Ranger Archive

Thread: Ranger Revamp: FAQ

Smugmister
Tue Nov 01, 2005 4:26 pm
#209

ugh i just grinded so hard to get to ranger and now they are changing my preque thingys o well now i will have some SP for medic



Meebo/Meecho
Elder Smuggler/Master Droid Engineer
Fatality/Fatality
Shadowfire



Sharkio
Wed Nov 02, 2005 11:57 pm
#210

This thread, sadly, is now obsolete.





Sharkar Rio
DarkR
When I was young NGE killed my family...


This is the greatest case of false advertising I've seen since I sued the movie The Never Ending Story.

Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
NarfBlinko
Thu Nov 03, 2005 6:09 am
#211






Owen-Lars wrote:











Ok guys, starting today im going to compile the questions and answers we have on the ranger revamp into one place. Hopefully this will cut down on the questions that will get repeated and allow us to know where we currently stand.


Changes to Current Professions:


Scout



  • Question: What is Scout loosing?

  • Answer:Nothing.Although there was initial concern that Terrain Negotiation would be distributed throughout Ranger, the devs have since come public in saying that scout will have the same TN as they do now.Camps, Traps, Mask Scent and Harvesting Mods are all accounted for.



  • Question: What will Scout be gaining?

  • Answer: Scout will be gainingRanger camps, the Sonic Pulse and Flash Bomb traps,the trapping mods and the havesting mods contained within Ranger. Structure of these changes remains unknown at this time.

Ranger



  • Question: Whereare our currenttraps going?

  • Answer: Our current traps are being moved to scout trapping.Mods will go down too as trapping mod willno longer beneeded in ranger.



  • Question: Where is camo going?

  • Answer: Nowhere at this time.Camo is changing somewhat now. It will be needed for the wilderness stealth abilities so dont throw away those camo kits.



  • Question: Where is camping going?

  • Answer: Campinghas left us as there has been no notable points in the revamp doc plus the tiers dont seem to support it.Camps will goto Scout.



  • Question: Where is areatrack going?

  • Answer: Areatrack is leaving at this time, the devs feel it doesnt provide a good enough experience. They did say that if done correctly it could make a return in some form. Hopefully we can get them to add in a well thought out tracking package before the revamp hits.



  • Question: Where is forage going?

  • Answer: Our beloved forage is leaving us im afraid. This point also leads onto another question, how will people get base bait? Perhaps forage will be added back into scout somewhere, at this time we just dont know.



  • Question: Are we getting any combat mods?

  • Answer: Currently, the plan is to giveus combat mods.Specifics are yet to be determined but initial impressions indicate General Ranger Accuracy, General Ranged Speed, Ranged Defense and Melee Defense.The Devs are listening though and will be once the revamp hits TC so speak up.


Scout/Ranger Skill Changes



  • Question: Will /burstrun mod be made useless, at the moment it seems very underpowered?

  • Answers: At this time it will remain the same according to the devsbut the revamp document states: "Burst Run Efficiency: This existing skill modifier gives the ranger a much needed boost of speed if they are uncovered at an inopportune time".







Template Interaction:



Skill Points



  • Question: Is the 140 skill point cost for master Ranger staying?

  • Answer: No, the skill point cost is being brought in line with other professions



  • Question: What are the pre-reqs for Ranger?

  • Answer:The pre-reqs have yet to be nailed down. Initially suggested as Carbines 4 and Ranged Support 4 but seeing as thoughwe(those of us whoare not blinded by our own carbine templates) hate the idea of being forced into carbines, there is a chance that this will change before going live. Head to the revamp thread and put your opinions down there.


Profession Tree Layout



  • Question: How will the new Ranger be layed out in terms of skill tiers?

  • Answer: Although change is likely, at present, in the following way:


    • Hiding & Concealment

    • Stealth & Subterfuge

    • Anti-Personel Devices and Traps

    • Persuit and Countermeasures








Background:



What is a Ranger


  • Question: Why cant i be a hunter?

  • Answer: Rangers can still be very adept hunters, now its even possible to spend more skill points in combat skills to give your ranger more combat abilities to use in hunting. Just because ranger has move away from creature focus doesnt mean you cannot be a hunter, infact rangers were never the ultimate hunters before hand.



  • Question: Are Rangers Now Just Rogues?

  • Answer: Nope, Rangers are Rangers but more orientated towards the 'Spy' type of set up. There are also heavy links to Recon specialism too with personal insertion and extration possibilities and trapping.



  • Question: Where did the Hunter, Wilderness Specialist and Outdoorsman visions go?

  • Answer: The devs opted for the Military Ranger and Recon Specialist visions focusing around stealth, insertion and extration with heavy orientation around pre-planned combat. Whilst not a perfect revamp, that was never to be and decisions needed to be made. We did ask for everything we got though with the exception of stealing (more on this in abilities section)



  • Question: What is this about Antarian Rangers i keep hearing about?

  • Answer: The Antarian Rangers are from the Star Wars Expanded Universe and basically were these great warriors, pilots and survivalist. There are lots of Rangers in the EU and the vast majority revolve around policing, military and survival. The devs liked this vision and feel the more high tech recon unit ranger fits in better with the game rather than the fantasy hunting ranger role which the game simple could not support.


