Ranger Archive
Thread: Ranger Camp Improvement Idea…camp cooking
There have been many ideas from fellow Rangers; like mission terms, BF healing and, not disbanding during combat, all them I support 100%.
I like to add one more idea….camp cooking!
Know that camp fire (with the cool cooking pans and kettle next to it). Let’s make it useful (more that adding that nice cracking sound in camp).
Let us be able to produce “camp food” that will give buffs. Ok, I can hear the Chefs sharping there cleavers, but wait! We could only make small amounts of this (not enough to sell via vendor, and not good as Chef food). We would make this camp food with items we harvest like milk, eggs and meat.
You could “use” the camp fire (off a radial menu) form there it will have different items to cook. Select the items, and then from there you have the typically crafting interface. Food will take some time to cook, and only comes out in small portions.
Then you eat, and get a small buff (mind, health). Combine that with an in camp mission term and you have a very cool hunting camp.
Thoughts?
How about making smores that can reduce BF? I always thought it was funny to have a huge HTFB with a small campfire in the middle. I think we should at least have marshmellows to toast.
- Ivoe
- Chefs: When in group and in camp would enable him/her to utilise the stove/pots to a greater degree. Obviously nothing like to the same effectiveness as with a high tech kitchen but much better than we rangers can do with group benefits. Maybe they could drop one of their crafted foods into the pot and those who choose to eat it gain benefits. For example a master chef drops a vas brandy into our stewing pot allong with our ingredients and the groupies who chooseto eat that meal gain 50% of the brandy mind enhancment but at a loss of 50% duration and 50% filling. So effectivelly portions are diluted between the group by 50%. This would give our camps a purpose with a master chef for hunts.
- Doctors:They would be able to utilise the HTFB's rather substancial medical facility to their advantage. When a doc is in group taking a seat on the medical beds would give the doctor 10% buffing increase and 25% wound healing capability. On another note i wouldlike to see the 10% buff enhancement be applied to medical facilities in towns and player cities also to limit the starport camping etc and utilise these buildings.
Obviously there are alot more andwould be alot of fun developing these ideas further however you get an idea of the type of thing im getting at.
That could make more sense..and if there is a Chef in camp have them be able to make food that buffs. I rather our camps include other profession rather that exclude.
Great input!!
Keep it coming. Any thoughts Calc?
Thanks
EbeLightcloud wrote:
And Dunis should be made out of chocolate at Easter time![]()
Ebe
You harvested 20 units of chocolate...
Travin64068 wrote:
How about making smores that can reduce BF? I always thought it was funny to have a huge HTFB with a small campfire in the middle. I think we should at least have marshmellows to toast.
- Ivoe
Playing off that idea, give the HTFB the ability to heal BF *if* you use an organics cooker (the stove in the HTFB comes to mind) to make "camp food" for everyone. Giving a buff is almost certainly too "overpowering" for the devs to consider (*chuckle*) but healing some fatigue totally makes sense to me. You're kicking back, enjoying the sunset, and eating a nice Rancor sandwich, fresh from the kill to the grill.
You could make the grill require X number of meat per person in the camp, then when you dump it in and hit go, it slowly heals your fatigue, like a summer barbecue =)
Message Edited by dhcpSilicon on 04-09-2004 01:07 PM
Agreed.
Just stating how it could be done.......Anyhow We both know it will never happen, we can't even get the devs to Change something as small as harvesting bonuses.....Like thier going to Add in a whole new specialty crafting aspect to Ranger camps and introduce more rediculous buffs.....HAHAHA.
On a side note tho, it can't hurt to talk about "What if" ![]()
You are right, and I did not mean to imply that this shoudln't be discussed further..I was simply commenting
JediQuic wrote:
On a side note tho, it can't hurt to talk about "What if"
In the Ranger Camp(s):
- A Novice Chef could prepare buff camp food. This will include the Chef profession
- Allow Entertainers to heal BF. This will include the Dancers and Musicians.
- Allow Rangers to make camp food that will heal mind damage. This gives us something.
- Put mission terminals in camp – This helps all.
I like our camps to have something for many professions. I like to see them be a place other classes could use and enjoy being in.
Add the other posts on fixing them repel aggressive creatures and having them not disband due to combat and you have a very cool hunting camp.