Ranger Archive

Thread: An idea for a ranger / merchant / droid engineer revamp

tehedin
Thu Apr 01, 2004 7:05 pm
#1

I have already posted this idea in the merchant and DE forums without much feedback so I figured I'd try the ranger forum since you guys rock!


How it works is that a DE makes a disposable, one-time usage "scan" droid. These droids can be used by both merchants and rangers to scan planets for the current resources and their stats. Merchants would get inorganic and rangers would get organic. This information in turn could be sold to anyone interested. Anyone who's been crafting for a while knows that swgcraft.com is very helpful but isnt 100% reliable.


I thought about giving artisan inorganic but artisan requires less skill points and merchants need some love anyways.


The ability to scan planets would progress much like the camo-kits in the wayfaring tree as well so it would make it more skill point involved.


Any feedback would be helpful



Plopt's EvilHam Weapons
-5495 3415 Naboo (Just south of Theed)
EH Resource Dump
5860 -1200 Corellia (ouside of Dark City)
I hate base spammers. Click here if you do too
AgonThalia
Thu Apr 01, 2004 7:10 pm
#2

Thats not a half bad idea...in fact, that would be really usefull...



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

tehedin
Fri Apr 02, 2004 3:29 am
#3

bump


wish you guys would keep this at the top so our correspondent can see it





Plopt's EvilHam Weapons
-5495 3415 Naboo (Just south of Theed)
EH Resource Dump
5860 -1200 Corellia (ouside of Dark City)
I hate base spammers. Click here if you do too
JBMat
Fri Apr 02, 2004 4:44 am
#4

Try sending Calc an email and asking him to look at this, instead of bumping it.


He really can read, just use little words... lol


JB


DarkRaven03
Fri Apr 02, 2004 8:09 am
#5

I'd buy it. Good idea


Arvera Srai'Tah

Bothan Master Ranger




Arvera Srai'Tah
Master Antarian Ranger, Pistoleer


"You can't look dignified when you're having fun!" - Lt. Wes Janson
Calculus_Entropy
Fri Apr 02, 2004 8:17 am
#6

I have read it and I am digesting it...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BountyBlunter
Fri Apr 02, 2004 9:38 am
#7






tehedin wrote:



How it works is that a DE makes a disposable, one-time usage "scan" droid. These droids can be used by both merchants and rangers to scan planets for the current resources and their stats. Merchants would get inorganic and rangers would get organic. This information in turn could be sold to anyone interested. Anyone who's been crafting for a while knows that swgcraft.com is very helpful but isnt 100% reliable.





This is a quality idea, one of the things I hate doing but need to do is find a new resource if something shifts and this can sometimesbe a costly and time consuming process as you generally have to search across the galaxy for a replacement for a shifted resource..


The idea of having it tied into the ranger skill tree is an excellent idea and would give us a sense of individuality as we would be the only ones able to use these "scan" droids to locate the organic resource stats. This could be one of the advantages that sets us apart from a scout..


When you talk about selling the information on to others , you could perhaps have the data retrieved by the droid able to be stored in a datapad/droid datapad because my current method of /note ing everything down is a pain but necessary due to my awful memory. Obviously time and date stamped , because I am terrible for keeping junk in my droids for weeks on end..


All in all I would say that if I had the option to buy a crate and using one would list all of the of the organic resource information for a single planet I would buy it!.. No doubt about it.. All I can see here is benefit to our profession,DE will benefit from the extra custom and we will benefit with a bonus over other professions and also a reduction in the time it takes to locate new sources of high grade organics after a resource shift.


I'm sure there are negative aspects I havent thought of , but the one negative aspect would be that if this were to somehow impact on the devs looking into our profession based on what the community has been talking about and giving us some love then it should wait until hell freezes over... Otherwise that's a definate winner for me.





Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

777erc
Fri Apr 02, 2004 12:13 pm
#8



love the idea. Would save a lot of time trying to find out if there is anything worth harvesting. And devs seem to be fond of professions depending on each other.



Narrec Plac
Chilastra
Pistoleer, Fencer, CH
Chalrhynn
Fri Apr 02, 2004 2:43 pm
#9

totally one hundred percent dis agree i hope this dosent happen. Then people who have harvesters would have a lot less of a challenge makeing money the whole point is for it to be difficult. i think it would be making the game too easy though it would be handy maybe limit its power some how ..... i dunno just sounds off to me.



Assistant Force Leader Chalrhynn
Reconnaissance Officer
Ranger/Rifleman
tehedin
Fri Apr 02, 2004 3:13 pm
#10

I disagree Chalrynne....most if not all of the crafters I know use swgcraft.com anyways....this idea would just bring the knowledge to 2 very unloved professions thus increasing that very dev-important interaction while allowing the DE class (another un-loved profession) to participate in it


I might be a little biased since this is my idea but i dont see anything negative about it



Plopt's EvilHam Weapons
-5495 3415 Naboo (Just south of Theed)
EH Resource Dump
5860 -1200 Corellia (ouside of Dark City)
I hate base spammers. Click here if you do too
777erc
Fri Apr 02, 2004 3:51 pm
#11






Chalrhynn wrote:

totally one hundred percent dis agree i hope this dosent happen. Then people who have harvesters would have a lot less of a challenge makeing money the whole point is for it to be difficult. i think it would be making the game too easy though it would be handy maybe limit its power some how ..... i dunno just sounds off to me.






I disagree with u The report would only give resource qualities. Which is rather easy to find out when dealing with noncreature resources. (because u can sample at low concentrations even if u cant mine there) They still would have to follow the percentages around for hours to find high concentrations. Making this tool much more usefull to us thanto an artisan, because it takes use longer to sample the quality of creature resources



Narrec Plac
Chilastra
Pistoleer, Fencer, CH
Chalrhynn
Fri Apr 02, 2004 9:40 pm
#12

well when you put it like that 777 i guess it is a worth wile concept i must have misunderstood it as it tells you exactly where to go fothe best resourses well then


/retractpreviousstatement






Assistant Force Leader Chalrhynn
Reconnaissance Officer
Ranger/Rifleman
brandedglacier
Fri Apr 02, 2004 11:24 pm
#13

I like the idea. I'm a very slow resource checker....someone TELLS me ingame what's big, THEN I check it on swgcraft to verify, then I go to Dathomir to waste 15k on travel/hunting expenses, don't go on a hunt, and then go back to the planet the resource is good on.



-----------------------
Cerstian Rowen - Ranger/TKA - Kettemoor

Rangers offering directions?

"Take a left out of the spaceport, then go up. *looks at compass, tilts head, squints eyes* Yup. Up. Then go north a bit. Hang a right at the mission terminal and....you'll be as lost as I am"
-Ehope
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