Ranger Archive

Thread: Rangers are not useless

JBMat
Sun Sep 04, 2005 4:52 am
#1

I for one am sick and tired of reading how gimped we are. Instead, lately more and more people are realizing that having a Ranger in the group actually helps.Granted, we as Rangers are not the badazz hunters we should be, however; our combat professions coupled with our skills can kick some serious butt.


It is all in how you use your Ranger skills. Example - Hunting pickets and the giant gas bags (no bones remember) decide to group aggro. Not rare, but it can be a pain. I used a sonic pulse and 6 of 7 were dizzied and stunned, increasing the damage the group did to them. Instead of the group members using weapons specials to cause the states, they were free to use more damaging specials, dropping the creatures faster. As a group we took less damage and inflicted more damage because of the trap. Score one for the Ranger.


By the same token, I can cause a group aggro with a trap. Not hard, but what then? I use burst run, our TN skills, and do the mad Ranger circle around the group. I keep the creatures aggro'd on me, the group drops them as I run in a circle - and the best part is I take little to no damage. Not effective, but a tedium breaker when you are on the 10th mission in a row. (This also works on DJMs - just no traps)


There may be a "weaker" team member. Weaker being subjective, I mean someone of lesser CL or without a lot of combat abilities but there to support, like a Doc. If the Doc is being beaten on, pop a p-dart and slow the offending creature. Even Docs can outrun a tranquilized anything.


Then there was the group wanted to take on an Ancient. They saw my badge and asked how I did it. "Solo" was the reply. I then told them how I would trap my butt off and maybe drop a few specials in. They were to stay out of melee range and shoot the beastie with their best weapons. Most importantly, if they saw me running off, try and keep up. The pdarts worked well enough, I did the Ranger circle so that no "retreat" initiated and 7 players got a new badge.


Finally, I have actually had group member happy to have me along simply because of the increased harvest. Whatever works.


We may not be the baddest guys on the block, but with a few brain cells and some creative thinking, we can keep up.


JB


YT-2000
Sun Sep 04, 2005 5:05 am
#2

Great post

I use similar tactics in Dantooine hunting groups. The only problem is that most of these involve running away while shooting, which conflicts with the medic's tactic of sticking together as a group. I find myself snaring a stampede of pikets with pdarts only to find that everyone just stands there and takes the damage



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
Jillzar
Sun Sep 04, 2005 5:20 am
#3


LOL been a ranger since launch of game. Traps still dont work on high level mobs. Traps throw time is very long. Traps effects dont last long enough. So yes I am saying our traps are a joke. I as a ranger and being an elite creature hunter I would like to brag about bagging more then a krayt or pickets.(I have seem about every combat prof now kill a kryat solo so it does not impress me that you did it big woop) Our tents are useless (but look kewl as hell) Area track is buggy and the range at master leaves much to be desired. We get little to none combat prowess in either ranged or melee defences in any of our trees. Groups of newbs are able to harvest what we can alone so the price of meats and hides and bone have gone down the tubes. So please dont come here telling us your sick of hearing how gimped Rangers are, because we are. I love ranger and always will be a ranger but we need some love. After all we too have kids that need to eat. Oh and before I forget we still are waiting for some Ranger content to this game.


Gryphonx Master Ranger-Master Riflemen


Message Edited by Jillzar on 09-04-2005 07:21 AM



Cybelia Jedi Gimp NGE ftl
HornedSandRanger
Sun Sep 04, 2005 7:18 am
#4

Funny you should say that. I feel more "useless" on my Jedi than on anything. He serves as a tank for the nooblet paddies. That's about it. Well, and a little RP now and then. But... as soon as I mastered ranger, again, everyone needed to find the pirate leader, or this spawn of meat, or this much milk.



/sigh



It's nice to be needed again.






" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
Iseult
Sun Sep 04, 2005 9:46 am
#5

Great post JB!

The other night myself and my jedi friend decided to clean out the dath spider cage and kill Kiin Dray. We get about halfway down and he needs to pause to recharge and says how well we're doing.

I say haha you're doing well, I'm just here for the conversation, and he says look at your combat logs noob, you're out-damaging me. And, sure enough, I was, by at least 200 points. In fact, if he hit the critter with force armor break, I was hitting for up to 1500 pts of damage.

