Ranger Archive
Thread: Ranger Revamp: FAQ
Balrozgul
Mon Oct 03, 2005 11:21 am
#183
Dyrwen wrote:
Edge-of-Darkness wrote:
Like a Cloaked Jedi: Will camoflaged Rangers be invisible? And will we be able to move while in this state?
Pretty sure it said we can move at master. Will will most likely be invisible, since I doubt they're going to turn us into a tree or rock, with this new system and all.
That would be pretty cool though. I think it'd be hilarious to start combat as a rock.
Serraphin
Mon Oct 03, 2005 1:18 pm
#185
Calculus_Entropy wrote:
FYI, just becuse the devs are still undecided on what our prereqs will be, don't think that they can't be WORSE than Carbines 4, Expl 4. The pessimist in me had to speak up.
Yeah, It could be 4000Commando (supportingthe anti personnel trapping lines)+ 4000 Scout. Hmm now that could be interesting
Lorrowyn
Mon Oct 03, 2005 1:27 pm
#186
I just wanted to be able to throw traps at anything and be useful.
/whininglikelukeinEP4 "I wanted to go to Kashyyyk and pick up some mouf bones"
JayFett61
Mon Oct 03, 2005 4:51 pm
#187
I like what is happing to the ranger profession it sounds cool and alot of people on the game that I told say it would be cool. The thing I wanted to know is if thier could be another /respec time after it changes because I love this roleplaying game but im slow at leveling *sigh* and my other thought is would they be changing the Creature Handler profession at all ? its alright but its pritty weak agenst players.
Dyrwen
Mon Oct 03, 2005 6:31 pm
#188
Balrozgul wrote:
Dyrwen wrote:
Edge-of-Darkness wrote:
Like a Cloaked Jedi: Will camoflaged Rangers be invisible? And will we be able to move while in this state?
Pretty sure it said we can move at master. Will will most likely be invisible, since I doubt they're going to turn us into a tree or rock, with this new system and all.
That would be pretty cool though. I think it'd be hilarious to start combat as a rock.
Yeah, personally I'd love to dress up like a tree and walk around outside of town. On Tattooine no less. They'd never expect it.. <.< >.>
Almagill
Mon Oct 03, 2005 7:32 pm
#189
Calculus_Entropy wrote:
FYI, just becuse the devs are still undecided on what our prereqs will be, don't think that they can't be WORSE than Carbines 4, Expl 4. The pessimist in me had to speak up.
+WEDGIE+
That'll put a crease in the pessimist in you....
OTOH, where Tiggs says that stuff is still undecided / being worked on, I couldn't help but think it was being worked on as in "Look, I know you're having fun with the skiff and the big house and lavaLand but you are all going to HAVE to go back to designing, developing and fixing stuff SOON. Folks are starting to notice its been like the Marie Celeste again..."
But I'm just a dyed in the wool cynic.
Calculus_Entropy
Tue Oct 04, 2005 12:26 am
#190
FYI, just becuse the devs are still undecided on what our prereqs will be, don't think that they can't be WORSE than Carbines 4, Expl 4. The pessimist in me had to speak up.
Euci
Thu Oct 13, 2005 7:27 am
#192
Got a couple of things
First will my trapping droid still work with the new ranger traps?
second props to the ides of a droid for area track that is an awsome idea ![]()
Calculus_Entropy
Thu Oct 13, 2005 7:32 am
#193
Euci wrote:
Got a couple of things
First will my trapping droid still work with the new ranger traps?
Ooohhh....I would love to send an R2 out into the field to poop out a few mines!
second props to the ides of a droid for area track that is an awsome idea
edviscous
Tue Oct 18, 2005 10:27 pm
#194
Okay...I dont like loosing Tracking but Foraging...I use that a lot as CH for feeding pets and healing them, and for myself for quick in-field buffs. Cant you at least leave the Scout portion of foraging. The tracking could be moved to Scout as well...Hence "SCOUT".
C'mon guys...dont drop these skills if you dont have to.
juggalo9188
Sat Oct 22, 2005 3:01 am
#195
i dont use forage that much anymore but my main concern is the possible carbine is a pre-req now i know carbine might make sense for urban fighting plus the Antarian Rangers ive een hearing so much about use them but for those of us using rifles were at a disadvantage thats why i think the devs should make it so that rifles OR carbines pre-reqs. if you put both as pre-reqs and you want rifles then there ya go this way many people are happy