Ranger Archive

Thread: Rangers need a weapon in skill their tree... The Bow!

GTOfire
Sun May 30, 2004 1:35 pm
#1

You know, I really do like the much mentioned idea of using a bow to kill wild animals, but I can't really justify a bow and arrow being a more effective weapon than a heavy-armour piercing rifle or an incredibly sharp blade in the hands of a skilled warrior. What I do think can be justified is crippling the animal with the bow, then proceeding to kill it with whatever weapon you normally use.


One idea would be a permanent state effect by choosing to shoot the arrow into a certain place.

- blind the animal for the duration of the fight by shooting it into the eye

- dizzy it by shooting the ear (balance organ, disturbing it, it's a thing)

- stun it by.. well. what stuns it anyway? it should be there, but I dont have a clue for a physical target

- shoot it in the leg to slow it down, attack speed and movement.


- or shoot it in the ass to royally piss it off!


And I reckon we can justify inflicting a bleed as well.


One could use this bow just for normal default attacks, but ahigh-end weapon should be more effective. Also, arrows must be crafted, so using it a lot wouldn't be very economical.


Damage would be determined by the resources used in crafting it, I reckonanimal bone and leathery hide for the bow, some wooly hide for the string maybe. Arrows would take avian bone and bristley hide. I could even see it taking specific planet's resources, though NOT on the avian bone



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Rooks
Mon May 31, 2004 12:41 am
#2

Yes, I know this may have been covered in the past but with everyone talking about how combat ineffective Rangers are, I was thinking how great it would be for a simple item to be placed in our skill tree.


The Bow, traditional weapon of archtypical Rangers throughout lore.


A Ranger could have a Bow that HE/SHE has to make with harvested resources with metals and such thrown in, think of it as the Ranger's version of a Bowcaster.


It could be a powerful weapon versus animals, yet worthless against armored beings.


Just a tidbit to make Ranger more exciting in a combat way.


The reason I am bringing this up is cause like most of you, I am at a point where I have to start giving up elite combat boxes to further ranger skills. I LOVE the idea of a Ranger on these beautiful worlds and love the way we simply walk around and can enjoy the scenery.


Hopefully this idea would work and would be simple to implement.


Any suggestions or complaints about it are welcome, thanks.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
JBMat
Mon May 31, 2004 4:23 am
#3

If memory serves - (got to stop watching the food channel)


The Bow idea was thus -


At novice Ranger, you can gather the material to craft a bow, and have one or two arrows you can craft which do damage, like bleed. Nothng great, nothing to make the other classes scream, after all, it's only good on animals - well, maybe pets later on.


At each level of frontiering - making it useful again - you get another arrow type. The types have been discussed ad nauseum - figure they are like attacks but only good on creatures - blind, dizzy, stun, etc. At the Master level you get two "area" arrows.


Essentially, we get our traps in arrow form, plus a couple of new skills, like bleed.


I was against this originally, but the more we talk about it, the more it seems to fit into our roles.


JB


Cohen001
Mon May 31, 2004 4:38 am
#4

One problem with this, and i can some it all up in one word..... RANGE



For the bow to be any good at all its going to need to have stats allowing it to be used and hit acuratly at least 50+ meters, The range we can walk to under maskscent and not get aggroed. Now i can live with a bow firing 50m but that makes rifles a bit naff as they can fire just 14 m further than a sodding bow?.


Combat ranges would need to be vastly changed to allow this item to have its place, and aggro ranges.


Point blank range 0-3 meters, for swords, brawlers


1-5 meters for pikeman (its surposed to be a big pointy stick)


0-20 meters Pistols (accuracy after 20m should drop steeply, and 30m should be impossible to hit a moveing target)


3-60 meters Carbines


2-50 meters Ranger BOW (personaly i think 30m should be max range on this but current camo and aggro ranges need sorting)


5-125 meters Rifles



most of the commando weapons should be 5-50 meters range as they are surposed to be close support fighters.






Charlize Sommees
Master Rangerete / Master Riflewoman

Jenky
Mon May 31, 2004 5:35 am
#5

Not a bow mate!

Some kind of special walking stick thingy


Not a polearm(or it could be)..


Which would also be usefull in PvP!


Traps should also be usefull in PvP!!!!!! Not some sick CM diseases traps or poisons..


But things that could apply KDs, dizzy, posture change, blind and so on... bleed and that kind of stuff...


usefull on both players and creatures..


that would make ranger a cool support character! not the damage dealers, but supports who uses their own ways of nature to make the enemy weaker!

i would also like to see better melee defense! it would make sense that a ranger has become "hard" and bold, while fighting and living in the wild


-Jenky



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
feck
Mon May 31, 2004 10:11 am
#6

I always thought they should get some kind of blow tube that can shoot darts that do HIGH DoT damage. Give them a bunch of different types.
GTOfire
Mon May 31, 2004 10:34 am
#7

the ranges in this game are messed up enough as it is. I mean, a carbine is accurate beyond 128m and an expert marksman can fire more then a kilometre away, I believe the current record for a shot fired that hit it's target is over 2 km. Now we go in-game and find that our rifles can shoot as far as we can throw a stone. Not really complaining anymore, I gave up my sniper hopes when manual aim was scratched off the list way back when, and turned melee.

Ranges don't really need adjusting for that reason. We can throw traps from 50m, so why not a bow and arrow?