So, long sotry short, we cleared the spider cave, killed kiin dray, and now I have another elite hunter badge to add to my collection. Just need death-watch overlord and ackva min to complete the set, and I think that we're going to start hitting the deathwatch next weekend.

Iseult
Master Ranger / Mediocre Carbineer
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Typho
Sun Sep 04, 2005 10:10 am
#6

I agree JB. It's all about knowing what your strengths are and basing your tactics on them. Sure, there are many areas we could be improved upon, but if you use the right tactics Ranger can be a fun and successful profession.





Isxossk

-Elder Ranger-

-Elder Pistoleer-
Dyrwen
Sun Sep 04, 2005 10:38 am
#7

Not to mention, in a thought to Gryphonx, JB is well aware of where we need improvement, but he's merely pointing out that we do have great uses. We aren't gimped if you know your profession well. There's no point bickering in a thread where we're trying to show the positives of being a ranger, but I suppose they'll always be a few rabble rousers.

Been meaning to lure a group from Mos Eisley and get em to hunt Dewbacks alongside me, maybe buy their meat at a good price to resell to my own contracts, seeing as we have our uses and considering our best use is to take damage away from teammates with our traps, hunting with more noobs seems like a good use of our time, to at least better teach them how to fight effectively.




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Serraphin
Sun Sep 04, 2005 11:18 am
#8

That's all well and good but I would take a dual combat player over a Ranger any day. Functionally they will provide more to the group than a Ranger any day of the week
Kinshi
Sun Sep 04, 2005 11:31 am
#9

No Rangers are not useless..you are only as useless as you want to be but it is very true our Ranger skills should come into play a LOT more than they do.

But lets be honest, the diff between Master Ranger and Master Scout is so small, you have to realllly want to be a Master Ranger as the abilities simply dont match the SP usage.

The only thing Master Ranger has over Master Scout is /areatrack. /conceal is of dubious worth as the traditional Ranger typically does not mess with NPCs (they dont have anything that would fill any of your harvesting contracts). WHo cares about /rescue?

I think of the traps "Rangers" use most often. the P-Dart, and glow-wire traps, they are all Scout traps, not Ranger. Your most commonly used skills /harvest come with Novice Scout. /maskscent also comes in scout, along with the bulk of the traps, and multi-person camps, not to mention /forage & /fish

Its true, Ranger is NOT useless but is sadly very much 'optional'

I look at some of the Ranger abilities and its plain to see orginally Ranger was meant to have paramilitary/support capabilities for a role in the GCW. Our HTFB used to show up on the planetary map, our HTFB used to have an extra radial menu for purchase of factional goods, it was going to have a mission terminal, not to mention the ability to repel trespassers.

Camo works vs NPCs. /areatrack can track players & NPCs.

Now sadly again, everyone can use a camo kit, and any schmo can drop a forward outpost and get something better than a HTFB (least we still have the camp regen bonus)

Ranger was meant to be more than a simple Master Scout with a cpl extras. We had a GCW role at one time but we were never finished. We were meant to be more than 2-legged harvesters.

EDIT: though we should require having to explain how come we are so great to others, it should be self-evident. Our worth to the group is too subtle right now.

Message Edited by Kinshi on 09-04-2005 11:32 AM

Jillzar
Sun Sep 04, 2005 11:58 am
#10

Please share what your allsmokin.


Gryphonx





Cybelia Jedi Gimp NGE ftl
Iseult
Sun Sep 04, 2005 11:58 am
#11



Kinshi wrote:
No Rangers are not useless..you are only as useless as you want to be but it is very true our Ranger skills should come into play a LOT more than they do.

But lets be honest, the diff between Master Ranger and Master Scout is so small, you have to realllly want to be a Master Ranger as the abilities simply dont match the SP usage.

The only thing Master Ranger has over Master Scout is /areatrack. /conceal is of dubious worth as the traditional Ranger typically does not mess with NPCs (they dont have anything that would fill any of your harvesting contracts). WHo cares about /rescue?

