Ranger Archive
Thread: Limiting us from 2/3 of the game.
EDIT: What I am asking for is for y'all to show me HOW NPCs are 2/3 of the game.
Message Edited by Calculus_Entropy on 09-08-2005 08:41 AM
Serraphin wrote:
Hmm, again I am a little confused but maybe people mean here is Creatures 1/3, NPCs 1/3, Players (PVP) 1/3
exactly.
there's only three types of targets in this game, and we can areatrack 'em all. NPCs (including droids), creatures, and players.
Phenix1050 wrote:
Serraphin wrote:
Hmm, again I am a little confused but maybe people mean here is Creatures 1/3, NPCs 1/3, Players (PVP) 1/3
exactly.
there's only three types of targets in this game, and we can areatrack 'em all. NPCs (including droids), creatures, and players.
So crafters are kept out of 100% of the game becuase they can't participate in combat? I don't get it...
Phenix1050 wrote:
okay, Ranger skills are limited from 2/3rds of the COMBAT game. Let's not split hairs here, Calc.
Let's not over exaggerate, either. There is NOTHING in this game that I can't do becuase I chose Ranger.
EDIT: I guess spelling isn't my thing today.
Message Edited by Calculus_Entropy on 09-08-2005 09:08 AM
Calculus_Entropy wrote:
Let's not over exagerate, either. There is NOTHING in this game that I can't do becuase I choose Ranger.
Almagill wrote:
I'm lost. What am I prevented from doing because of my Ranger skills?
Phenix1050 wrote:
okay, Ranger skills are limited from 2/3rds of the COMBAT game. Let's not split hairs here, Calc.
do I really have to explain this again? Choosing Ranger doesn't stop you from doing other content. Just like being a Dancer/Rifleman doesn't stop you from participating in PvP. But being a dancer doesn't HELP you when you're in combat. The same thing happens when a Ranger engages in PvP or goes up against NPCs. All the skillpoints that I spend on Ranger are wasted when fighting an NPC because none of my skills work on NPCs.
There's not a barrier stopping people from PvPing if they're a Ranger, but when they choose to do it, you'll never see them use a Ranger special. Why? Because Ranger skillls don't work in PvP.
Message Edited by Phenix1050 on 09-08-2005 11:02 AM
I have to agree with Calc.
Each profession has a role. We are creature centric. Having said that, we can also develop into fair but not great NPC centric types. PvP, well we get our azzes handed to us.
Crafters craft. Any attempts by a truly good crafter at PvE or PvP is truly stupid, altho hybrids can do ok.
BHs truly suck at making stuff, but are good in PvE and PvP. As hunters they can kill lots of stuff, but the harvesting ratio in a full template BH is that of a 4000 scout, so unless they kill lots of game, in groups, with veghash, it takes them a while to amass a truly big pile. Big pile = 1 mill units.
Simply put, you have a place in the grand scheme of things. The game is designed for inter-operability and cooperation. No one profession is truly good at all phases of the game.
JB
1: Ranger is a limitation because we are designed to be creature centric, however, just because i cant kill high level NPC's as a master ranger, does not mean that my gameplay is gated. I ask my friends who are better at combat to come help out. Most of the time, they oblige.
2: I think that ranger as a combat class will cause more problems than solutions. If we are brought inline with the combat professions, the focus will not be on our unique creature centric abilities.
3: if we are given a much more diverse and powerful skillset vs. creatures and general combat, then that essentially defines our role in groups.
4: if you are looking at pure limitations, rifleman has limitations because it's high dmg, low defense... there will always be limitations in professions, and its those limitations that encourage grouping and diversity.
5: i want rangers to be more creature centric, and not to be more spec. ops. If you want spec-ops, go BH-commando, or rifleman-commando or something that combines the skillsets you want.
this is just my personal opinion, my complaint about the ranger profession is NOT with its limitations, thats a given... my complaint is that we are not unique and need more functionality in the skills that we already have.
Phenix1050 wrote:I think the difficulty here is coming from the definition of "<_____-centric" and "role"Rangers should maintain a wilderness-centric "content role"Rangers should have, like everybody else, a universal "combat role"Bounty Hunters have a humainoid-centric "content role"Bounty Hunters have, like everybody else, a universal "combat role".When a Bounty Hunter/Ranger attacks a creature, he is able to use all of his BH specials. I know because I have this template. There is no penaltywhen a BH attacks a creature, nor a bonuswhen they attack NPCs or players. Thus, in combat, they are universalist. Now in creature combat, the BH/Ranger is also able to use all of his traps (their effectiveness can be debated, of course).Now when that same BH/Ranger attacks an NPC, they are able to use all their BH specials. Once again, there is no penalty or bonus for when the BH uses their BH speicals against a humanoid. However, when they go to use their Ranger skills, they get the message "this trap can only affect creatures". Now if there is no combat benefit for BHs when fighting NPCs, it's clear they aren't NPC-centric when they're in combat. But it's clear when a Ranger engages in combat that their "combat role" is the only "combat role" which is limited.
I think you are right there, and that is why I started this thread (and the creautre centric thread). There are a lot of false statements being thrown around becuase people don't understand the terminology, or misinterpret it (including myself). I hear things like "we are excluded from PvP," but we're not. Hopefully people will understand that while our skills do not help us (but should, as Phenix pointed out), neither do they hinder us.