Ranger Archive

Thread: Ranger Templates: Pros/Cons

Owen-Lars
Tue Aug 17, 2004 3:00 pm
#1








RANGER TEMPLATES


INTRODUCTION:


We created a thread a while ago that gave our advice on the benefits and contraints regarding various profession templates + ranger. This thread was scattered and repeated itself alot so here goes the compiled list ready for your enjoyment. Please use the index to find the template you wish the learn about and scroll down to where it is located for much easier navigation.







INDEX:


There are a few different 'hybrid' templates out there that dabble in different things but there is a main trend: Master Ranger + Elite Combat Profession with 18 sp to spend however.


Ive decided to split the templates into2 parts:

Part 1: Master Ranger + Master Elite Combat Profession+ 18 points

Part 2: Master Ranger + Alternates/Hybrids







PART 1

01 - Rifleman

02 -Carbineer

03 - Pistoleer

04 - Fencer

05 - Pikeman

06 - Swordsman

07 - TKM


18 Point Additions:

10 - Novice Medic (1,0,0,0)

11 - Novice CH (0,0,3,0)







01 - RIFLEMAN




Main:

Provides the player with hunting skills and harvest bonuses to complement a very powerfull combat profession.


Pros:

Massive Damage Output (rifle) - Lots of nice specials including AOE's

Single Pull Capability (rifle) - Over 40m a rifleman has a huge chance to pull a single creature from a pack


Prone Bonuses (rifle) - Using prone gives lots of shots unagro'd, coupled with Camo too you get 20+ shots un-agro'd



Damage Types (rifle) - You have a massive selection of damage types to hit creatures weaknesses


Single Pool Shots (rifle) - /headshots allow you to attack a creature and work on one pool

Conceal Shot (rifle) - With carefull management can kill a target completely unagro'd

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked


RangedDefense DebuffTraps (ranger) -Glow Wire and Glow Juicetraps take down combat defenses making targets much easier to hit


Cons:

Lack Of Melee Defenses (rifle/ranger) - Compared to melee classes, week in defenses against creatures

Range Causes Harvesting Problems (rifle/ranger) - Have to run to target to harvest

High HAM Costs (rifle) - You will need enhancers (Buffs, food, spice) for mind pool in particularaly to hunt effectively.

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere








02 - CARBINEER




Main:

Provides the player with hunting skills and harvest bonuses to complement apowerfull and moderatly defensive combat profession.


Pros:

Lots OfDamage Output (carb)- With /cripplingShot you do lots of damage. Lots of AOE's to choose from

Short Range Combat (carb) - Due to the fact you fight short range you dont have to run to harvest


Damage Types (carb) - Variety of damage types to focus on creature/npc vulns



Dizzy/KD Combo (carb) - You have the ranged Dizzy/KD combo available which rocks against NPCs


Fairly Quick Weapon Speeds (carb) - Not slow,but not super fast either

Good Counterattack/Defense (carb) - You get nice defensive mods

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters


Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Harvest Bonuses (ranger) - You can harvest more off a single creature than most



RangedDefense DebuffTraps (ranger) -Glow Wire and Glow Juicetraps take down combat defenses making targets much easier to hit


Cons:

Bad Combow/ Zabrak(carb) - Zabraks have low action and secondary action max values

No Melee Mitigation(carb) - Even though you often fight toe to toe with beast, you dont get melee mit

HighAction Costs (carb) - You will need enhancers (Buffs, food, spice) to hunt effectively.

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere








03 - PISTOLEER




Main:

Provides the player with hunting skills and harvest bonuses to complement alow power but moderatly defensive combat profession.


Pros:


Short Range Combat (pistol) - Due to the fact you fight short range you dont have to run to harvest

Mobile Combat(pistol) - Great accuracy whilst moving allowing you to run and fire

Ranged/Melee Combat(pistol) - You can fight at range OR up close and personal


Melee KD (pistol) - Great for crowd control and escaping



Pretty Low HAM Cost(pistol) - Compared to other professions,pistol has lowHAM costs

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked



RangedDefense DebuffTraps (ranger) -Glow Wire and Glow Juicetraps take down combat defenses making targets much easier to hit


Cons:

Low Defense(pistol/ranger) - Compared to melee classes, moderatly week in defenses against creatures even though in melee range most of the time

LowDamage/Power (carb) - Low powerer compared to rifles/carbs.

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere






04 - FENCER



Main:


Provides the player with hunting skills and harvest bonuses to complement a very defensive combat profession.


