Ranger Archive

Thread: Rangers and the CU

Calculus_Entropy
Thu Nov 04, 2004 4:38 pm
#1

We all know that the Combat Upgrade is the Dev's focus right now. They are busy trying to balance the math behind the combat system and are not concerned with adding new things to non-combat professions (no, Rangers are not a Combat Profession and will not become one with the CU). Does this remove all hope of love for the Rangers in the long run? No. Immediately following the CU, there will be a series of profession revamps and we are slated to be a part of those (there is no timeline set as of yet). Let's let the devs focus on the CU as we want them to focus on Rangers when the time comes.

Thanks for your patience guys!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Almagill
Thu Nov 04, 2004 11:00 pm
#2

I admire the sentiment and applaud your leadership Calc, but the important thing is....















... are we allowed to throw bothan at any Dev's we see?



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Nemo0
Fri Nov 05, 2004 12:12 am
#3


What does this mean for traps? You seem to imply that the Ranger profession will see no changes with the Combat Upgrade. And yet 1/4 of our profession is only usable during combat.


Edit: Given that scout trapping is combat only, we have just as much of a combat requirement as any combat profession. That we have other skills is another consideration entirely. Smugglers have other skills as well and I very much doubt they will be a "non-combat" profession. Creature Handlers actually have less of a combat prereq than Ranger and I doubt they fall under the "non-combat" tag.

Message Edited by Nemo0 on 11-05-2004 07:29 AM



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Crazy Bothan


Almagill
Fri Nov 05, 2004 12:35 am
#4

They're not just lumping Scouts and Rangers together as "scouts" in the same way that IDs, Dancers and Musicians get referred to as 'entertainers' are they? After all, our skillset is pretty much just scout+



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Nemo0
Fri Nov 05, 2004 12:46 am
#5






Almagill wrote:
They're not just lumping Scouts and Rangers together as "scouts" in the same way that IDs, Dancers and Musicians get referred to as 'entertainers' are they? After all, our skillset is pretty much just scout+





Even if they are, scout trapping requires combat. You cannotthrow a trap unless you engage in combat. That also means that you cannot become a Ranger without engaging in combat. And you cannot master Ranger without engaging in combat. That means that we are definitely not a non-combat profession.



Lythender Nirou
Crazy Bothan


Madhi
Fri Nov 05, 2004 2:15 am
#6

We support combat. That means we get into combat but are not the front fighters, nor the million shot per second rifleman. We can't kill with traps, but we can support by adding status effects. The fact that ranger has a skill that involves combat doesn't make it a combat class (do you see tka/ch as a healing professioc cuz of meditation/use of petstims)




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Oggram
Fri Nov 05, 2004 2:50 am
#7






Madhi wrote:
We support combat. That means we get into combat but are not the front fighters, nor the million shot per second rifleman. We can't kill with traps, but we can support by adding status effects. The fact that ranger has a skill that involves combat doesn't make it a combat class (do you see tka/ch as a healing professioc cuz of meditation/use of petstims)






So then we get lumped together with combat medics and doctors as combat support characters?


Call me crazy but im pretty certain there will be things in the combat upgrade that directly affect doctors and combat medics, but we get nothing. So my ranger half gets nothing and my rifleman other half is going to get the royal beat down, wonderful.

frightwig
Fri Nov 05, 2004 6:21 am
#8


Nemo0 wrote:
What does this mean for traps? You seem to imply that the Ranger profession will see no changes with the Combat Upgrade. And yet 1/4 of our profession is only usable during combat.
Edit: Given that scout trapping is combat only, we have just as much of a combat requirement as any combat profession. That we have other skills is another consideration entirely. Smugglers have other skills as well and I very much doubt they will be a "non-combat" profession. Creature Handlers actually have less of a combat prereq than Ranger and I doubt they fall under the "non-combat" tag.

Message Edited by Nemo0 on 11-05-2004 07:29 AM





Excellent point. Afterall, trap usage costs HAM points (health), and from rumors I heard back in June, they're changing the way specials and their costs work for combat. It would make sense that something would change for trapping in some form. I'm not saying traps would be improved by the CU, or even have their specials (dizzy?) looked at.. But traps are used in combat, even if only PvE. Wouldn't traps be considered since they're used by two professions?

