Ranger Archive
Thread: some thing practical to give us an edge
I've been an all melee template so i'll comment on kiting in pvp. As a brawler when you get kited you havethree choices, one you can give chase, two you can counter-kite (run the other way and then double back on them), and three you can take cover behind anything that will break line of sight to force either a stale-mate, or them coming back. I pvp'd for over 3 months with no ranged skills and the only template that can truly kite someone who is prepared is one that has doc to heal dizzy. Now if you master doc, which is the same amount of skill points as ranger, you get infinite kiting, and the ability to tank almost anything in the game with good armor. I'm not trying to get docs nerfed, but i think that the two would be very comparable, though the difference being that when you spend this many skill points you don't have any kd def, so one mistake and you're as good as dead. I don't know about you, but ranger seems a better fit for master kiter than doc or cm.
So, anyone who complains about kiting is either not using everything at thier disposal, or they are fighting a doc
Message Edited by LordSaibot on 05-28-2004 08:32 AM
LordSaibot wrote:
I've been an all melee template so i'll comment on kiting in pvp. As a brawler when you get kited you havethree choices, one you can give chase, two you can counter-kite (run the other way and then double back on them), and three you can take cover behind anything that will break line of sight to force either a stale-mate, or them coming back. I pvp'd for over 3 months with no ranged skills and the only template that can truly kite someone who is prepared is one that has doc to heal dizzy. Now if you master doc, which is the same amount of skill points as ranger, you get infinite kiting, and the ability to tank almost anything in the game with good armor. I'm not trying to get docs nerfed, but i think that the two would be very comparable, though the difference being that when you spend this many skill points you don't have any kd def, so one mistake and you're as good as dead. I don't know about you, but ranger seems a better fit for master kiter than doc or cm.
So, anyone who complains about kiting is either not using everything at thier disposal, or they are fighting a doc
P.S. this was also the reason for the varying degrees of effectiveness
Message Edited by LordSaibot on 05-28-2004 08:32 AM
MonsofoLexius wrote:
Not to hijack the tread but how about something as simple as
At Frontiering 3 we get med usage 5 and ability to use stim
At Master Ranger we get a meditation (or something like this) that allows us to heal mind woundslike a novice entertainer (not bf, save that for next time {my motto KiSS} ) for the group in a .85+ camp and whatever else might be a good restriction. This could help in the Ranger usefullness
(for laughs we will call this skill "sit around camp fire, drink beer, tell lies" causethat always makes me feel better)
This would be my thought for the simplest way IMHO allow those with novice medic/entertainer/both to free up 15-30 sp and use in combat etc or for those that don't to use stims etc to go after more stuff.
And they can have it all back when they acually do a profession revamp on Ranger
That will never fly with the devs, and it would take a lot of convincing (it would probably take a miracle, or overwhelming support) to get me to even suggest it to a dev. Think of it in the reverse way: Doctors need resources, so why shouldn't they get a creature harvesting mod?
TalKurgan wrote:
"Even if it is not a major problem in PvP (I know about the tactics you recommend but I still hate kiting even when I'm doing it myself), it will cause problems in PvE. If a creature can't catch you then it can't hit you. And creature AI is not nearly as complex as player tactics. I've managed to kite enough creatures without an increase in speed (mainly using a combination of suppression fire and warning shot as the success rate is higher than traps and they don't freeze you in place). If that rancor never had a chance to reach me anyway then there would be no challenge at all."
But if endless kiting is already in place, then what effect will increased speed have? A creature's only current defense against kiting is to despawn.
By the way, I hate kiting too.
Ah, but kiting a creature now takes some effort. I would actually need to time the uses of my skills and worry about missing/failing. With an increased run rate, I would have no trouble at all (other than the nearby creatures that I need to worry about anytime I move). I just hit the autorun key and the creature can never catch me. As a Master Ranger/Master Rifleman/Marksman 4/0/0/4, I could kite just about any creature (I couldn't do it for a krayt but I could do it for an Ancient Bull Rancor). But I actually had to put some effort into it. A general speed increase would let me kite most creatures out there with a higher success rate as a Master Ranger/Master Squad Leader (although it would take me a lot longer to kill them). I would occasionally fail when hunting as a Ranger/Rifleman (mainly when I wouldn't realize that my shot had missed, although it was rare for me to miss). A faster run speed removes the risk of failing (although you could accidentally run into a tree or a log...).
