Ranger Archive

Thread: Talk of merging Ranger & SL

KyeAshke
Sat Jun 11, 2005 7:33 pm
#170

Phenix - are you sure SL needs ranged support?

As you say, it might simply be because I'm a ranged class so need that by default - but all the character builders I've seen say it only need Scout xxx4. They may be wrong and I may be wrong, just trying to clarify.

If it is correct, and we don't need ranged support, fantastic! The skill point argument is moot. All that needs done is to add melee mods as well, where ranged mods are currently listed.

If it's wrong, and we do need ranged support, then simply drop that req and make it Master Scout only. Less logical, I'll agree, but I can't really see anyway round that at present. And again, apply melee mods in there.

Then the combined class fits for both styles of play.

I can also see where you are coming from in terms of the ranger mods building on scout mods, making the full scout tree a requirement for the combined profession (and indeed the existing ranger - which is now obvious to me why they didn't change the reqs on it). And again I can't see any way round that, other than re-jigging the scout trees so that only 2 lines have the mods used again in ranger, and having the other 2 as generally useful mods (such as exploration).

(These are very good points, and something I don't think many have thought that bit through - 5 star post on clarifing it so well, IMO)



-Kye
---------------------------------
"Mr. Vader is the daddy..."

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Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Nemo0
Sat Jun 11, 2005 10:53 pm
#171

SL prereqs are Ranged Support 4 and Survival 4. Used to need Exploration 4 as well.

But, even if it was only Scout skill prereqs, that still wouldn't change the fact that SLs would need to take extra Scout skills to get the new profession.



Lythender Nirou
Crazy Bothan


Kinshi
Sun Jun 12, 2005 9:42 am
#172






Phenix1050 wrote:






MeridithGentry wrote:


Ok my pitiful 2 cents worth.



Over all good Idea. They would compliment each other and probably give SOE a easy out. I would like to see them stay seperate but the reality is that after being a ranger for over a year and have only seen minor fixes then I think this is best. It would also explain the high skill point cost and it would still have to be a calling for most people as the time it now takes with CU would annoy the average person to hell and back.





Just to address this: I've seen this logic used a lot in this thread. That merging the two will be faster and easier for SOE to do. I'm telling you from experience, SOE does NOT do good work when they focus on speed and efficiency. Look at the CURB. For those of you who weren't in the Alpha, there were TWO other versions of the CURB, both of which would've been (in my opinion) much better than what we ended up with. The new system is okay, but the other versions would've been more focused around tactical combat and intelligent gameplay...sadly, we ended up with the most simplistic and level-oriented style of combat that made me avoid other MMORPGs.



I feel your pain but that is the reality of MMOs especially SOE MMOs. They are going to gear the game for the least common denominator, whatever produces the highest net gain on overall subscribers at the lowest cost to themselves. (have to look at SOE in a business sense, not a creative sense). Fact is SOE doesn't hardly have a creative bone in their corporate body (thats why their best designers leave and start new companies eventually). They are the Denny's of the MMO market...passable food, realtively cheap, lots of it, and they are easy to find.


I do want things to happen to ranger... and soon. but I'd rather have a GOOD revamp than a FAST one.


So do I, where we differ is that I do not belive we will see the revamp we want, and we are going to have to find the next best solution, and knowing somewhat how SOE thinks, this would be right up their alley and not all that bad. The tradeoffs are not that big in the grand scheme of things. THe communities gain a whole lot more than they lose.


I just don't see the desire of giving SOE the easy way out. Nobody speeds up when they're about to run into a brick wall...


Ive seen this sentiment echoed here a bit, but I see like this..do you continue driving towards the brick wall, knowing you WILL hit it or do you take a chance speed up, and potentially swerve around it? The current revamppath is a guranteed dead end/brick wall from what I can tell, and I am not seeing much dissenting opinion on that notion. Again, the benefits far outweigh the risks.








Nemo0
Sun Jun 12, 2005 10:24 am
#173



BioEngine wrote:


Nemo0 wrote:
SL prereqs are Ranged Support 4 and Survival 4. Used to need Exploration 4 as well.

But, even if it was only Scout skill prereqs, that still wouldn't change the fact that SLs would need to take extra Scout skills to get the new profession.

Which would mean that the hybrid profession would cost 5 points less than Ranger right now?

Ranger Support IV: 29 skill points

Survival IV: 29 skill points

Another Tree: 14 skill points

Novice Hybrid profession: 6 skill points

All four trees of this profession: 56 skill points

Master of the hybrid profession: 1 skill point

All of this adds up to 135.






5 less if you drop a significant portion of the Ranger requirements (i.e. 2 trees of it). But that would still mean 14 more skill points needed by every SL now. I personally am not that big a fan of removing Ranger prereqs (the profession follows too much off of Master Scout) and I don't think most SLs will be in favor of forcing even another 14 skill points into their requirements.



Lythender Nirou
Crazy Bothan


BioEngine
Sun Jun 12, 2005 12:17 pm
#174






Nemo0 wrote:
SL prereqs are Ranged Support 4 and Survival 4. Used to need Exploration 4 as well.

