Ranger Archive

Thread: Ranger: An Outsiders Perspective

SonOfASkywalker
Wed Aug 18, 2004 8:39 am
#1

Calc you mentioned in another thread about some feedback you got on the correspondant boards to a ranger idea. I was curious, however, what the general preception of the ranger prof is among the other correspondents. I have seen Waste (Rilfeman Corr) mention that ranger is currently broken, and was wondering what other preceptions of our cherished prof are out there? Not just in it working, but what the typical role of a Ranger is to them. Seeing as the corr.s have the ear of the devs (so i understand) I was curious how they precieved us.


Of particular interest--to me at least--is how they see us in the GCW and PvP.
Calculus_Entropy
Wed Aug 18, 2004 8:42 am
#2

Let me ask ...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JDarkonisNJ
Wed Aug 18, 2004 8:48 am
#3

Ranger isn't truly broken. It's just not quite working as intended. The harvesting bonuses are actually quite good, and Rescue whenyou get up the ranks is an invaluable skill.I'm just starting ranger myself, but I have a friend onone of the other servers who was a ranger and used therescue skill at Master. Pulled 2 or 3 really tough nasties off one of his guildmates.Really, the only thing broken about ranger, andagain, I wouldn't call it broken, is tracking. There are holes in therange mods, which kind of gimps it somewhat, but it still works rather well in any case.



Kelron Avenstar A.K.A "The Witch King of Talus"
Empire's Hammer(EH)
Rebel Destruction Specialist
Owner, operator and founder of Witch King Industries.

"What good is a rebel except dead?"
"Maybe I'm crazy, maybe I'm not. I just happen to play this game quite a lot."
BladePride
Wed Aug 18, 2004 9:10 am
#4

I do not think Ranger is broken, almost everything in our tree works. The trap that cause Dizzy is about the only thing thats broken. Tracking could use alittle work but for the must part it works. I think that our biggest problem is Time! The Ranger is a woodsmans we make things using Hide and bone its only a matter of time before something comes out to replace it thats better. This is starwars, the world of High-tech. From what I have seen we have never been hit straight on with the nerf bat, but some of our skillshave been taken over by droids or chefs ect. With a little luck maybe TH will post the Devs view of what a "Ranger will be in the future"this Friday. And with a little more luck maybe is will be something that We The Rangers will like.



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SonOfASkywalker
Wed Aug 18, 2004 9:24 am
#5

Guys, I agree that we aren't inherently broken, it was just an observation of a corr that i wasciting


I do think that we have run into some problems because of alternatives being introduced in the game. With some luck, we will be helped from a downgrade of buffs and armor and who knows what other fixes (maybe a boost in harvesting?). But, i will not get into our problems and potential fixes in this thread, there are plenty other places for that


And thanks, Calc, for anything you find out!


/bow
Vorpaks
Wed Aug 18, 2004 9:29 am
#6



JDarkonisNJ wrote:
Ranger isn't truly broken. It's just not quite working as intended. The harvesting bonuses are actually quite good, and Rescue whenyou get up the ranks is an invaluable skill.I'm just starting ranger myself, but I have a friend onone of the other servers who was a ranger and used therescue skill at Master. Pulled 2 or 3 really tough nasties off one of his guildmates.Really, the only thing broken about ranger, andagain, I wouldn't call it broken, is tracking. There are holes in therange mods, which kind of gimps it somewhat, but it still works rather well in any case.




I feel the need to say something here... but I am not sure what. Tracking/harvesting is the least broken part of Ranger in my opinion. The holes are weird, but the real problem is the spawn system is unfriendly to areatrack. Thus, the track by speeder method.

Rescue... well, if your friend found it useful I think he may be 1 in 100. The space of time it takes me to go "uh oh," target the guy, hit the rescue macro, then wait for the pause and animation usually means the guy I'm trying to rescue is dead before I finish waving my arms. I used to have a special macro to automatically target each of my Doctors back when they were weak, but they are all TK now drat them. And traps...

How the heck did I end up on this side of the fence? /climbs back over

I don't think Ranger is broken either.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

SonOfASkywalker
Wed Aug 18, 2004 9:35 am
#7

Think we should invest in a bigger fence
Vorpaks
Wed Aug 18, 2004 9:46 am
#8




SonOfASkywalker wrote:
Think we should invest in a bigger fence




Yeowch! A wookiee is biting your leg!



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Wed Aug 18, 2004 10:24 am
#9

It seems that the Corrs basically feel like we do...we are not broken, we just don't have any bang foir the buck. There is a pretty good discussion going (better than I expected), and I will post some more info later, as the thread develops.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Wed Aug 18, 2004 10:28 am
#10

woot.


could you also ask their opinions on rangers being the best player vs creature hunters and perceptions on that?



THORTAC BALCOR
The Lost Ranger
RANGER
ShyGirl
Wed Aug 18, 2004 10:31 am
#11

Yep, I agree with my fellow Rangers.... We are not broken, we are just overwhelmingly "nerfed" in all our branches (Hmmm, excluding "Tracking").


Yet, I love being a Ranger




Xinea Nith
Elder Ranger - All Around NGE n00b


Calculus_Entropy
Wed Aug 18, 2004 10:33 am
#12






Owen-Lars wrote:

woot.


could you also ask their opinions on rangers being the best player vs creature hunters and perceptions on that?






Well, from past conversations,I don't think any of them would argue with that .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
SonOfASkywalker
Wed Aug 18, 2004 10:36 am
#13

Calc, any input on our role in PvP and GCW?
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