Nemo0 wrote:
TalKurgan wrote:
"Even if it is not a major problem in PvP (I know about the tactics you recommend but I still hate kiting even when I'm doing it myself), it will cause problems in PvE. If a creature can't catch you then it can't hit you. And creature AI is not nearly as complex as player tactics. I've managed to kite enough creatures without an increase in speed (mainly using a combination of suppression fire and warning shot as the success rate is higher than traps and they don't freeze you in place). If that rancor never had a chance to reach me anyway then there would be no challenge at all."
But if endless kiting is already in place, then what effect will increased speed have? A creature's only current defense against kiting is to despawn.
By the way, I hate kiting too.
Ah, but kiting a creature now takes some effort. I would actually need to time the uses of my skills and worry about missing/failing. With an increased run rate, I would have no trouble at all (other than the nearby creatures that I need to worry about anytime I move). I just hit the autorun key and the creature can never catch me. As a Master Ranger/Master Rifleman/Marksman 4/0/0/4, I could kite just about any creature (I couldn't do it for a krayt but I could do it for an Ancient Bull Rancor). But I actually had to put some effort into it. A general speed increase would let me kite most creatures out there with a higher success rate as a Master Ranger/Master Squad Leader (although it would take me a lot longer to kill them). I would occasionally fail when hunting as a Ranger/Rifleman (mainly when I wouldn't realize that my shot had missed, although it was rare for me to miss). A faster run speed removes the risk of failing (although you could accidentally run into a tree or a log...).
or, you could just go master fencer/brawler, 4004 tk, and 1040 pistoleer, /center and not get hit anyway. I did this, fully buffed with 77% ubese i stood in the middle of 6 force crystal hunters (the biggest ones that the cave has to offer) spamming an area attack and my hams never moved more than the amount that they could regen back on the next tick from my buffs. I've done this with Night Sisters as well, and the only one that hit consistantly enough was the elder but through armor, intimidation, and buffs she wasn't getting anywhere. I've seen a doc/swordsman stand toe to toe easily with a ns elder because he can continuously heal for 2k+. Riflemen can in theory concealshot most things to death. It's not like it's hard to solo anything in this game anyway and most of these techniques don't even require being at the keyboard. Well written macros will work in all 3 of those cases except maybe in the case of the rifleman starting a bleed. If it doesn't unbalance pvp, and it doesn't create something that's not already there in pve, then why not let us compete with with the big boys?
Also, i don't guess i expressed the idea that we don't necessarily have to go the infinite burst run route. In my original post I listed several other alternatives all the way down as weak as another burst that could be stacked. You'd still have a lot of down time, and water still screws you. If you timed how long it takes to burst run twice, it's not that long, and anything that can be kited to death in that period of time isn't a real challenge anyway.
I accept the problem of kiting in PvP, but are we actually saying that kiting in PvE more unbalancing than templating a melee for defence and simply wondering up to a creature and spamming your DPS attacks - as the melee (several not even masters) that I often hunt with a quite capable of doing to multiple Nightsisters and Bull Rancors (buffed of course)?
Perhaps a longer lasting snare on the Ph. Dart and a shorter duration AoE snare trap would help in PvE.
The most infuriating thing about suggesting ideas is that we see utterly no feedback. I know and understand that the Devs don't want to make commitments they will probably change anyway. But the core of ideas have been submitted about 6-8 months now and a few interesting side ideas keep emerging every now and again. However, no feedback whatsoever (bar /conceal not meant to be working on NPCs and reallocating the Dev who was to look at our issues to player cities - fair enough but can't he be reallocated back).
Perhaps with the new expansion we will be given complementary brick walls to bang our heads on. With enough experience on the head banging tree we can eventually ability the ability to become numb to the frustration of no feedback.
Sigh, in one of my frustrated moods, will probably be smiling against later today.
SWG
- Great graphics
- Cool settings
- No idea of game play (I mean come one, loads of special moods and social macros developed, how much brain power does it take to figure that they may actually be used if there was a seperate hotkey bar solely for socials)