Ranger Archive
Thread: By George, I've got it....
Posted this idea in the Development thread already, as well as in the Carbine discussion thread. But it seems like the perfect solution to me, so I figured I'd open it to discussion in an actual thread.
This would solve every problem I can see. The melee ranger problem, the not forcing which profession to use problem, the BH FotM problem, the general FotM problem. Just as long as Ranger granted both General Ranged and General Melee mods, it would be golden.
Make Ranger require 3 lines in Scout. Exploration, Trapping, and Survival. While it would still be slightly more costly than a normal profession, it would be nearly on par with other hybrid professions' cost(Hybrids normally require 58 points in pre-requisites, while this method would require 57 points of pre-requisite), and yet it would still allow for both Melee and Ranged based Ranger templates. All 3 trees make sense as well. Exploration would help the Ranger get around, Trapping is a given since a portion of Ranger is devoted to traps, and for Survival you need the means to survive while you wait for the opportune moment to lay your traps.
Anyone see any problems?
Message Edited by Electro5 on 09-22-2005 04:53 PM
Maxanto wrote:
Yea I see a problem with it. I want Rangers to be on Par with every other combat profession. 2 branches in either ranged support and/or marksmen is fine. I can't believe everyone is complaining so much about carbines....
The problem is, we aren't going to be set up that way. We still wabe a support profession (unless we get specials, and traps that can be viably deployed IN combat).
Calculus_Entropy wrote:
Maxanto wrote:
Yea I see a problem with it. I want Rangers to be on Par with every other combat profession. 2 branches in either ranged support and/or marksmen is fine. I can't believe everyone is complaining so much about carbines....
The problem is, we aren't going to be set up that way. We still wabe a support profession (unless we get specials, and traps that can be viably deployed IN combat).
Calc who wants to be a support profession? To me we all seem devided on this. I have always wanted us to be a combat profession... with the direction they are going with us, we will have to be a combat profession.
So considering that we will have to be a combat profession lets all work together on helping the devs do us right. Otherwise we will wind up some blended profession cought in the middle serving no real purpose.
Maxanto wrote:
Calculus_Entropy wrote:
Maxanto wrote:
Yea I see a problem with it. I want Rangers to be on Par with every other combat profession. 2 branches in either ranged support and/or marksmen is fine. I can't believe everyone is complaining so much about carbines....
The problem is, we aren't going to be set up that way. We still wabe a support profession (unless we get specials, and traps that can be viably deployed IN combat).
Calc who wants to be a support profession? To me we all seem devided on this. I have always wanted us to be a combat profession... with the direction they are going with us, we will have to be a combat profession.So considering that we will have to be a combat profession lets all work together on helping the devs do us right. Otherwise we will wind up some blended profession cought in the middle serving no real purpose.
Noone WANTS to be a support profession, but those are the cards we have been dealt. Right now, we don't have any skill that work IN combat (traps need to be set up before combat and stealth is broken when you neter combat).
Calculus_Entropy wrote:
Maxanto wrote:
Calculus_Entropy wrote:
Maxanto wrote:
Yea I see a problem with it. I want Rangers to be on Par with every other combat profession. 2 branches in either ranged support and/or marksmen is fine. I can't believe everyone is complaining so much about carbines....
The problem is, we aren't going to be set up that way. We still wabe a support profession (unless we get specials, and traps that can be viably deployed IN combat).
Calc who wants to be a support profession? To me we all seem devided on this. I have always wanted us to be a combat profession... with the direction they are going with us, we will have to be a combat profession.
So considering that we will have to be a combat profession lets all work together on helping the devs do us right. Otherwise we will wind up some blended profession cought in the middle serving no real purpose.
Noone WANTS to be a support profession, but those are the cards we have been dealt. Right now, we don't have any skill that work IN combat (traps need to be set up before combat and stealth is broken when you neter combat).
I misunderstood. I still don't agree though. We will have combat mods as well as special weapons, can our weapons be used in combat... of course they can. In that same light can you always use a flame thrower? Weapon usage always requires planning and thought. These new traps give us a HUGE advantage in the game. I am constantly amazed how little anyone is focusing on this.... The possibilities are truyely unlimited.
No you can't be a boring old rifleman where your only options are to shoot and ...er well shoot some more, or a boring old fencer that can stab and well stab again. We will be Star Wars Rangers... truely special! We are the ones who could sneak into an enemy camp and steal those Death Star plans, we are the ones who find those hidden bases, we are the assassins who take out those terrorist threats like Skywalker...
Just like the CU this will be a HUGE change for us all. Some will love it... others won't. That is and always will be the case.
Assuming that Ranger is going to be your first mastered profession, having 3 lines in Scout or 1 line in scout and1 line in marksman has almost identical skill point cost. The only difference between the 2 is that if you then take up another Ranged profession, you get more skill points (If they make it Ranged Support, you have to have it for any ranged elite anyway), but melee wastes them.
Going the 3 lines of Scout route there is an equal skill point cost for both Melee and Ranged based Rangers, which is what I'm getting at.
Electro5 wrote:
Assuming that Ranger is going to be your first mastered profession, having 3 lines in Scout or 1 line in scout and1 line in marksman has almost identical skill point cost. The only difference between the 2 is that if you then take up another Ranged profession, you get more skill points (If they make it Ranged Support, you have to have it for any ranged elite anyway), but melee wastes them.
Going the 3 lines of Scout route there is an equal skill point cost for both Melee and Ranged based Rangers, which is what I'm getting at.
3 trees instead of 2, yes. But it also only requires a single Novice profession instead of 2, which keeps the skill point cost the same. The only possible inconvenienceI can see is that you have to level up 3 trees instead of 2, but frankly Scouting trees are unbelievably easy to level in a decent group anyway.
In the end when you get a final template, all that matters is the skillpoint cost. And if your going to be really specific, you actually get1 extra point to work with as opposed to other hybrids.
Message Edited by Electro5 on 09-23-2005 09:55 AM