Ranger Archive
Thread: Ranger correspondent feedback
ReeveConnor: I will conceed one PvP aspect as something that probably should be added in because it only makes sense, and thats Traps being able to work on CH pets and in the case of Trip Wire, against faction personel pets(not 100% on an AT-ST...that would have to be one heck of a Trip Wire). But yes, I do think that it only makes sense that the traps we and scout's have, which work on every other critter, should work against PC critters.
Holo all I can say is /bow
thank you. This will be a fun class to play.. though i already love this class.
IIRC....
They (the devs) are going to make CH pets vunererable to all traps as if they were wild creatures.
-gustavef
naoursla wrote:
Will camoflage work against humanoids?
From what I understand, that is what really seperates it from Mask Scent ... in addition to improving upon the ability to hide yourself from creatures.
Third, it requires a component to apply: a camouflage kit.
Does this mean there will be artwork to support it? If so, that would be awesome. A Ghillie Suit of sorts would be cool!
One thing - please can we have our former High Tech Field Base structural integrity back? It really isn't worth the best part of 100 resources as a one-shot disposable item. Give it a timer for all I care, but let me leave the camp, hunt and return to it like I once could.
This is some sweet new stuff for you guys. Well me too I guess, my build will be master BH with some ranger, and only novice medic (might drop that for more ranger). I've always loved the "ranger" class but the currently implimentation was sorely lacking. Now it has some real viability and fun factor.
Congrats.
The path is clearer now. I really didn't want to start giving up my ranger skills as I'm nearly a master and I'm pleased to say that I'll be keeping them now.
Thanks for the efforts thus far and I'm eagerly looking forward to seeing all of these things in the near(I hope) future.
Obedaia Jetletter
Wayfarer et al.
Wanderhome