Message Edited by frightwig on 11-05-2004 08:25 AM



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Calculus_Entropy
Fri Nov 05, 2004 6:52 am
#9



Nemo0 wrote:
What does this mean for traps? You seem to imply that the Ranger profession will see no changes with the Combat Upgrade. And yet 1/4 of our profession is only usable during combat.
Edit: Given that scout trapping is combat only, we have just as much of a combat requirement as any combat profession. That we have other skills is another consideration entirely. Smugglers have other skills as well and I very much doubt they will be a "non-combat" profession. Creature Handlers actually have less of a combat prereq than Ranger and I doubt they fall under the "non-combat" tag.

Message Edited by Nemo0 on 11-05-2004 07:29 AM



Nothing will happen with traps (unless they become horribly out of balance ).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Fri Nov 05, 2004 6:55 am
#10






frightwig wrote:




Nemo0 wrote:


What does this mean for traps? You seem to imply that the Ranger profession will see no changes with the Combat Upgrade. And yet 1/4 of our profession is only usable during combat.


Edit: Given that scout trapping is combat only, we have just as much of a combat requirement as any combat profession. That we have other skills is another consideration entirely. Smugglers have other skills as well and I very much doubt they will be a "non-combat" profession. Creature Handlers actually have less of a combat prereq than Ranger and I doubt they fall under the "non-combat" tag.

Message Edited by Nemo0 on 11-05-2004 07:29 AM






Excellent point. Afterall, trap usage costs HAM points (health), and from rumors I heard back in June, they're changing the way specials and their costs work for combat. It would make sense that something would change for trapping in some form. I'm not saying traps would be improved by the CU, or even have their specials (dizzy?) looked at.. But traps are used in combat, even if only PvE. Wouldn't traps be considered since they're used by two professions?

Message Edited by frightwig on 11-05-2004 08:25 AM




The HAM costs for traps are not changing, only the way HAM is used for specials.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Fri Nov 05, 2004 6:57 am
#11






Oggram wrote:





Madhi wrote:
We support combat. That means we get into combat but are not the front fighters, nor the million shot per second rifleman. We can't kill with traps, but we can support by adding status effects. The fact that ranger has a skill that involves combat doesn't make it a combat class (do you see tka/ch as a healing professioc cuz of meditation/use of petstims)






So then we get lumped together with combat medics and doctors as combat support characters. So my ranger half gets nothing and my rifleman other half is going to get the royal beat down, wonderful.






How do you know how the Rifleman profession is being changed?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
sanca
Fri Nov 05, 2004 7:09 am
#12


Calculus_Entropy wrote:


Nemo0 wrote:
What does this mean for traps? You seem to imply that the Ranger profession will see no changes with the Combat Upgrade. And yet 1/4 of our profession is only usable during combat.
Edit: Given that scout trapping is combat only, we have just as much of a combat requirement as any combat profession. That we have other skills is another consideration entirely. Smugglers have other skills as well and I very much doubt they will be a "non-combat" profession. Creature Handlers actually have less of a combat prereq than Ranger and I doubt they fall under the "non-combat" tag.

Message Edited by Nemo0 on 11-05-2004 07:29 AM



Nothing will happen with traps (unless they become horribly out of balance ).




They aren't out of balance now? Most of them are pretty much useless and it's quicker to just lay into creatures til they drop instead of wasting time using traps.







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Sunsplitter
Fri Nov 05, 2004 7:11 am
#13

Not a combat profession?


Well, I guess that’s right. I haven’t used a single trap in ages (4+ months). I was hoping a revamp would give us more of an edge in combat (Is hunting not combat??). I guess I’ve been fooling myself all this time.


Exactly what is the role of ranger going to be, if not to hunt things down and kill them? I don't want to be a profession that tracks, cowers, and harvests someone else's kill. Sometimes sitting out in the wild, resting in my HTFB, someone will stop by and comment on my “awesome” camp and ask what it does. I tell them that one day it and I will be able to do great things, just wait. Maybe I am just a crazy old Ranger.


Two Gurrecks and some Veghash will become my hunting tactics if the revamp does not give rangers more exciting abilities. But, I haven’t seen the changes slated, so guess I’ll string along a bit, just a bit.




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