Ranger Archive
Thread: Traps not drawing a beastie out?
It's possible that it might be pet related since I'm a CH too.
Now that I think about it, I have noticed that a few critters (namely Sawtooth and a Rancor, plus random critters on Kashyyyk) would stop doing damage OR stay KDed for an exceptionally long time. I suspest traps may still be turning off AI...shhhh....
I think this is happening most often on mobs which spawn from a lair, not the ones that are there when you show up.
Also, Kash creatures are kind of weird about area of assistance.
BioEngine wrote:I think this is happening most often on mobs which spawn from a lair, not the ones that are there when you show up.
Also, Kash creatures are kind of weird about area of assistance.
Bio - didn't this happen to us a few times yesterday. Remember the swirl prongs that just stood there while we blasted them? I thought that maybe it was just lag on my part (sometimes the creature graphics don't keep up with what is happening on the server), but then I noticed that no one in our group was taking damage and also the corpse didn't slide towards the group after we killed the creature (which usually happens with lag).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
I mainly use wire mesh, glow-wire and sharp bone spur as they are all target-specific but have had same problem with pdart.
As for where I hunt, mainly on Coro where I hunt gronda's and sharnaffs although I have had the same problem on Rori, Tat and Talus.
Also spoke to my m8 who is master ranger/master CH and he's had same problem on other planets but says sometimes if u go back to the creature they react normally.
Hope that helps ....
Yiddo-Chimaera wrote:
I mainly use wire mesh, glow-wire and sharp bone spur as they are all target-specific but have had same problem with pdart.
As for where I hunt, mainly on Coro where I hunt gronda's and sharnaffs although I have had the same problem on Rori, Tat and Talus.
Also spoke to my m8 who is master ranger/master CH and he's had same problem on other planets but says sometimes if u go back to the creature they react normally.
Hope that helps ....
Wow...I suspect it is indeed a problem with the traps, then.
Iseult wrote:
BioEngine wrote:I think this is happening most often on mobs which spawn from a lair, not the ones that are there when you show up.
Also, Kash creatures are kind of weird about area of assistance.
Bio - didn't this happen to us a few times yesterday. Remember the swirl prongs that just stood there while we blasted them? I thought that maybe it was just lag on my part (sometimes the creature graphics don't keep up with what is happening on the server), but then I noticed that no one in our group was taking damage and also the corpse didn't slide towards the group after we killed the creature (which usually happens with lag).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Yep, did you use traps against all of them though?
I still believe that it is an issue where they enter combat before their AI has loaded, or maybe there is a flaw with lair spawns themselves.
Calculus_Entropy wrote:
Yiddo-Chimaera wrote:
I mainly use wire mesh, glow-wire and sharp bone spur as they are all target-specific but have had same problem with pdart.
As for where I hunt, mainly on Coro where I hunt gronda's and sharnaffs although I have had the same problem on Rori, Tat and Talus.
Also spoke to my m8 who is master ranger/master CH and he's had same problem on other planets but says sometimes if u go back to the creature they react normally.
Hope that helps ....
Wow...I suspect it is indeed a problem with the traps, then.
BioEngine wrote:
Iseult wrote:
BioEngine wrote:
I think this is happening most often on mobs which spawn from a lair, not the ones that are there when you show up.
Also, Kash creatures are kind of weird about area of assistance.
Bio - didn't this happen to us a few times yesterday. Remember the swirl prongs that just stood there while we blasted them? I thought that maybe it was just lag on my part (sometimes the creature graphics don't keep up with what is happening on the server), but then I noticed that no one in our group was taking damage and also the corpse didn't slide towards the group after we killed the creature (which usually happens with lag).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Yep, did you use traps against all of them though?
I still believe that it is an issue where they enter combat before their AI has loaded, or maybe there is a flaw with lair spawns themselves.
From my own experience if u use a trap on another beastie it works fine and you can just go back to the original one at your leisure, m8 has confirmed he does the same.
Iseult wrote:
BioEngine wrote:
I think this is happening most often on mobs which spawn from a lair, not the ones that are there when you show up.
Also, Kash creatures are kind of weird about area of assistance.
Bio - didn't this happen to us a few times yesterday. Remember the swirl prongs that just stood there while we blasted them? I thought that maybe it was just lag on my part (sometimes the creature graphics don't keep up with what is happening on the server), but then I noticed that no one in our group was taking damage and also the corpse didn't slide towards the group after we killed the creature (which usually happens with lag).
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
I have had something similer happening. some times my Underhand Shot acts like a permanent knock down. It never does that with eliete mobs ( Krayts, Kimos, Gorax ), only standard mobs between +- 10 pts of my CL lvl. strange.
It's definately a challenge trying to remember to throw the trap at the creatures that are standing, and not sitting or prone.