Ranger Archive
Thread: Single Pull Trapping
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Nemo0
Mon Mar 21, 2005 10:55 pm
#1
Well, with the impending Combat Upgrade (which supposedly will have some sort of respec available), I decided to swap professions for a bit (from Squad Leader to Fencer). While working on Fencer, I noticed a nice little feature of traps--it is possible to single pull with them (basically, the small delay between throwing and hitting allows you to peace out, causing the target to attack you but not attracting the targets friends). To do this, try the following:
- Target the creature you want to pull.
- Throw a trap at the creature (I recommend a non-AoE one but the AoE ones can work).
- Immediately peace at least twice and wait (you probably want to spam /peace until you see the little peace icon next to your HAM bars). This is the most important part.
- The creature will agro you if the trap hits (if not, throw another one). His friends will ignore you as long as you don't try to attack (i.e. as long as that little peace icon shows up next to your HAM bars). This also works with aggressive creatures if you don't use maskscent (i.e. get one to agro you by moving close in and then running away but you have to have the peace symbol up).
- When the creature is far enough from his friends to avoid attracting the assist, attack as you would normally.
This has worked consistently for me. It is quite easy to do and works as a decent replacement for a "lure trap" (like the one proposed by the Devs for us so long ago). Let me know if any of this is unclear. And let me know whether or not this works for you.
Edit: This is mainly of use to melee Rangers. Ranged Rangers are probably going to want the bleed version of this (i.e. bleed from far off without getting noticed, double peace, and wait).
Message Edited by Nemo0 on 03-23-2005 01:08 AM
Calculus_Entropy
Mon Mar 21, 2005 11:24 pm
#2
Nice work
. I didn't get a chance to test this, but I will certainly add it to me repetoire
.
Dariane_Kamutsovy
Tue Mar 22, 2005 2:10 am
#3
Same goes for shooting. Aim + peace +peace does exactly the same.
I think every combat initiate will not attrack immediate aggroe attention, but the 2nd attack will.
Not sure tough. Might need further checking, but until said, that's my experience...
JascoSmlee
Tue Mar 22, 2005 3:14 am
#4
Nice find, I really want to use my traps more - so maybe I can work this into my rifle tactics. Will try it out tonight. One question, if you miss, do you still get aggro or do they continue to ignore you 'till you hit?
JBMat
Tue Mar 22, 2005 4:30 am
#5
Pistoleers can use the healthshot 1, hs2, (pick shot of your choice) and peace.Move out of standard range and this works 95% of the time, regardless if the animals are social or not.
JB
Calculus_Entropy
Tue Mar 22, 2005 6:33 am
#6
JBMat wrote:Pistoleers can use the healthshot 1, hs2, (pick shot of your choice) and peace.Move out of standard range and this works 95% of the time, regardless if the animals are social or not.JB
Yeah, there are other methods of single pulling, but this (trap) one will work great for melee Rangers
AgonThalia
Tue Mar 22, 2005 6:39 am
#7
good tips.
ive used the ranged pulls, but the melee pulls seem to be a bit more tricky, i will try that tactic soon.
ive used the ranged pulls, but the melee pulls seem to be a bit more tricky, i will try that tactic soon.
Nemo0
Tue Mar 22, 2005 7:25 am
#8
Yeah, I forgot to mention that this is mostly for the melee types. Ranged Rangers have bleeds they can apply without causing agro (and they can get a few other shots in with it as well for the extra damage). Melee Rangers get agroed a lot easier. Being able to stand at 40-50m and pull witha lot less trouble than other melee methods was a big bonus for me.
As for the aim method mentioned above, does that actually work?
Dariane_Kamutsovy wrote:
Same goes for shooting. Aim + peace +peace does exactly the same.
I think every combat initiate will not attrack immediate aggroe attention, but the 2nd attack will.
Not sure tough. Might need further checking, but until said, that's my experience...
I know that /aim does not attract combat attention (and, if you use maskscent and prone, you can get a lot more shots off than just one) but the problem is attracting combat attention without immediately causing aggro (and /aim never attracts attention--you can spam it all day without getting aggroed). I haven't tried it but the standard pull method for a ranged non-Rifleman is to go prone at 60m, bleed, double peace, and move out of range (the Riflemen havea chance to single pull just by shooting from more than 40m).
Edit: The other problem is that /aim is a marksman only skill so the meleers still can't get away with it.
Message Edited by Nemo0 on 03-22-2005 02:26 PM
agent156
Tue Mar 22, 2005 11:40 am
#9
Great work man. I had always wondered about traps and agro patterns.
Double peace? I do fine with one. Not to derail your thread but what is this about? Am I missing something?
If I need to single pull as a Rifleman -
1. Figure out where I'm pulling to, I'll drop a waypoint if its critical. I.E. Pulling Juvi Krayts near the grave yard.
2. Put my self at 64 m. Hit a mind bleed from the toolbar and peace from the toolbar just as the shot goes out.
3. Beat feet to the spot.
I don't go prone cause misses are rare and standing uses up time I'd rather be useing to get to my spot before agro. This is for nasty things, things that are going to be dead before they get to me I'm little more sloppy with.
Double peace? I do fine with one. Not to derail your thread but what is this about? Am I missing something?
If I need to single pull as a Rifleman -
1. Figure out where I'm pulling to, I'll drop a waypoint if its critical. I.E. Pulling Juvi Krayts near the grave yard.
2. Put my self at 64 m. Hit a mind bleed from the toolbar and peace from the toolbar just as the shot goes out.
3. Beat feet to the spot.
I don't go prone cause misses are rare and standing uses up time I'd rather be useing to get to my spot before agro. This is for nasty things, things that are going to be dead before they get to me I'm little more sloppy with.
Phenix1050
Tue Mar 22, 2005 12:02 pm
#10
Yep, discovered the double peace trick when i got KD'd off my swoop on Dath. Spammed peace, and noticed that only one creature followed me. For ranged combatants, I'd always use a bleed if possible. This is primarily a good survival method for melee Rangers who hunt unbuffed.
(BTW-- Once I get my computer back, let's go unbuffed melee hunting!)
Nemo0
Tue Mar 22, 2005 6:05 pm
#12
agent156 wrote:
non bleed attack + 2 x peace = single pull?
No. If you do a single non bleed attack, you will either get agroed by everything immediately or nothing at all (i.e. the creature will not notice you). The reason traps work is because there is a long enough delay from when you throw it to when it hits to peace out. The reason a bleed works is because it causes an agro when it ticks and you can apply it without being noticed (from far enough away).
As for Riflemen, they can single pull every time (well, at Master) as long as they are at least 40m away when shooting. This is a Rifleman skill (rifle concealment chance).
Also, I'm going to update the first post to indicate that this is mainly of benefit to melee Rangers.
agent156
Tue Mar 22, 2005 11:12 pm
#13
hehe I was just trying to figure out why every one was peacing twice.
I'll ask.
Why are you peacing twice?
I'll ask.
Why are you peacing twice?
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