But, even if it was only Scout skill prereqs, that still wouldn't change the fact that SLs would need to take extra Scout skills to get the new profession.




Which would mean that the hybrid profession would cost5 points less than Ranger right now?



Ranger Support IV: 29 skill points


Survival IV: 29 skill points


Another Tree: 14 skill points


Novice Hybrid profession: 6 skill points


All four trees of this profession: 56 skill points


Master of the hybrid profession: 1 skill point




All of this adds up to 135.





Account active 'till November 10th, contact me on forum name:
Stamina
TK-863
Sun Jun 12, 2005 1:27 pm
#175






Phenix1050 wrote:

I'm of the mindset that the two are intrinsically different and have no business being together. They, only on surface level, are similar, but a deeper understanding of what it means to be each reveals that the mindset and goals of the people who PLAY the profession are different. I would much rather have them come up with unique ideas for each and make each profession unique and interesting.


However, having been in the CURB Alpha, I can tell you that SOE has a history of focusing more on expediency than actual thought. Taking the guts of combat systems from other games and stapling them to SOE, re-hashing the same basic concepts, all of this came about because they were forced by a deadline. So I don't hold much hope that if a developer thinks slapping two professions together will solve the problem quickly (if not 100% correctly) then that's what will happen. The problem to me is that this idea is gaining people's "meh" vote. Meaning that let people see the potential danger in this.


I for one want Rangers to be unique. That means independant of Squad Leader. But I fear that developers will go with what is speedy, rather than what the community wants, especially in a case where so few people are involved. New ideas need to be put in, but new idea also means uncharted territory and more work. Slapping two professions together simply means changing the existing code and the text for the profession. So the skeptic in me thinks that this is likely-- but will likely be the doom of both professions.





I agree completely phenix, I can back him up about our experiences on the alpha forums. (I am posting on another account because the mods don't like me) Phenix I want you to look on the commando forums, there is an excellent idea titled "Every age has its wars, and every war has its legends" It's geared towards commando's but the general idea could be put in ranger terms. I think you could come up with some excellent ideas.



My Name is CPL Audri Fisher. Master Rifleman until the day I die.
grmork wrote:

Well. We have til the 15th so lets beat the snot out of each other and enjoy it for the time have left to us. I'll see you guys out there.
SioBabble
Sun Jun 12, 2005 2:13 pm
#176






Phenix1050 wrote:






MeridithGentry wrote:


Ok my pitiful 2 cents worth.



Over all good Idea. They would compliment each other and probably give SOE a easy out. I would like to see them stay seperate but the reality is that after being a ranger for over a year and have only seen minor fixes then I think this is best. It would also explain the high skill point cost and it would still have to be a calling for most people as the time it now takes with CU would annoy the average person to hell and back.





Just to address this: I've seen this logic used a lot in this thread. That merging the two will be faster and easier for SOE to do. I'm telling you from experience, SOE does NOT do good work when they focus on speed and efficiency. Look at the CURB. For those of you who weren't in the Alpha, there were TWO other versions of the CURB, both of which would've been (in my opinion) much better than what we ended up with. The new system is okay, but the other versions would've been more focused around tactical combat and intelligent gameplay...sadly, we ended up with the most simplistic and level-oriented style of combat that made me avoid other MMORPGs.


I do want things to happen to ranger... and soon. but I'd rather have a GOOD revamp than a FAST one.


I just don't see the desire of giving SOE the easy way out. Nobody speeds up when they're about to run into a brick wall...






As another veteran of the CURB alpha team, I will tell you that Phenix is on target with this comment. The sad fact is that the alpha sandbox team never saw a playable CU until every other player of the game was invited to log into the CU TC; in fact, it took many of us days to get in to do the testing we were hand picked to participate in.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


TK-863
Sun Jun 12, 2005 7:27 pm
#177

My 2 credits (for what it is worth)


The logic behind setting lower priorities for less popular proffessions confounds me. It's a vicouse cycle. less attention payed to a proffession, the fewer people play it, so the lower priority it goes.

Before they merge SL and ranger, why don't they fix the Proffessions, then see how popular they become. It was a sad day for me last week when I had to tell an old RL friend of mine to not go SL becase it was completely and utterly broken.



My Name is CPL Audri Fisher. Master Rifleman until the day I die.
grmork wrote:

Well. We have til the 15th so lets beat the snot out of each other and enjoy it for the time have left to us. I'll see you guys out there.
Kinshi
Tue Jun 14, 2005 3:58 pm
#178






TK-863 wrote:

My 2 credits (for what it is worth)


The logic behind setting lower priorities for less popular proffessions confounds me. It's a vicouse cycle. less attention payed to a proffession, the fewer people play it, so the lower priority it goes.

Before they merge SL and ranger, why don't they fix the Proffessions, then see how popular they become. It was a sad day for me last week when I had to tell an old RL friend of mine to not go SL becase it was completely and utterly broken.






I suppose it boils down to how many people are coming to Sony and saying "I want to be a Ranger or I want to be a Squad Leader" which sadly there arent a lot of people doing that, compared to other professions.


