Ranger Archive

Thread: Ranger ROCK in CU W00t

DM-TK16
Tue May 03, 2005 9:43 pm
#1

dude this profession rocks im out krayt hunting, well trying to , scared str8 about doing it


and then what happens by using PDart with my adv. stoping shot and just int. body shot i can drop a krayt whhhoooo



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
DM-TK16
Tue May 03, 2005 9:59 pm
#2

so far ive killed


3 juvies

4 canyons

3 giants

1 ancient


and got

12x scale +5

12x scale +6

1 premium pearl

2x tissues max 137 -.4

6x assault cores ??



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
shilo2
Tue May 03, 2005 11:33 pm
#3

i really hope they they raise the CL of kraytes, they are to easy, for a legenday beast they should be extremely hard to kill



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Rolfie
Wed May 04, 2005 4:25 am
#4

Doesn't matter what specials he used.


He said he used P-darts that makes it a ranger kill.


As was posted in another Rnager Thread.


Use P-darts. I am Master Rifles also have been forever.


I try to Open with Sniper shot when it works to and pull aggro to me.


I then try to hit with p-darts followed up by Kneecap shot. I have found if I land two P-darts and alternae my shots betwwen Headshot startleshot and startleshot and Kneecap shot I can root and keep a CL95 Ancient Bull Rancor in place until I can kill it.


If it does not get rooted it will kill me everytime if I try to tank it or kite it.


P-darts are your friend and only friend from what I am seeing.







Rolfie Master Ranger, Bantha Poo FTW

Freyloch
Wed May 04, 2005 4:38 am
#5

I have been a MAster ranger since 03 and I am ready to drop.


so your saying I can be effective in combat?


I have tried many combos and just cant seem to fit my master ranger in anywhere.



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KaiRaene
Wed May 04, 2005 4:45 am
#6

Traps shouldnt work on Krayts. They will fix it.



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SickSix
Wed May 04, 2005 6:01 am
#7






KaiRaene wrote:
Traps shouldnt work on Krayts. They will fix it.





why not? I think we should get trap expiermentation, and at master, you should be able to craft traps with at most, a 50/50 chance on working against HighLevel creatures. No, traps shouldn't work 100% against Krayts, but with Master level expiermenting, you should get a 50/50 chance.


but that will have to wait until our revamp i suppose.





SickSix
MASTER INVISI-PUSS
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and die while I poison you.

Almagill
Wed May 04, 2005 6:27 am
#8

Hehe, yup.

Make the most of it folks. Some idjit will 'fix' it eventually (but hopefully they'll be too busy looking at kashyyyyyyyk for a while yet )



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Rolfie
Wed May 04, 2005 7:03 am
#9






KaiRaene wrote:
Traps shouldnt work on Krayts. They will fix it.





I believe as do some others Traps should have a chance to work on every MOB.


We are Rangers by the grace of God, the Master of the Wilderness.


If anyone should have a chance to hunt and affect a high levelMOB it should be Rangers.


Now it just so happens P-Darts are effective right now.


Carbineers and Riflemen have root and snare states.


Melee artist hae dizzy and knockdown states.


Our traps are our profession they should affect or have a chance to affect any MOB in the game.


NPCs are a special case.


I know Traps did not affect Kraytrs before, has anyone found the upper limit for traps yet.


I am going to try GDKs tonight and see how it goes. I was told they are CL150 and Gurks are CL80.





Rolfie Master Ranger, Bantha Poo FTW

SeanBlader
Wed May 04, 2005 12:31 pm
#10

Woot, we are the Roxxors now!! Maybe now we'll see some developer attention!


Oh wait, nothing you did was affected by your ranger skills it sounds like. You did stopping shot? And Body shot? Isn't stopping shot a +Root+ effect? Why are you wasting a turn before it throwing a +snare+ trap?


Did you even harvest the corpse of hides or meat before you walked away?


I agree Krayt's are a little easy still. They need to be in the 90+ range as a minimum probably.




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Mac_Leod
Wed May 04, 2005 1:25 pm
#11



SeanBlader wrote:


Rolfie wrote:

Now it just so happens P-Darts are effective right now.
Carbineers and Riflemen have root and snare states.

Carbineers have snare, which is exactly the same thing as Phecnacine Darts, and Riflemen's snare is broken. If Ranger's get adhesive mesh to be a 30 second root like smuggler's concussion shot then I will agree that Ranger's will rock. Until then, I'm not buying it.





Actually, concussion shot's description classifies it as a mez that will break when damage is taken by the MOB. I know myself and many other smugglers are hoping that the devs change the description instead of the skill.



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ThGilsRooc
Wed May 04, 2005 2:43 pm
#12

Agreed. Last night was a prime example over the usefulness of ranger now. I was back on Lok for some solo hunting (carbineer 0020). With a few crates of traps in my inventory, I was waiting for the shuttle when I saw a spam for ahunting group. I joined them. So off we were. I instructed everyone to just get creature lairs since I"m useless with npc's. Off I went to update my lair and they followed. It seems when a groupmember has 'master ranger' title, they await your orders. I quickly assumed leadership of the group and the newbs I was hunting with tended to follow quite well. Phec darts and p-darts are so useful now since the mobs aren't dead in 0.08 seconds. The only complaint came from the medic/docs not getting healing xp since no one was getting hurt. Having suggested I lay off from throwing traps, I hung back and pulled out a HTFB. All of the sudden, everything was out of control. People were getting triple incapped in no time. The doc/medic levellers couldn't keep up with the demand. Needlesstosay, my crates were used all up with this one hunting experience. It seems phec darts stack WOOT.

Message Edited by ThGilsRooc on 05-04-2005 03:36 PM



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KaiRaene
Wed May 04, 2005 3:29 pm
#13

Traps didnt work on krayts before the CU and they surely shouldnt work afterwards.

If I can throw a trap on a ancient krayt dragon then use kneecap shot on him to root him indefinately then thats just dumb. If you guys want all the jedi alts out there to become Rangers to be able to do it then so be it.

There is zero challenge in that. Might as well drop harvestors like they used to to block them up and stand back rifling them.

So silly.....



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




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