feat and hopefully I too will be a MR in due time. So what is the point of this post you ask, well I agree with all who believe something needs to be given to the Ranger profession that helps with camps, starting at novice and continuing to master. Some feature or addition needs to be made that will increase the functionality of making camps,a feature that canalso propagate others to request the services of a ranger in training and help us in our battle to obtain XP. I know from my own personalexperience that the biggest problem with advancing in survival XP is the futile nature of recieving the xp. I only get buffs on occasion so as to make use of my camps, and even then I'm very frustrated in the fact I only get about 1200xp for a field base and thats after about 20+ minutes. At this rate my damage has been healed for a long time and i'm sitting idle, just trying to cap the xp for the camp because a lot of resources went into making the sucker. So what is to be done, good question and heck I'm not sure I know where to begin with that one. The only thing I'm sure of is the need for some sort of change to be made that will put an end to having capped all other categories in Ranger and still on the 2nd tier of survival, as was my situation for a very long time.


Just to throw this out there some possible additions to Ranger camping: Especially when out solo, ways to pass the time

-Ranger Armor- only worn by and crafted by Rangers within Ranger camps, level of the camp and Ranger determines the effectiveness of the armor and yes it would be PVE armor since Rangers are at home in the wild and with nature, the worry of a gorg pulling a Glock 9 shouldn't be high on a Ranger's worry list thus no effectiveness against things like blast, energy, elect...etc.- and obviously the armor would be crafted from the hides, bones, meat we collect

*just a side note, am I the only one that finds it strange thatBio Eng. clothing is the only source formaskcent and camo'd clothing, shouldn't Rangers have the ability to make such things*


-Ranger Specific Weapons- once again these weapons should have an increased affect on creatures- crafted only by Rangers, and once again in Ranger camps, using resources collected from the environment


*these are just a few ideas that I think would really add a purpose to spending a durable amount of time in camp, as well itcould also be used as a means to make the pointless task of foraging useful, in that sense I mean, some needed items for the armor or weapons are only found through foraging, which allows the Ranger to make total use of the environment, after all a real Ranger is in tune not only with the creatures that surround them but also the natural elements surrounding them, also shouldn't forage give survival xp, I mean it seems appropriate to me that If I can find a certain herb/plant in the wild that will help with my health I am better able to survive...


Like I said just some things to ponder, GL to all out there still working on that survival XP I'm with ya, lol, I just had a great idea, it should be automated that anyway that can obtain the final tier in Ranger Survival is automatically a jedi, besides isn't great mind focus and discipline the binding force behind jedi, heck you sure need it to complete Surv. 4 for Ranger


Rockjaw Brocktree

-
Cyphaze
Tue Oct 12, 2004 6:35 pm
#21

Brock, Ranger-crafted armor and weapons wouldn't work for two reasons: it's a strange idea for a woodsman to be making armor and weapons for himself (considering Ranger isn't really a combat profession at all - what type of weapons would he craft?)and it pokes into the influence of Weaponsmiths and Armorsmiths.


IMO a better alternative would be just to make it more interesting, somehow - maybe by adding a camp-specific activity to do, or adding new ways to collect Survival XP - like you said, foraging.


A little tip, if you pick up some CH on the side, calling out all your pets as many as you can at a time while in a camp speeds up your XP gain by a LOT. I cap in about 5 minutes. If necessary you can hire a MCH to do this to your camp: 1 extra person (the CH) plus 22 pets equals much faster camp grinding.Doesn't make camping any more interesting and doesn't make camps any more useful,but it's sure not as painful.
Cyphaze
Wed Oct 13, 2004 12:00 am
#22






Fred_Skinner wrote:
Actually, I was thinking of this when I saw this one fine day...




Good eye. The screenshot I mentioned can be found in Mos Eisley, right behind the real shuttleport. I like yours better, it looks much cleaner and it's actually depicted in a camp.


Anyhow, that's is a great example of how it might look, the only difference being the small NPC camp would be replaced by the massive structure that is the HTFB.


Why do I think this will get people to socialize? Because I have some faith that not everybody would be so impulsive as to leave the Ranger behind, standing in his camp, just to grind 4 more minutes of experience. That's a bit excessive, even taking into account the whole Jedi-grind going on right now.

Vorpaks
Wed Oct 13, 2004 5:40 am
#23

I like the shuttleport idea very much - I often log in the middle of no where. Not because my buffs have run out, but because its past midnight and I have to be up at 5 am. Then the next day I either die as I load in (free trip to the shuttleport yay!) or I have to speederbike my way back to civilization. You can add a litle more justification for the idea under the fact that it is just another form of terrrain negotiation! The instant kind!

I also like the group cohesiveness aspect. Being able to facilitate any group activity helps give you a "leader" role in group hunts.

The only negative aspect I can think of is that you will see (r)angers charging admission all around the villiage. But heck. I'd pay it.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Thiglight
Wed Oct 13, 2004 12:55 pm
#24

Too much info for me to read alone I just browsed at it and figured this was a toll-way idea. Bridgekeepers to me should still be the politicians. Now we would have the politicans and the crafters after our heads if we could make camps with shuttleports. Here I was thinking the most creative thing to entice camp population would be to be a jack-of-all-trades and be able to dance for your guest while healing them at the same time while spamming them to buy sliced weaponsat your Dantooine vendor. That all in one compensate for a group type of player. Well just my opinion though but that would be some insane lagging if they would do something like that. I think it is funny how I make a 2nd to highest tent with a food and chem crafting station and I can make the whole mini-base but for some reason I don't have the skill capacity to figure out how to use the damn machines in it. LOL.
Amida_Enterprises
Wed Oct 13, 2004 9:10 pm
#25

hmm, maybe a way to keep ppl IN the camp and talking would be that only ppl who have been there some time are allowed to use the shuttle..


Not saying I think it's needed, or even desirable, just trying to think of ways in which it would function as intended..



- Leasa Ace - Farstar - deceased

(don't know why I can still post either )
Cyphaze
Thu Oct 14, 2004 12:11 am
#26





Thiglight wrote:

Too much info for me to read alone I just browsed at it and figured this was a toll-way idea. Bridgekeepers to me should still be the politicians. Now we would have the politicans and the crafters after our heads if we could make camps with shuttleports. Here I was thinking the most creative thing to entice camp population would be to be a jack-of-all-trades and be able to dance for your guest while healing them at the same time while spamming them to buy sliced weaponsat your Dantooine vendor. That all in one compensate for a group type of player. Well just my opinion though but that would be some insane lagging if they would do something like that. I think it is funny how I make a 2nd to highest tent with a food and chem crafting station and I can make the whole mini-base but for some reason I don't have the skill capacity to figure out how to use the damn machines in it. LOL.





Hey, who ever said theclerks atRadioshack can program VCRs? :-)


To sum it up for you (I know it's a long thread, I'm trying to figure out a way to make a picture-version if anybody would contribute) the shuttleport has a 5-minute timer and can't be shuttled into from other shuttleports - you can only use it to fly out of the camp.


The reason I don't feel this is intruding on the Politicians' and Architects' territory is because this is by no meansa passive, permanent thing. A camp isn't a city, no matter how many... er... floating chairs... it has. It's not like we're competing with them for business. After all, a camp lasts an hour but a diamond city lasts forever.
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