I think even in the best of times, the demand for these 2 professions was lower than others. I know Ranger got a lot of attention early on for being able to avoid creatures but as people figured out Scout 3000 gave them all they needed, why bother with Ranger (you will find FAR FAR more ex-Rangers than active ones)


And with SLs', only one can be leader, so multiple SLs in a group are pointless, (and oddly enough you would think that SLs would be hanging in the starports advertising to start combat groups but you dont). I attribute that to an overwhelming majority of SLs simply having Novice SL for the express purpose of blowing up bases. The rest they could care less about. The full blow SLs are mostly left in the cold.


The way I see it, it will tak a LOT of work, almost on the scale of the CU itself to bring up SL and Ranger to be on par with the other combat profs in terms of functionality, not to mention that they would have to be balanced against all the other combat professions, to ensure no template becomes "Template Prime", and the fact is SOE would have to invent a lot of new functionality in both professions to make their SP costs worthwhile (right now both SL & Ranger are woefully lacking in abilities and usefulness given the SP they spend)


They both would have to have roles invented for them and intermeshed with the rest of the professions.


One of the core peices of my desire to see Ranger & SL merged is that when you consider the SOE diagram of the profession roles, the place the Ranger fits best is the spot the SL fits in too. Because the two have such synergy as has been explained earlier in this thread, they could be meshed w/o upsetting the balance between the new, merged profession and the other professions.


Why reinvent 2 professions and have to rework the balance between all the combat professions when a spot that both professions fit in nicely already exists in the current CU design? The first step could be a simple merge of abilities but sunsequent steps would be to repair/enhance/add from that point on.


See by continuing to demand 'revamp', you are asking SOE to tear apart the current profession balance. You cannot just look at SL or just look at Ranger, they have to be compared against all the other professions, its just not as simple as remaking ONE profession. All get involved at some level.


You are not going to get SOE to make major design changes that can potentially affect profession balance as a whole. That is an effort they do not want to undertake.


a Merge of SL & Ranger does NOT create a 'uber-template' by any sense of the term, it just makes the combined class more useful in a utility sense. It would be the go-to guy for anything requiring groups..thats the sum of its 'uber-ness'. (and the anti-social folks can skip out on the groups, and go hide in the hills if they want and enjoy the Ranged Defenses they get from the template and some specials they can use if they group a pet.


(and yes I support giving melee fighters the same mods, and making the specials enhance melee combat as well. Melee folks deserve a break too)


SYNPOSIS: It is better to assemble all our knowns together first, and give the Ranger/SL community at minimum the ability to be a unified utility class, then once the two are merged, proceed with enhancements and fixes to the SINGLE class, rather than trying to do the effort separately.


We have no guarantees of anything nor will we have anything from SOE that equals a guarantee but gotta say it again..the current path is leading us nowhere. Best we /rally and push for a path more like to yeild a solution that works for the communities as a whole.









Message Edited by Kinshi on 06-14-2005 03:59 PM

Rolfie
Tue Jun 14, 2005 8:22 pm
#179



Slept on it decided this was an inproper post on my part.


Look this thread has gone on for 8 pages so far with you trying to convince Rangers your way is the best way.


Thanks but I am still not convinced Ranger and Squad Leader need to or Should merge.

Message Edited by Rolfie on 06-15-2005 07:28 AM





Rolfie Master Ranger, Bantha Poo FTW

Kinshi
Wed Jun 15, 2005 1:14 pm
#180






Rolfie wrote:



Slept on it decided this was an inproper post on my part.


Look this thread has gone on for 8 pages so far with you trying to convince Rangers your way is the best way.


Thanks but I am still not convinced Ranger and Squad Leader need to or Should merge.

Message Edited by Rolfie on 06-15-2005 07:28 AM





Thats ok :-) Im all ears for an alternative to be presented that actually has a chance of being implemented by SOE.


If you have something that fits the bill, Im happy to hear about it. I howver remian unconvinced we will se our desired 'revamp' and think this is a chance to make our abilites more useful to the rest of the game.


But if you do have an alternate plan that would be accepted by SOE and has a high likleyhood of being implemented, by all means present it


We all have our 'wish' list but we need to narrow it now toa 'reality' list (hell I want Ranger to be uber and not have to worry about SLs stuff but Ranger just hasnt been getting fixed has it? (in fact it just keeps getting worse).


I am pushing this idea mainly because there is no other viable alternative being presnted besides, sitting and crying for a revampwhen we dont even have a unified vision of what a revamp evenwould cover.(which tells me the odds are high that lots of you would hate it regardless of what it would be). In this aspect, I think the Rangers themselves are just as stymied as to what to do with themselves as the devs are.


Revamp has been pushed for what, 2 years now? and what do we have to show for it? We are farther behind now than we were when the game launched in terms of being useful to the rest of the game. How many prominent posters on this forum no longer carry Ranger because they too have seen how we have little role in interacting with the rest of the game.


Revamp is a dead horse, and maybe merge is too but if we are going to sit and shoot ideas down how bout putting something viable up in their place?


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