Role



  • Question: What was our role?

  • Answer: Our role previously, before the revamp announcement, was that of an organicresource collector, a mobile version of the profession that never was, the Miner. We also had knowledge areas of intel gathering through creature knowledge, stealth through camo, tracking through areatracking and trapping obviously through trapping. These allowed us to harvest more organics from a single creature and know more about the targets we were killing.



  • Question: What is our new role?

  • Answer: Our new role depends entirely on your template as Ranger has become so mixable with other professions to make a unique template. Our main role as a single profession would have to be the Recon Unit, able to sneak around, gather intel lay lay down traps that are the envy of the military. Some of the main template rolesthat come to mind are?


    • Sniper: Rifleman/Ranger:Stealth movement, extraction and combat.

    • Rogue: Swordsman/Ranger: Melee DPS, Stealth movement and ability to jump opponements.

    • Recon Unit: Ranger/SL/Combat: Stealth movement, group enhancement and leadership aswel as intel gathering and target spotting.

    • Demolitions Expert: Commando/Ranger: Go in, place your mines and traps, move out and wait for the ticker to stop.

    • Wilderness Survivalist: Ranger/Scout/CH: Go into the wilders, hide from your enemy, trap them and aid from your companions.

    • Man Hunter: Ranger/BH: Get your mission, track down your mark, lay in wait to strike.

    • Pathfinder: SL Mobility/Ranger/Combat: Know the way, lead the way, make the way


Group Interaction


gfhf








Abilities



Camo & Stealth


  • Question: How does the whole stealth system work?

  • Answer: Stealth has been changed with the Ranger Revampand willreflect the following information: Stealth essentially removes you from sight and from radar with various restrictions depending on the specific skill. The differences can range from having to be prone, not being able to move to slow movement speed however the all have these common characteristics:



    • Taking any offensive action reveals you instantly (The exception to this rule beingRifleman's ability Conceal Shot)


    • Interacting with some objects in the world instantly reveals you (could be switches, terminals, containers, etc)


    • Some commands cannot be executed and require you to reveal yourself before executing the command


    • All of these buffs can be "toggled off" at any time you wish to become view-able by others


    • Some non-combat actions can also reveal you (like healing for instance)


    • You are afflicted with a movement snare when you are stealthy (or rooted when just using camo kits)


Trapping & Devices



  • Question: Who will make our traps and devices?

  • Answer: We will. The dev's minds are still set that we are survivalists and should be adept at staying out in the wilds. Because of this we have to be able to create our own equipment out in the field. Expect that camo kits, some traps will require organic components too, the extent of which this is enforced though remains to be seen.



Counter-Measures


  • Question: Will our counter-camo skills be able to detect Jedi and Rifleman under concealment and cloak?

  • Answer: Jedi Force Cloak is a mind trick so we cannot detect that, however jedi cannot mind trick machines and therefore our motion detectors can detect them. Riflemen are not personal concealment experts so they will be open to exposure from tracking Rangers.













Skill Tiers:



Traps


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Camps


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Stealth/Camo


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Hunting


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Mixed Questions:



  • Question: When is this Ranger Revamp going Live?

  • Answer: We just dont know for sure. As a thought out guess i would say that the changes are in design/alpha stages right now so it will be a good few months before we see them. I would expect these changes to be around for Chrismas or perhaps before. Basically: We just dont know yet!



  • Question: When will these changes be hitting TC?

  • Answer: Again we just dont know however expect the changes going live a few weeks to a month before hitting live.








Ill update as we go along and add more areas when/if needed.



Message Edited by Owen-Lars on 10-03-2005 07:37 PM





I think they missed one....Rangers and Scouts will both be eliminated in favor of the Spy. This "revamp" was just a big smokescreen to fool you into a false sense that we were actually going to pay any attention to you. Muahahahahaha! Looks like we did our jobs perfectly! *SOE/LA employees laugh all the way to the bank with our hard-earned money*




Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

Barnabus42
Thu Nov 03, 2005 8:13 am
#212

I could have sworn they said Revamp not Resettlement. This is genocide.



Klee'Ratanph, Master Ranger, Ybisshy, Engineer -Chilastra-

Barnabus, Elder Scout, Peno, Medic-TC

Ninavehh, Officer, Kettemoor

uselessn00b
Sat Nov 05, 2005 11:07 am
#213

/salute rangers


sorry to see you guys get the shaft like this





My lack of faith... completely and utterly justified.
My subs, now being paid to Eve Online.
Bravo12
Sat Nov 05, 2005 11:32 am
#214

Is this where our money is going? Paying for two groups of devs? One group works on fixing and enhancing the game as it is, and another group is copying script from KOTOR, as a replacement for the entire game?! When is Star Trek Online starting up?!! I'll give the NGE a chance, but I swear I'm not buying any more SOE online games!



____ Sergeant ___________________________________
IMPERIAL RANGER SPY
------------------------------------Treb Kenna-----

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