Ranger Archive

Thread: Are camps redundant now?

Olib
Wed Aug 31, 2005 4:18 am
#1

What do camps actually do to help, all im using them for now is pretty decoration.





IGN Oli'b
Dariane_Kamutsovy
Wed Aug 31, 2005 4:27 am
#2


They heal health and wounds of yourself, people inside the camp and pets.



But at a very very slow rate.

Olib
Wed Aug 31, 2005 4:39 am
#3

ok, do they offer some kind of protection against wondering mobs?



IGN Oli'b
AgonThalia
Wed Aug 31, 2005 4:42 am
#4

While they have the stated effect that the larger camps repel critters, they have never done that.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

CorethLandwalker
Wed Aug 31, 2005 5:15 am
#5

For the most part, camps are only for wound healing, as stated above.

The field base also has a crafting station for food/chemical, which honestly isn't going to be worth anything to most rangers (I admit there are exceptions); the HTFB adds a general/equipment crafting station, which rangers CAN use to make manufacturing schematics for traps/camps/camo, and experiment on camo.

If you are factioned and are enabled as Special Forces, you can use the camp terminal in the HTFB to requisition faction supplies: weapons and something else I don't recall at the moment. I don't know if it's exclusive to the HTFB (probably is).

The higher camps, set up in the right places, draw onlookers from all around, too.



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

Aenedor
Wed Aug 31, 2005 5:27 am
#6

Teraforming

Find the highest, pointiest hilltop you can and stick a HTFBK on it, most of the time you will end up with a tall circular column with your camp neatly pirched on top.

A friend had a house over looking the Lake Retreat. I walked down the hill in front of his house a way until I was able to erect a HTFBK camp. Then my friends house was overlooking a small sheer cliff, with my camp at the bottom

Message Edited by Aenedor on 08-31-2005 01:28 PM



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
Kiryoku
Wed Aug 31, 2005 5:44 am
#7

they are kinda good for GCW group preperation, as a factionally aligned ranger's field bases can appear on theplanetary map under the appropriate faction tab...


plus, it's just need to see "<your name here>'s Camp" on themap...




kago

-------------------------------------------------------
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A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
CorethLandwalker
Wed Aug 31, 2005 6:21 am
#8


Kiryoku wrote:

they are kinda good for GCW group preperation, as a factionally aligned ranger's field bases can appear on theplanetary map under the appropriate faction tab.






Now, THAT'S a handy detail to know! Gonna have to remember that if I should go factional again someday....



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

FultonMeigs
Wed Aug 31, 2005 7:15 am
#9






Dariane_Kamutsovy wrote:


They heal health and wounds of yourself, people inside the camp and pets. But at a very very slow rate.





The HTFB's heal at about 144 points an hour and they do have the Weapons crafting station which is nice. Often I'll drop onto a planet with no camo and the first order of business is to whip up a few kits. With the HTFB at hand you can experiment on the kits and often double the number of charges over what you could craft with just the Weapon crafting tool.


Beyond that, I just like them and I suppose where or not you need them depends on your definition of need (or general utitlity). I don't really need twenty-seven rifles. I don't really need a BARC and a Naboo Speeder and an AB-1 all with custom paint jobs. I don't really need one set of clothes when I'm flying mission and another for hunting on Endor. I don't really need a Varactyle, a Bantha, and Dewback (Bach, Brahms, and Berlioz). But as a part of playing the game, dropping a camp everytimeI bed down (log off) for the night or putting them up when I stop to talk to friends or help out a new player, all of these I really do need to make the game interesting and not just another "todo" list item at the end of the day.


Good hunting and clear skies.





Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Sneev
Wed Aug 31, 2005 4:55 pm
#10

They let a CH call their pet immediately rather than waiting 15s for them to appear.

Sadly they do not let them Store the pet after combat as quickly. You must wait the full "Fall-Behind-So-You-Always-Miss-The-Start-Of-The-Next-Mission-Period"



Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Sondhi
Thu Sep 01, 2005 10:12 pm
#11

If you want some fun set one up outside Mos Eisley and get some dancers and musicians in. Noobs are always impressed (just never tell them how many skill points they need to set one up )



Sondhi - RANGER PHOREVAH!

(That's Wookiee with a double "E" at the end)

Elder Scout / Elder Ranger / Bountee Huntah / Rebel Pilot: Crimson Phoenix Squadron

Yavin IV, Endor, Talus and Tatooine NPC Quest List, Guide: Cries of Alderaan Act I, II, III


Starson
Fri Sep 02, 2005 3:29 am
#12

They are a 'rally' point, some times folk's like to take a break (it's really not all about grinding).....I am the first one in...last one out...I make a camp so we can take a break in the wilds, while on our hunt'n spree's. I am a Ranger, I hunt critterrs easy..........w-Imp-s fear me (npc only...i know the bad boys pwn me ).


Anyway, its fun be'n a Ranger, no matter what.





Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Dariane_Kamutsovy
Mon Sep 05, 2005 4:50 am
#13







FultonMeigs wrote:





Dariane_Kamutsovy wrote:


They heal health and wounds of yourself, people inside the camp and pets. But at a very very slow rate.





The HTFB's heal at about 144 points an hour and they do have the Weapons crafting station which is nice. Often I'll drop onto a planet with no camo and the first order of business is to whip up a few kits. With the HTFB at hand you can experiment on the kits and often double the number of charges over what you could craft with just the Weapon crafting tool.


Beyond that, I just like them and I suppose where or not you need them depends on your definition of need (or general utitlity). I don't really need twenty-seven rifles. I don't really need a BARC and a Naboo Speeder and an AB-1 all with custom paint jobs. I don't really need one set of clothes when I'm flying mission and another for hunting on Endor. I don't really need a Varactyle, a Bantha, and Dewback (Bach, Brahms, and Berlioz). But as a part of playing the game, dropping a camp everytimeI bed down (log off) for the night or putting them up when I stop to talk to friends or help out a new player, all of these I really do need to make the game interesting and not just another "todo" list item at the end of the day.


Good hunting and clear skies.







Please, I know what camps can be USED FOR... Read the original question: what does a camp DO,

My answer is the only right one. All the additional it can be used for are initiated by ranger (crafting,resting, roleplaying)...


The camp does not repel critters (as said above).

I'm just in a bit of an exact mood, the last days...

Message Edited by Dariane_Kamutsovy on 09-05-2005 01:51 PM

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