Pros:


Good Defenses (fencer) - Can even hunt without armour most of the time

Fast Attacks(fencer) - Speed of attacks allow you to addapt your combat quickly

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Melee Defense DebuffTraps (ranger) -Wire mesh andglow wire traps take down combat defenses making targets much easier to hit

Camo Bonuses (ranger) - Using camo kits give the player a chance to go unagroed through dangerous territory


Cons:

Low Damage Output(fence/ranger) - One higher level mobs you cannot do alot of damage compared to other melee classes

Low Damage Types (fence) - Not alot of choice so adapting is hard


HighHAM Cost (fence) - Food is a must or buffs

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere







05 - PIKEMAN



Main:

Provides the player with hunting skills and harvest bonuses to complement a very powerfull PvE combat profession with the right weapons.


Pros:


MeleeRange Combat (pike) - Due to the fact you fight short range you dont have to run to harvest

Great AOE Attacks(pike) - Good array of AOE moves

High Loot Weapon Count(pike) - More high end loot weapons than any other profession also with very powerfull DOT's

GreatState Defenses(pike) - Good set of state defenses


High Damage Output(pike) - With the right weapons you can do 'lots' of damage

Visually Attractive Moves(pike) - Very impressive to the eye animation on attacks



Cheap Attachments(pike) - Compared to other professions attachments, pike are very cheap

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Melee Defense DebuffTraps (ranger) -Wire mesh andglow wire traps take down combat defenses making targets much easier to hit

Camo Bonuses (ranger) - Using camo kits give the player a chance to go unagroed through dangerous territory


Cons:

High HAM Cost(pike) - Get buffed or dont fight, simple as

Loot Weapons Better Than Crafted(pike) - This means you need to go loot hunting alot to reach your potential

Low Defense For Melee(pike) - Block just doesnt work as well as dodge and counterattack so lower defense capabilities compared to other professions

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere

Weak Master Specials (pike) - Specials at master are disproportionately weak vs. specials of other melee weapon professions.







06 - SWORDSMAN




Main:

Provides the player with hunting skills and harvest bonuses to complement a very powerfull (both in offensive and defensive) combat profession.


Pros:


MeleeRange Combat (2hd) - Due to the fact you fight short range you dont have to run to harvest

Great AOE Attacks(2hd) - Good array of AOE moves

Devastating Mind Hits(2hd) - With a good weapon and 2hdheadhit3 you have one of the most powerfull PvE set ups in the game


High Damage Output(2hd) - Withrandom pool attacks you still tonnes ofdamage, plus blast damage for a good low vuln type.

Visually Attractive Moves(2hd) - As with most melee visuals, they rock



Nice Defenses(2hd) - Can kill 15k targets un-buffed

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Melee Defense DebuffTraps (ranger) -Wire mesh andglow wire traps take down combat defenses making targets much easier to hit

Camo Bonuses (ranger) - Using camo kits give the player a chance to go unagroed through dangerous territory


Cons:

High HAM Cost(2hd) - Get buffed or dont fight, simple as

Low Variety(2nd) - The 2hd specials do not vary much and can become bland

No AP3(2hd) - For a 2hd weapon there is no AP3 making high level targets sometimes very hard to take

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere








07 -TKM (Teras Kasi)



Main:

Provides the player with hunting skills and harvest bonuses to complement a very fast, defensive, self-suficientand resistivecombat profession.


Pros:


MeleeRange Combat (tk) - Due to the fact you fight short range you dont have to run to harvest

Super Fast Combat(tk) -High speed attacks mean adaptablility in combat

Meditation(tk) - Can clear wound and poisons/diseases with this very powerfull skill


GoodDamage Output(tk) -On low level to medium level mobs the damage output is great

Powerboost(tk) - Gives you that extra bit of ham to work with, freeself buff.

Visually Attractive Moves(tk) - As with most melee visuals, they rock

KD/Dizzy Combo(tk) - Can use this imensly powerfull PvP/NPC combo



Great Defenses(tk) - KD and state defenses along with melee toughness and mitigation make TK one of the best tanks there is.

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Melee Defense DebuffTraps (ranger) -Wire mesh andglow wire traps take down combat defenses making targets much easier to hit

Camo Bonuses (ranger) - Using camo kits give the player a chance to go unagroed through dangerous territory


Cons:

High HAM Cost(tk) -Your HAM goes down very quickly unbuffed

Single Damage Type(tk) - Only Kinetic im afraid makes for long lasting and often impossible super high level encounters

Single Weapon(tk) -VK is the only weapon limiting both damage type and speed vs damage options

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere











18 Point Additions


I have decided to list the 3 most common 18 point additions here. Obviously with Master Ch/Master Ranger you get much more skill points put the mainroute is that players will take Master Ranger and a Master Combat Profession.


Novice Medic - 1,0,0,0


Provides the ranger with moderate heals to keep him/her alive at those all important times.

