Ranger Archive
Thread: If they ever introduced artillery in this game
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JediGohan
Fri Mar 18, 2005 9:12 pm
#1
I'd definitely like to see Rangers incorporated to having to set target beacons so the artillery would be directed to that location.
I'm thinking Commandos would control the guns though.
Just throwing out a little idea.
Fodder650
Sat Mar 19, 2005 7:30 am
#2
Everything in game is line of site. We wont see this ever come in game.
Ymegaar
Sat Mar 19, 2005 9:30 am
#3
Fodder650 wrote:
Everything in game is line of site. We wont see this ever come in game.
line of sight you say? Quickly! There's a herd of kreetles on the other side of this 'ere hill. How do I know? cos I hit the tab key and can select em, thats why! Whats that, I can also shoot them through this solid 50 tonne mound of silicone? well hey, obviously my x-ray vision and uber t21 can bore through solid rock. ![]()
yme
LastEE
Sat Mar 19, 2005 12:28 pm
#4
Ymegaar wrote:
Fodder650 wrote:
Everything in game is line of site. We wont see this ever come in game.line of sight you say? Quickly! There's a herd of kreetles on the other side of this 'ere hill. How do I know? cos I hit the tab key and can select em, thats why! Whats that, I can also shoot them through this solid 50 tonne mound of silicone? well hey, obviously my x-ray vision and uber t21 can bore through solid rock.
yme
You'll have to forgive him, he's seeing from the CURB POV. He won't be kicked from the alpha team for this release of info because the release of the first CURB doc already stated that LOS will be turned on so his NDA isn't broken
Almagill
Sat Mar 19, 2005 12:33 pm
#5
No NDA worries for me, LoS has been implemented on TC for months and it really does make things more challenging, and fun.
Having said that, IF ballistic weapons were introduced, there'd be no problem getting an observer up front, or walking fire onto the target. Might be a bit of overkill for dealong with nuna lairs tho....
(Don't see it happening in the near future, don't really see Ranger having a role in it if it is introduced. Leave it to the combat specialists, we just molest critters in creative and unusual ways)
Having said that, IF ballistic weapons were introduced, there'd be no problem getting an observer up front, or walking fire onto the target. Might be a bit of overkill for dealong with nuna lairs tho....
(Don't see it happening in the near future, don't really see Ranger having a role in it if it is introduced. Leave it to the combat specialists, we just molest critters in creative and unusual ways)
JBMat
Sat Mar 19, 2005 5:47 pm
#6
Fire mission - grid AB 123456 - direction 1234 mils- distance200m Danger Close -at my command - HE VT and WP - target - Krayt in the open--- fire one smoke
Shot over - shot out
Splash over - splash out
Left 50 m, add 50 m - Fire for effect
Gun bunny type pulls string makes boom (technical term for the artillery fires the cannon)
Krayt goes kablooey (technical term for xp is awarded)
Mission complete, target down, good shooting Arty
?????
is this Star Wars or Medal of Honor
JB
I was an RTO for toooo long
Tarnak_Archvold
Sat Mar 19, 2005 6:58 pm
#7
JBMat wrote:Fire mission - grid AB 123456 - direction 1234 mils- distance 200m Danger Close -at my command - HE VT and WP - target -KraytKreetle in the open--- fire one smokeShot over - shot outSplash over - splash outLeft 50 m, add 50 m - Fire for effectGun bunny type pulls string makes boom (technical term for the artillery fires the cannon)KraytKreetle goes kablooey (technical term for xp is awarded)Mission complete, target down, good shooting Arty
Fixed
And do not tell me you would not enjoy that.
Mac_Leod
Sat Mar 19, 2005 7:18 pm
#8
Almagill wrote:
No NDA worries for me, LoS has been implemented on TC for months and it really does make things more challenging, and fun.
Having said that, IF ballistic weapons were introduced, there'd be no problem getting an observer up front, or walking fire onto the target. Might be a bit of overkill for dealong with nuna lairs tho....
(Don't see it happening in the near future, don't really see Ranger having a role in it if it is introduced. Leave it to the combat specialists, we just molest critters in creative and unusual ways)
I don't know how you hunt, but that sure isn't how I hunt.
Almagill
Sun Mar 20, 2005 9:05 am
#9
JBMat wrote:Fire mission - grid AB 123456 - direction 1234 mils- distance 200m Danger Close -at my command - HE VT and WP - target - Krayt in the open--- fire one smokeShot over - shot outSplash over - splash outLeft 50 m, add 50 m - Fire for effectGun bunny type pulls string makes boom (technical term for the artillery fires the cannon)Krayt goes kablooey (technical term for xp is awarded)Mission complete, target down, good shooting Arty?????is this Star Wars or Medal of HonorJBI was an RTO for toooo long
Meh! Arties for the Navy. We need CAP and airstrikes...
Meanwhile, back in the 'real' Galaxy, I'm all in favour of the addition of an Elmer Fudd style IED.
It consists of at least twelve crates of Acme C12, 6 crates of Imperial Detonators, and some red wire looted from NPC's. Additional stacks of any metal can be added, but be warned, this will create an AoE as shrapnel blasts out ffrom the IED and may cause neighbouring MoB to aggro.
In proper Acme style there is a 'random' chance of misfire resulting in your toon being left with its face on backwards and smoke rising from its eyebrows...
Almagill
Sun Mar 20, 2005 9:09 am
#10
Just thought of another reason artillery wouldn't work in this game.
Everyone knows that stuff vanishes as you cross server boundaries. You'd have your battery set up near Bestine, get the trajectory all worked out to lay down a creeping barrage on AH and what'd happen?
Yup, sweet fiddly all.
Till about two weeks come Saturday when, out of the blue, whump whump whump...
Everyone knows that stuff vanishes as you cross server boundaries. You'd have your battery set up near Bestine, get the trajectory all worked out to lay down a creeping barrage on AH and what'd happen?
Yup, sweet fiddly all.
Till about two weeks come Saturday when, out of the blue, whump whump whump...
JBMat
Sun Mar 20, 2005 5:09 pm
#11
Kreetles and rasps.
Can we get a Vulcan to do AA on the rasps?
If it flies, it dies.
JB
just a poor grunt type with a radio. Oh yeah, somehow I recall enough stuff to do an airstrike if I have to.Can I get an Arclight??
Mac_Leod
Sun Mar 20, 2005 6:47 pm
#12
JBMat wrote:Can we get a Vulcan to do AA on the rasps?
Lol, at first I was incredibly confused at this statement. Being the big Trekkie that I am, I thought you meant Vulcan as in the species (a la Mr. Spock for the uninitiated). It took me about five seconds to realize that you meant a Vulcan cannon.
AgonThalia
Mon Mar 21, 2005 9:31 am
#13
I definately think that artillery would be a huge boon for the rebellion vs. AT-AT's that the devs in the chat said are coming into the game.
also, the E-Web fixed position weapon would be a great addition too
also, the E-Web fixed position weapon would be a great addition too
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