Ranger Archive
Thread: PDart bugged again? Anyone else seeing anything like this?
Was curious if anyone has seen a return of the AI breaking issues withe PDart since the last publish?
Fixed issue where p-darts cuased Ai to stop working...
But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.
I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).
TavinBek wrote:
I did notice in the Pub 23 patch notes the line:
Fixed issue where p-darts cuased Ai to stop working...
But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.
I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).
Serraphin wrote:
TavinBek wrote:
I did notice in the Pub 23 patch notes the line:
Fixed issue where p-darts cuased Ai to stop working...
But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.
I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).
Ask your Corr.
I promise you I am still pushing it, but due to the response I got last time I am pushing all the trap fixes as a whole.
Message Edited by Vorpaks on 09-02-2005 12:09 PM
Serraphin wrote:
TavinBek wrote:
I did notice in the Pub 23 patch notes the line:
Fixed issue where p-darts cuased Ai to stop working...
But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.
I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).
Ask your Corr.
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Arawaen wrote:
It is not just the PDart. It was happening to me last night will all the scout traps, haven't made Ranger yet to try with those.
Hey, it's the trapping revamp!!!
Calculus_Entropy wrote:
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.
Ranger_Nizzle wrote:
Calculus_Entropy wrote:
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.
They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....
Eufack wrote:
Ranger_Nizzle wrote:
Calculus_Entropy wrote:
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.
They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....
A re-use timer, not an effect timer. We all know the snare last 20 seconds (actually, I always thought it was 30). Regardless, I speak of the cooldown in between tosses. I've never thrown another PDart when the thing is still very affected, so I don't know, maybe there is a cooldown timer already.
Ranger_Nizzle wrote:
Eufack wrote:
Ranger_Nizzle wrote:
Calculus_Entropy wrote:
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.
They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....
A re-use timer, not an effect timer. We all know the snare last 20 seconds (actually, I always thought it was 30). Regardless, I speak of the cooldown in between tosses. I've never thrown another PDart when the thing is still very affected, so I don't know, maybe there is a cooldown timer already.
Eufack wrote:
Ranger_Nizzle wrote:
Calculus_Entropy wrote:
We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.
Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.
They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....
Sadly, I see this being the end result (they did that to Pistoleer, didn't they?).
I noticed that if I KD at distance, there is a better than even chance the creature will not get up at all, merely lay there and get dead.
Anyone seen this besides me.
As to the amazing teleport, it's also in force if you engage at range sometimes. I shot at a picket at 64 meters. The next I knew I was inside of it, in like .01 miliseconds. The group laughed and asked if that was the curse of the Ranger, or was Scotty still around beaming stuff on me.
JB