Ranger Archive

Thread: Survival Exp Should Be Based On Distance From Civillization!

ReptileSpit
Wed Aug 06, 2003 3:26 am
#1

The changes coming up that allow folks to make camp right outside the city line got me thinking. Think about it....it's called SURVIVAL experience, not CAMPING experience. It means you're skilled at living out in the wilderness, toughing out the elements, braving the roaming creatures. Setting upcamp right outside the city limits is not what I consider roughing it.


The way it should work, is the rate of survival experience gained would be affected by how far away you are from the nearest city. If you are lazy and choose to camp right outside the city line, you would gain survival experience pretty slowly. 1,000 meters out, you would gain it at about the same rate you normally gain it now. But travel waaaay out to the far corner of the map, a long journey that requires you to dodge aggro redsperhaps 5,000 meters or so from civillization and you should gain survival experience like crazy for camping out there.


Right now, most scouts/rangers simply want to get the survival experience as quick as possible so they don't care how silly or stupid it seems to be gaining something called 'survival experience' 5 feet from the city....I'm sure if they changed it so you could camp and gain exp in the city itself they'd be all for it. I'm sure if they just added a button that gave them 10,000 points of survival exp everytime they clicked on it they'd be all for that too. But personally I'd rather have a realistic system in place rather than an easy one.

ReptileSpit
Wed Aug 06, 2003 3:44 am
#2

Also forgot to add....the rate of SURVIVAL (remember folks, it's called 'survival' exp, not 'camping') experience should basically double on the advanced planets compared to the starter planets.


So for the absolute quickest rate gain, go to Dathomir and run as faaaaar away from the outpost as possible.


Anyone who camps way out there deserves to gain survival exp 10X quicker than the lazy folks camping a few meters from the Bestine cantina.


DukeValan
Wed Aug 06, 2003 3:47 am
#3

I think this is a really good idea.
DukeHondo
Wed Aug 06, 2003 5:40 am
#4

Definitely a good idea.. I second this. I'm always out hunting big game with a few friends (Dark Jedi Masters and such) just the 4 of us though so I don't get a major camp booster.. but I'm always om advanced planets in the distant reaches.. =/ This idea is a hell of a lot better than a "Shuttle camp" (Sorry, I want to be a ranger.. not a party trick - Just seems too much like pulling a rabbit out of the hat.)



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TarvDeken
Wed Aug 06, 2003 6:01 am
#5

Good idea.


Makes sense to reward the folks who are in the middle of the map on Lok surrounded by tons of aggro beasts moreso than the folks a couple feet from the starport.




Tarv Deken
(Novice Ranger / Novice Pistoleer)
-Bestine, Tatooine Corbantis-
BoyOfLight
Wed Aug 06, 2003 8:18 am
#6

the ratios would need to be tweaked but they idea kicks ass..and i would get my exp much faster as the only time i camp enar town is if im bored




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Zip_Moonblast
Wed Aug 06, 2003 11:34 am
#7

Excellent idea. I would personally have it scale up fairly gradually, depending on how the current changes to camp xp on Test Center play out. It should be enough of a difference to make you actually want to go further out, but not so much that either remote camping is a power-xp bonanza (jog out for an hourwith /maskscent on, run camp macros for 2 days, & max frontiering)or novice scouts trying to camp nearer the cities get highly frustrated in trying to advance.
Razjek
Wed Aug 06, 2003 1:04 pm
#8

Tired, hurt, hungry player is staggering through the jungle looking for a camp. Finaly the player pauses and shouts, "is there anyone with a camp nearby"?

After a few seconds "check the edge of the world, there are hundreds of them" someone shouts back.
XionLion
Wed Aug 06, 2003 1:43 pm
#9

Yeah... I don't want to go to 0,0 and see a tent city...


I'd much rather like a change in wilderness xp related to quality of the camp.


Besides... its not like the camps are useful... if they really want to make wilderness xp work.. just make camps more useful to what you do on a regular basis... this is why the offensive bunker/camp ideas are so good because it would allow us to make small camps for fighting that people would WANT to be in.


- Zarn

ReptileSpit
Wed Aug 06, 2003 1:58 pm
#10

As far as the problem of everyone making their camp in the same spot far from cities, I don't think that would be a problem.


First of all, the maps are huge and there is a ton of open land far away from the cities.


Second of all, it wouldn't be too smart for everyone to put their camps next to each other as the game's dynamic spawning engine will spawn more mobs depending on the number of people in a given area. If everyone makes a camp in one spot, the game will spawn a lot more mobs in that spot. And of course, we all know that the farther you are from a city the bigger and tougher the mobs are that spawn...specially on the harder worlds. I would think people would tend to look for an open clear area to place their camp. Any 'tent city' on the edge of the world is going to get overrun with red aggro mobs.


And as far as people looking for a camp to heal....honestly when was the last time you were camping out in the wilds and heard somebody shout looking for a camp to heal at? Especially since 50% of the players have some scouting skills anyways. In all my days of camping I've never had somebody seek out a camp, unless it was to pull out a pet which takes 5 seconds. It's always the other way around, with a scout/ranger shouting and asking people to come over to their camp.

Leana_Txorana
Fri Aug 08, 2003 1:28 pm
#11

I always got the impression that most of the complainers about no-build zones were Novice Scouts. As a scout and now ranger, I find myself 1000s of meters outside cities more often than not. I never had much of a problem getting out ofa no build zone


The only enhancemt I would have liked is an anouncement when you entered and left a no-build zone




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Falkyrk
Fri Aug 08, 2003 3:20 pm
#12

I would be happy with a 500m limit. Yeah, it doesn't make sense to camp RIGHT next to town. But on several of the secondary systems like Endor or Lok, you find yourself in the thick of things 100m away.


I don't think the idea of the game is to allow a ranger to trek off into the middle of nowhere and set up camp to gain his xp. Like it or not, the camping feature of the Ranger is meant for groups. And more often than not, groups don't wander out to 0,0.




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Falkyrk
Fri Aug 08, 2003 3:21 pm
#13

Oh, and to people complaining about the slow leveling of camping.....if you want the easy way out, make a camping macro and get yourxp when you aren't playing.



____________________________________________

Blacksmith ~ Blackened Forge Guild
1200,3800 Keren, Naboo, Flurry
www.blackenedforge.com
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