Can heal wounds in your camps



Novice CH - 0,0,3,0


Allows player to have higher level pets/mounts than +10 level. Makes for better tank capabilities and a much tougher companion.



Novice Artisan - 0,0,0,1


Allows players to search out those nice inorganics andcollect them via the use ofextractors etcfor extra cash.




Message Edited by Owen-Lars on 08-19-2004 03:34 PM



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Tue Aug 17, 2004 3:03 pm
#2






Part 2


This section contains the templates that are either not commonly used or do not fall under the 18 points remaining set up in the previous section. These templates will be to specialise in other areas than out and out hunting, instead choosing to utilise another profession's skills.


INDEX:



01 - Squad Leader

02 -Creature Handler

03 - Pikeman - Custom

04 - *Coming Soon*







01 -SQUAD LEADER



Main:

Provides the player with hunting skills and harvest bonuses to complement agood support professionwith good support combos.


Pros:


+30 Group Ranged/Melee Defense (sl) - Also takes your over the 120 cap and a very nice addition

+60 Group TN(sl) -Although people do ride bikes, helps people consider walking and also good kiting tool

+60 Burst Run Efficiency(sl) - Lets you burst run without ANY HAM cost when hurt


Dizzy/Stun Area Cure(sl) -Take away these states from everyone in the group

Rally (sl) - Gives you chance to hit, dodge/counterattack/block bonuses so good for tanks

BoostMoral(sl) - Shares the wounds out for faster group regeneration (camp auto-healing)

Retreat(sl) - Lets you give burst run to everyone in group as much as you want



Great Support Combo(sl) - Traps, camps and sl skills enable you to be the ultimate group support role

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked


Cons:

High HAM Cost(sl) -Extreme HAM costs on specials

Can't Solo Much(sl) - Very little combat skills mean not able to hunt solo much, also skills dont work if not in group

Rally Restrictions(sl) - Cant harvest whilst rallied or sit or meditate nor rez

Low Defenses(sl) -Due to no combat defense skill granted due to combat profession boxes you get hit alot and hard

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere







02-CREATURE HANDLER



Main:

Provides the player with hunting skills and harvest bonuses to complement a very powerfull defensive semi-combat profession.


Pros:


Great Tank Capabilities (ch) -Huge bulking bio pets have insane resists and ham so you can tank very well

Poisons/Diseases(ch) -Pets can poison/disease so gives you another damage route

Pet Damage Output(ch) - Pet damage output can help topple those beast and also keeps agro firmly on them


Great RP Prospects(ch) - You have a pet and companion to travel with you on your journies

Baby Hunts(ch) - Going hunting for babies adds another fun dimension to the game

47SP Left(ch) - 47 skill points to spent on other skill make this option prety sp cost effective



Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters/babies

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Melee Defense DebuffTraps (ranger) -Wire mesh andglow wire traps take down combat defenses making targets much easier to hit

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked


Cons:

Can'tSolo That Well(ch) - Its not a case of taking too much damage, rather than being able to dish it out, which ch is very limited at

Redundant Tanks(ch) - Because of armour and buffs most players can tank much better than pets

Very Low Defenses(ch) -Youcant have any master elite combat skills so you dont get the defensive capabilities associated with themK is the only weapon limiting both damage type and speed vs damage options








03 -PIKEMAN - CUSTOM



- Ranger (0,3,4,0)

- Master Pikeman

- TK (4,0,0,4)


Main:

Provides the player with hunting skills and harvest bonuses to complement agood support professionwith good support combos.


Pros:


Exellent Melee/Ranged Defense: (tk/pc) - Withmelee defense topping93 and ranged defense in the 70s makes for a vert fensive template

Powerboost(tk) -Self/free small buff that can go a long way in securing survival in a long battle

Meditation(tk) - Can heal own wounds, dispearse poisons and diseases.

Good Damage With Pike(pc) -With the right weapons a pikeman can be a formiddable force in hunting

Great Solo'ability (misc) - Due to the defensive/offensive traits of this template you can solo extremely well

Good 'Hunter' Template(pc) - This template is very effective at organic resource collection and hunting

Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters with TN, it makes travel over uneven tarrain much easier

Harvest Bonuses (ranger) - You can harvest more off a single creature than most

Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures

Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked


Cons:

High HAM Cost(pike) - Get buffed or dont fight, simple as

Loot Weapons Better Than Crafted(pike) - This means you need to go loot hunting alot to reach your potential

Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere

Weak Master Specials (pike) - Specials at master are disproportionately weak vs. specials of other melee weapon professions.

Limited DamageTypes(pike) - With only Kinetic, Electricity and Energy the range is somewhat limited.

