Ranger Archive
Thread: Question to Devs about Grouping & Harvesting
I'm happy to share the math with you but you might find it interesting to do the numbers yourself.
pkirk25 wrote:
Have you tried calculating the loss? Every way you divvy up the numbers, you are still way better off to group. On missions, the harvest rises 80% and on random spawns it is a 20% bonus for grouping.
I'm happy to share the math with you but you might find it interesting to do the numbers yourself.
I am not sure about missions most of my hunting is done on wild spawns and solo. A group of rangers would be a good idea for hunting I just have two problems; first is the afore mentioned harvesting, I do not see why a group of rangers cannot get the full amount of each harvest I would think we would compliment not hinder each others abilities ie a pair of docs grouped do not heal less effectively. The second is if as rangers we group together to hunt we probrably want to keep the meat we collect for sale. While as a group we collect more individually we collect less meaning less individual profits. While I love the ranger profession, I also use it as a source of income, as do many others I know. Most of them want to keep the meat they harvest for themselves instead of giving it away freely. Just my 2 creds.
Thanx
Mintas Friesh
Im a hunter I prefer to go solo for my hunts. You adjust what your attacking instead of forcing the game to bring itself down to your level. Just because you cant solo Rancors and Krayts doesnt mean you should be able to solo Rancors and Krayts. Adapt to the game instead of forcing the game to adapt to the players.
Fodder650 wrote:
Grouped with no penalty equals more organics to market. CPU goes lower because all members of the group can get 100%. Doctors, BE's, Chefs, armorsmiths all have access to better organics in larger amounts meaning better equipment heads to market in a bigger amounts making creatures easier to kill because your buffed, fed, and armored better. The cycle of life continues
Im a hunter I prefer to go solo for my hunts. You adjust what your attacking instead of forcing the game to bring itself down to your level. Just because you cant solo Rancors and Krayts doesnt mean you should be able to solo Rancors and Krayts. Adapt to the game instead of forcing the game to adapt to the players.
While I agree with you, on the fact that we should not be able to solo many things in game. The combat rebalance will have a positive impact on the game by providing us with content and group interaction. The combat rebalance has the potental to vastly hinder our income potential. I.E. not everyone in your group will be collecting resources for sale, but will be using the group to advance in thier combat profession, or help out a friend. While I agree we need more interaction we should not be penalized by grouping. Basically lets face it we provide a service that is a necessity to this game to continue, that is if you want buffs, or food. I just dont think we should take it where the sun doesnt shine on our ability to harvest resources because we are forced to group to kill the creatures that provide our income.
Thanks
Mintas Friesh
Malice2kuk wrote:groups of rangers? or hunt smaller game if you want to do it solo
There is a significant reduction in the amount of resources you can harvest when grouped.
If a rangers role is to been seen as a hunt leader, guide, whatever, this reduction makes no sense and in fact penalises us in one area of our profession of we choose to practise another part of it. It is an ongoing issue which needs addressing. Whether it will be dealt with at the CR stage or in some future ranger revamp is anyones guess.
As there are changes to the loot tables going through at the moment then it'd possibly be an opportune time for our correspondent to 'remind' the dev's of this issue.
Almagill wrote:
If a rangers role is to been seen as a hunt leader, guide, whatever, this reduction makes no sense and in fact penalises us in one area of our profession of we choose to practise another part of it. It is an ongoing issue which needs addressing. Whether it will be dealt with at the CR stage or in some future ranger revamp is anyones guess.
As there are changes to the loot tables going through at the moment then it'd possibly be an opportune time for our correspondent to 'remind' the dev's of this issue.
Exactly.. I see it as being similar to a squad leader and their role in combat. They boost combat abilities in groups. Why shouldn't rangers boost the harvesting levels, or at least have it equaled to the level of master ranger?
Premise 1: the group is only 2 people and only doing missions.
Instead of getting 2 missions in same direction you get 4. So overall kills is doubled. However you pay a 40% penalty for being in a group. So if the ungrouped harvest is 100, the group harvest is (100 x 2 x 6)/10 = 120.
So on the smallest group running missions, you are at least 20% better off.
Premise 2: the group is only 2 people and only harvesting random spawns
Now the spawn system is popping out bantha or whatever at twice the rate as when one person is present. And you are killing them in half the time.
On these numbers, the minimum bonus for grouping is again got by (100 x 2 x 6)/10 giving 20% better off.
More experienced people will point out that this figure is far too low becasue you are killing a lot more than twice as fast if you are working as a team. But at a minimum, the smallest most incompotent group gives a 20% bonus on missions.
pkirk25 wrote:
Simple maths of group harvesting:
Premise 1: the group is only 2 people and only doing missions.
Instead of getting 2 missions in same direction you get 4. So overall kills is doubled. However you pay a 40% penalty for being in a group. So if the ungrouped harvest is 100, the group harvest is (100 x 2 x 6)/10 = 120.
So on the smallest group running missions, you are at least 20% better off.
Premise 2: the group is only 2 people and only harvesting random spawns
Now the spawn system is popping out bantha or whatever at twice the rate as when one person is present. And you are killing them in half the time.
On these numbers, the minimum bonus for grouping is again got by (100 x 2 x 6)/10 giving 20% better off.
More experienced people will point out that this figure is far too low becasue you are killing a lot more than twice as fast if you are working as a team. But at a minimum, the smallest most incompotent group gives a 20% bonus on missions.
Message Edited by Zapper_Weisman on 11-21-2004 05:14 AM