The thought of arrow types making an animal stunned or dizzy I don't really get. I mean, logically speaking, you don't blind someone by making an arrow out of a different type of material, you shoot em in the eyes. Not that I have real life experience, but it just makes more sense to me Also, how do you see firing an arrow as AoE?

frontiering could use the same basic arrow, but grant special abilities like /rangereyeshot1, /rangerearshot1 and the like. The more skilled you get, the more precise you can aim your arrow to hit for the effect you want it to.

Every level gets one new ability and the ability of the previous level with a bleed attached. e.g. Frontiering I gets you eyeshot1, frontiering II gets you earshot1 andeyeshot2 which is eyeshot1 with a bleed.


One more aspect, damage done: should it be determined by the quality of the bow, the quality of the arrows, both, or none at all (have an extra skill mod like unarmed damage for TKAs)? I personally think it'd be a good idea to have the same system as TKAs, a base stat that can be improved with weapon stats. That gives the newbies something to work with, and allows the Masters to use their HTFBweapon crafting station to experiment to better damage.



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Wideshot
Mon May 31, 2004 3:13 pm
#8

Probably not a popular post as it goes against the thread, but don't see the bow as the weapon of a high-tech ranger, who uses force field generating high tech camps (well at least if you look at the graphics), high tech camoflauge and electronic traps etc.


We do need moe clout in combat though; for instance taking the fairly useless +25 accuracy bonus that we get currently get to base range attacks only and make it apply to:


- Specials


- Melee attacks


- Ranged accuracy whilst moving.


Some defences so we dont instantly disintegrate if a critter does get to us (again mainly a problem for higher level critters that are immune to traps andstate effects and can keep up with burst run) would also be nice, but no holding my breath for any of these.


Biawi
Mon May 31, 2004 4:03 pm
#9






Wideshot wrote:

Probably not a popular post as it goes against the thread, but don't see the bow as the weapon of a high-tech ranger, who uses force field generating high tech camps (well at least if you look at the graphics), high tech camoflauge and electronic traps etc.








There are people who hunt with a bow in real life. Granted the bow is made out of modern materials rather than wood, but the fact is people use it to hunt still (also, I know SWG is not like real life so this point might be considered mute by some).


So, why not give the Ranger two different styles of bows. The first, attained at Novice, can be a simple wood bow, the second (perhaps Master level) can be a much higher quality bow with greater accuracy and range.


Since we all want these bows to be made by ourselves for ourselves (no Weaponsmith), perhaps something can be done where we can craft this for ourself with no artisan skills... sort of like how Wookies can make a bowcaster.



_____________________________
Raiko Biawi
Master Rifleman, Master Creature Handler
*Mastered Scout, Ranger, Brawler, Pikeman, Swordsman, Teras Kasi, Fencer, Rifleman, Carbineer, Pistoleer, Commando, Creature Handler, Squad Leader*

Canely Biawi
Master Carbineer, Master Bounty Hunter, 4000 Combat Medic
_____________________________
AgonThalia
Mon May 31, 2004 4:33 pm
#10

If we were to get something like this, it should be a Weaponsmith who crafts it. Rangers, while self sufficient, cant really make complex weapons.

I like the idea of a ranger specific weapon, but the WS should craft it... not us



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

HispidHusk
Mon May 31, 2004 6:36 pm
#11

Reading through this discussion and the different ideas for damage types, I keep flashing back to the comic book hero Green Arrow and his slew of special arrows (i.e. Net arrows,gas Arrows, boomarang arrows, bolo arrows, etc, etc, etc....). I just hope we don't have to wear green tights if we get the bow. LOL



I understand we want something to set us apart, something that is uniquely ours, but I'm not sure the bow is it. But it's better than anything I've thought of lately. Part of the problem with us finding and fitting into a role is we practise a craft that at this time and place should be non-existant. Synthetics should have all but replaced naturally harvested materials. Droids and Starships full of sensors should be able to track anything almost anywhere. We are very much antediluvian in the SWG universe.


Maybe if there were certain areas where technology didn't work as well, or at all, we would find ourselves of more use?





.
.
Hispid'Husk, Lowca
Master Rifleman
TKM
Wideshot
Mon May 31, 2004 10:39 pm
#12

Droids and scanners etc. do sense life in SWG, that is the radar. It takes an expert in the wilderness to identify the specific life signs, that is the Ranger. Plus in a heavily populated city zone or wooded wilderness a person can actively hide from anything but the most sophisticated military scanners.
TuskKiller
Tue Jun 01, 2004 9:04 pm
#13






AgonThalia wrote:
If we were to get something like this, it should be a Weaponsmith who crafts it. Rangers, while self sufficient, cant really make complex weapons.

I like the idea of a ranger specific weapon, but the WS should craft it... not us






First of all, a bow is not a complex weapon.... that's the point.... the only two simpler weapons are (1) a rock or (2) a pointed stick. Why not say, only archetects can make camps (or field bases.... having archs make field bases is as, if not more, reasonable than having WS make bows).


Second, I like the idea.... add POISON arrows..... dip your arrowtips in some loot that drops from a posionous animal..... get health posion arrows, action posion arrows, and mind poison arrows.... that would be kinda cool.

Message Edited by TuskKiller on 06-01-2004 09:06 PM

Page 1 of 2
Previous Next