Cannot Heal(misc) - Not having medic means no heals during combat
Springbok
Tue Aug 17, 2004 3:04 pm
#3

I have made a new character on starsider. Spent some time on allakhazam looking at all this stuff and though a little wiser this is what i wished for. Your info rocks Thortac. Thanks. 5 stars and nominate for sticky =)
Owen-Lars
Tue Aug 17, 2004 3:06 pm
#4

Thanks


Its not just my take on professions though, iused our previous template threadto source some details here and there. Thanks for everyone who helped over in that one. Just though it would be easier and more user friendly to have them all in one indexed thread



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Tue Aug 17, 2004 3:11 pm
#5

At this point, i am convinced you are after my job!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Tue Aug 17, 2004 3:12 pm
#6


At this point, i am convinced you are after my job!







lol no chance. I've heard those hawt pant rumours about what you guys get up to over in the corr forum.


You're too good at your job for anyone else to take it away from you mate

Message Edited by Owen-Lars on 08-17-2004 11:15 PM



THORTAC BALCOR
The Lost Ranger
RANGER
AgonThalia
Tue Aug 17, 2004 4:08 pm
#7

I would add for pikeman

1: Specials at master are disproportionately weak vs. specials of other melee weap professions.


However... very good list...
I would consider this the standard to which all other template posts should be compared with.

Message Edited by AgonThalia on 08-17-2004 07:10 PM



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Owen-Lars
Tue Aug 17, 2004 4:55 pm
#8

I would add for pikeman

1: Specials at master are disproportionately weak vs. specials of other melee weap professions.







Im on it.


Thanks, hopefully with help from everyone else we can narrow and perfect this list as much as possible



THORTAC BALCOR
The Lost Ranger
RANGER
Ducimus
Tue Aug 17, 2004 6:55 pm
#9

Hey, ive had this idea ive been tossing around for more gameplay varation. tell me what you think.

Master marksman 4/ 4/ 4/ 4/
Master scout 4/ 4/ 4/ 4/
Rifleman 3/3/0/3/
Ranger 4/ 0/ 4/ 0/
Bouty Hunter 4/ 0/ 0/ 0/

Or you could go 3/0/0/0 BH and rifleman 4/3/0/3

Im bored, been crunching out the all around hunter type of character. Animals, or man, no difference. Best thing i can see as so far, is you'll be using very SP and have zero left over.

What do you think?



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Eklectrick
Tue Aug 17, 2004 8:54 pm
#10

Supurb list. I noticed a few typos tho-

under pistoleer:
Pretty Low HAM Cost (pistol) - Compared to other professions, rifle has low HAM costs
(shouldn't it read 'PISTOL has low HAM costs'?)

also, I have never actually tried it, but does using camo with a melee attack work like it does with the ranged professions to give you a few extra un-agroed shots? I always assumed that at melee ranged the MOB agros you immediately regardless of your camoflauged state.


Not only is this a good Ranger resource, but one can gather the overview of all combat professions in the game as well, at least for PvE.

Five star post.





Star Wars Galaxies or: How I Learned to Stop Worrying and Love the Jedi.
Owen-Lars
Wed Aug 18, 2004 2:53 am
#11

Hey, ive had this idea ive been tossing around for more gameplay varation. tell me what you think.

Master marksman 4/ 4/ 4/ 4/
Master scout 4/ 4/ 4/ 4/
Rifleman 3/3/0/3/
Ranger 4/ 0/ 4/ 0/
Bouty Hunter 4/ 0/ 0/ 0/

Or you could go 3/0/0/0 BH and rifleman 4/3/0/3

Im bored, been crunching out the all around hunter type of character. Animals, or man, no difference. Best thing i can see as so far, is you'll be using very SP and have zero left over.

What do you think?







Could you run me up a list of pro's an cons for that mate? Just make sure you've tried the template first, we need to be able to give sound advice to people asking for it.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Wed Aug 18, 2004 2:55 am
#12


Supurb list. I noticed a few typos tho-

under pistoleer:
Pretty Low HAM Cost (pistol) - Compared to other professions, rifle has low HAM costs
(shouldn't it read 'PISTOL has low HAM costs'?)

also, I have never actually tried it, but does using camo with a melee attack work like it does with the ranged professions to give you a few extra un-agroed shots? I always assumed that at melee ranged the MOB agros you immediately regardless of your camoflauged state.







Sorted, Thanks


Keep these bugs and changes coming. Are there any pro's or con's that are important to you that dont feature on this list?

Message Edited by Owen-Lars on 08-18-2004 10:55 AM



THORTAC BALCOR
The Lost Ranger
RANGER
BlakkStar
Wed Aug 18, 2004 3:21 am
#13

if u ever need help on Starsider, give me a tell.


the name is: Blakk




Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
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