Ranger Archive
Thread: So is Owen or JB addressing the creature stat issue?
Read my post on the Scout forum.
Until someone figures out what is going on, I will not be posting.
JB
lurking however
I don't really think this is an issue that it is up to JB or Owen to address specifically. Though I think they will certainly pass along your thoughts on the Corr forum.
Message Edited by Thiglight on 05-02-2005 03:39 PM
JBMat wrote:
Read my post on the Scout forum.
Until someone figures out what is going on, I will not be posting.
JB
lurking however
will do!
As for the "missing" post...yes it is in your clicky, lol that page has had its named change three times, when i didnt see it i assumed that it was deleted. thanks....everyone should read that post, a very excellent and intelligent read.
There are only two types of damage now -- kinetic and energy. Some weapons have slight elemental damage (in addition to only being energy or kinetic dealing), but even if creatures had elemental resists, it wouldn't matter a great deal.
With two types of damage, the only thing I could see changing in the future is the percentage of kinetic or energy resist.
Maybe that already exists but just isn't listed.. but pre-CU resists don't translate to the current system, which I think is why there's nothing to list. The definitely couldn't be converted to CU stats (as 100% energy/kinetic resistant creatures wouldn't be killable)
I might be wrong here, though... I haven't seen any official word on it.
Also, realize that this isn't exactly a scout/ranger issue. Creature resists were always viewable by any player, even without novice scout. No skill points needed to be spent to view that.
Typho Wrote:
"JB are you no longer the Scout Corresponent? I must have missed something"
Im the Scout Corr until further notice.
Oh and ive already passed thethoughts on 'intel gathering' to the devs. I like to think of rangers as very perceptive and think there is still a place in the game to give certain characters (rangers in this sense) abilities (inate or otherwise) that allow us to better understand who we are fighting in order to adapt best to that enemy.
Basically they know of our concern about this.
frightwig wrote:
I don't think there's anything to address here.
There are only two types of damage now -- kinetic and energy. Some weapons have slight elemental damage (in addition to only being energy or kinetic dealing), but even if creatures had elemental resists, it wouldn't matter a great deal.
With two types of damage, the only thing I could see changing in the future is the percentage of kinetic or energy resist.
Maybe that already exists but just isn't listed.. but pre-CU resists don't translate to the current system, which I think is why there's nothing to list. The definitely couldn't be converted to CU stats (as 100% energy/kinetic resistant creatures wouldn't be killable)
I might be wrong here, though... I haven't seen any official word on it.
Also, realize that this isn't exactly a scout/ranger issue. Creature resists were always viewable by any player, even without novice scout. No skill points needed to be spent to view that.
Owen-Lars wrote:
Typho Wrote:
"JB are you no longer the Scout Corresponent? I must have missed something"
Im the Scout Corr until further notice.
I don't like the fact that JB didn't end up as blue glowie.
I also don't like the idea of Owen doing both jobs. Sounds to me like a "consolidation" to me.
Message Edited by shilo2 on 05-02-2005 12:59 PM