Ranger Archive
Thread: 1 0f 3 posts: Your defining moment as a Ranger
This is a tough one... there have been so many times I've thought to myself, <<Boy doI love being a Ranger...>>
There are a couple that come to mind, but there is one in particular I think is representative of the best - One time I was on Dantooine, searching for the Rebel base (before the POI tabdrastically reduced the merit of exploration), and instead I found the highest peak on the planet. Just set up a camp, and watched the sun go down while a pack of Grauls romped nearby, not bothered by my unobtrusive presence.
It was this that reminded me of the unique majesty of not only the Ranger profession, but of the unique breed of people who make up the Ranger community - the kind of people who can enjoy the sunset without surveying it for chemical resources, and appreciate graul maulers without killing them for XP, or taming them as pets. I'm proud to be one of those people, and proud to wear any one of the Ranger tags.
Coming in a very close second would be the time when my group's Shaman went LD on a triple pull in Valor. I took over as CC, root parking, and slows via Earthcaller. Once the mobs were slowed I jolted agro back onto the tank and went back to DPS with AM3.
Oh yeah, that was in EQ. When the devs actually define Ranger as something other than Scout 2.0, we'll talk about defining moments in SWG.
I wanted to be one going into the game. My defining moment occurs often, heh. Although it was probably when I headed out to my Guild Hall with a few buddies of mine. And another of our members was heading in from a different direction. He died twice trying to get there, yet I managed to lead two people past spawns and through passages with ease and even trap those that came after us.
The hall was and still is 5km or so North of Coronet, and we're very proud to have a city there now. Living atop a plateau away from it all lets you sink into all that is life in SWG.
Further moments of "wanting" and remembering I'm a Ranger come nowadays on Dantooine, seeing the towns all over the place and not being able to run accross the side of the map without running into a few. I had a moment there once before Cities, taking my mount up from the Imperial outpost to the Force Caves. Running accross an Untrained Force Weilder and sending my pet on him, knowing I'd have never found this guy if I hadn't ventured this far out, and I wouldn't have survived this far out without my skill to survive there.
Good idea of a post though..heh.
Not really a defining moment, but definetly a confirming one:
I was out last night with a buddy, just "Rollin', Strollin', and Critter Controllin'" as I usually phrase it.
After we killed our 3rd rogue faamba, we had a solo player ask to join our little group because he "heard faamba's were next to impossible for small groups".
Bihlbo wrote:
...They got to the camp, pulled up their swoops, said thanks and left. I asked the doctor where they were going and he said, "The nearest town is only 3km away, where I can heal us back a lot faster and take care of BF. Why would we waste time in a camp?"
(Not my best moment, but I feel that it was defining.)
yeah, let me just fold up my speeder and put it in my pocket...... oh wait.... am i the only person that plays with the thought that if you are going to use something (pets, droids, vehicles) that you should pull them out and leave them out, and not pick them up and pull them out all the time just because it is "more convenient?"
maybe i am strange, but i feel that if i am going to pull out my gurreck, i am not going to put it away just because it can't keep up with my speeder. and i will leave my speeder out and /pet my gurreck until it lays down.
oops, got a little off topic there didn't i? but the point still remains.
Point taken, but I happen to agree with you. ![]()
MY point was with the loss of that requirement, and the fact that camps don't heal BF, and don't provide any REAL benefit or incentive to dancers, musicians, and healers, to practice their craft while in a camp, they now serve little purpose. Yes they heal, but so does the cantina and the hospital. And, they both heal faster, as well as better.
I know about the modular/enhanced camp proposal, I believe in it. I'm not going to hold my breath waiting for it be implemented is all.