I think of the traps "Rangers" use most often. the P-Dart, and glow-wire traps, they are all Scout traps, not Ranger. Your most commonly used skills /harvest come with Novice Scout. /maskscent also comes in scout, along with the bulk of the traps, and multi-person camps, not to mention /forage & /fish

Its true, Ranger is NOT useless but is sadly very much 'optional'

I look at some of the Ranger abilities and its plain to see orginally Ranger was meant to have paramilitary/support capabilities for a role in the GCW. Our HTFB used to show up on the planetary map, our HTFB used to have an extra radial menu for purchase of factional goods, it was going to have a mission terminal, not to mention the ability to repel trespassers.

Camo works vs NPCs. /areatrack can track players & NPCs.

Now sadly again, everyone can use a camo kit, and any schmo can drop a forward outpost and get something better than a HTFB (least we still have the camp regen bonus)

Ranger was meant to be more than a simple Master Scout with a cpl extras. We had a GCW role at one time but we were never finished. We were meant to be more than 2-legged harvesters.

EDIT: though we should require having to explain how come we are so great to others, it should be self-evident. Our worth to the group is too subtle right now.

Message Edited by Kinshi on 09-04-2005 11:32 AM




Kinshi, have you played a ranger for the past two months? You do know that the difference between master scout and master ranger is that master ranger can get you to CL level 80, which means that your attacks lands for maximum possible damage under the current combat system. You do know that master ranger gets you the trapping skills you need to land traps on elite creatures?

Iseult
Master Ranger / Mediocre Carbineer
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Beladan
Sun Sep 04, 2005 1:01 pm
#12

Here's a shocker - the same old names trot out the same old crap about why Ranger sucks. As for me, I love Ranger. For me,SWG is not about DPS or min-maxing my way through the hunts/quests/content/road to jedi.

So I don't care if I can't decimate legions of pickets in a free-for-all "CL80 Only!" group formed at a starport for the purpose of grinding. I don't care that for me, combat is about picking my battles, choosing my ground and having to think my way through it - more like chess than EQIIesque point/click/loot. I don't care that my end game is knowing what critter gives what meat, bone, hide in what amounts, what planet it resides on and how best to take it down solo or as a team and not grinding x gajillion XP for the next level of Master Light Saber. I'm chuffed that my Tailor buddies call on me to supply them with a particular hide need because I can hunt for a while alone or with a few friends and dump my hide on them glad for the gratitude they have for the gift and glad for the time I spent just tooling around exploring and/or socializing with friends.


So yeah, perhaps I could kill the Ancient Uber Mega Triple Breasted Scion of DeathBreathing Nastiness Giving Phat Lewt a tad quicker with specials, weapon specialization, a wider ranger of traps and camps etc - but the gratification is not in the /lootall for me but the challenge of the hunt. If that doesn't tickle your fancy - bog off and do something that does.
Serraphin
Sun Sep 04, 2005 1:08 pm
#13






Beladan wrote:

Here's a shocker - the same old names trot out the same old crap about why Ranger sucks. As for me, I love Ranger. For me,SWG is not about DPS or min-maxing my way through the hunts/quests/content/road to jedi.

So I don't care if I can't decimate legions of pickets in a free-for-all "CL80 Only!" group formed at a starport for the purpose of grinding. I don't care that for me, combat is about picking my battles, choosing my ground and having to think my way through it - more like chess than EQIIesque point/click/loot. I don't care that my end game is knowing what critter gives what meat, bone, hide in what amounts, what planet it resides on and how best to take it down solo or as a team and not grinding x gajillion XP for the next level of Master Light Saber. I'm chuffed that my Tailor buddies call on me to supply them with a particular hide need because I can hunt for a while alone or with a few friends and dump my hide on them glad for the gratitude they have for the gift and glad for the time I spent just tooling around exploring and/or socializing with friends.


So yeah, perhaps I could kill the Ancient Uber Mega Triple Breasted Scion of DeathBreathing Nastiness Giving Phat Lewt a tad quicker with specials, weapon specialization, a wider ranger of traps and camps etc - but the gratification is not in the /lootall for me but the challenge of the hunt. If that doesn't tickle your fancy - bog off and do something that does.




The problem liessolely that a Master Ranger + Master Combat is a dual Elite class but it does not offer the player or the group what a dual Elite class should. If I allow a Ranger into my group it is sadly out of charity alone. I seldom even log in any of my Ranger toons anymore they just aren't necessary and I can have just as much fun Rping a Ranger that actually does not have the Ranger profession.

Message Edited by Serraphin on 09-04-2005 01:08 PM

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