Ranger Archive

Thread: CU: General Testing

Owen-Lars
Thu Mar 31, 2005 12:49 pm
#1

Hey guys, if you have any questions, issues or just general feedback that doesnt belong in any of theother threads linked to at the bottom of this thread: Click Me!


Then post away here,me andcalc will be on this.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Mar 31, 2005 7:49 pm
#2


Group interface is massively messed up:


  • Resizing is an issue
  • Member'tabs' keep slipping underneith each other so you can see who is who
  • Member stats and HAM do not update correctly unless manually clicked on
  • Odd placement of group member tabs (seem to just place at random distances to each other)

Cant get hurt on rori:



  • You cantbe hurt on rori no matter what you shoot at
  • All mobs just stare at you but do no damage
  • No need to heal because of this so cant test healing as we get no xp

No Auto-Fire:



  • Please bring auto-fire back, it was a great skill as it allowed you to perform other functions during combat aswel as keep a good overview, now you cant.




THORTAC BALCOR
The Lost Ranger
RANGER
Dariane_Kamutsovy
Thu Mar 31, 2005 10:14 pm
#3






Owen-Lars wrote:


No Auto-Fire:



  • Please bring auto-fire back, it was a great skill as it allowed you to perform other functions during combat aswel as keep a good overview, now you cant.






With that I think you mean the Queue??? I'd like it back as well, causeI used it to make tactical decisions. That was the intention of the CU wasn't it.


At a first glance (cause I'm off to do some RL stuff):



General scouting XP



  • Getting scouting XP seems harder then before. After half an hour killing MINOR worrts,2 womp rats and a kreetle I had4units of hide and 12 bones. Low numbers mean low XP. Yes, this was SOLO. But even a 20% addition from another scout/groupmember would not have made much difference!

  • Only able to use CDEF atm, so CDEF Rifle. Ranged: 30m. Critters keep walking away so you have to go after them. Takes around 4-6 shots (ranged ability shot) to take a minor worrt down! This also takes a long time. This gives 2 combat xp (yes 2!) and about 20 rifle xp. So levelling up in Marksman is also very very very slow.

UI




  • At first glance, a lot of toolbar work needs to be done. Lot of the icons are still old style.

  • Personally, I don't like the new ones. Too much Fantasy/DnD which is ok by me but doesn't fit inside a SWG universe

  • Maybe just me, but I cannot see player names, afk/helper/lfg whatever, profession and rank unless I have had /target them.

  • Plus: CDEF rifle now sounds more like a rifle to me

  • Buggy. After I was incapped, it seems I was not able to do anything for a long while. No weapon change possible, burstrun icon was turned on, while I didn't ran any faster then normal, couldn't attack, couldn't craft, couldn't sit down....

So all in all, my small first experience is not that good


Will be back later


Vorpaks
Thu Mar 31, 2005 10:18 pm
#4

Auto-fire is possible. Press Ctrl and click on the icon of the attack you want to use. An orange check-mark will appear at the top left of the icon. This allows you to set any attack as your auto-attack. So it can be your basic /attack command, or it can be Headshot3, your choice. Hopefully this will be a part of the droid tutorial when the droids come back.

Edit: Oops, just read Dariane's reply. If you do mean the queue then I agree. This is hard because they wanted to get rid of the ability to "spam" attacks, but I think this is the wrong way to go about it. The fixed speed mods, cost, and the new timers should do that in my opinion.

Message Edited by Vorpaks on 04-01-2005 12:23 AM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Owen-Lars
Fri Apr 01, 2005 8:32 am
#5

Yeah one of the devs responded last night with the thing about the auto fire and it works well apart from it doesnt work against lairs.



THORTAC BALCOR
The Lost Ranger
RANGER
Vorpaks
Fri Apr 01, 2005 8:38 am
#6

I haven't tried it enough to bug it, but anyone playing wookiee please see if this sutofire technique works for you. It was not working last night for Paks, but Calc said it worked fine for him. I jumped on quick this morning and made a rodian and it worked fine for her. This isn't really a Ranger issue but it is one that is dear to my heart and I have the mother unit decending so I won't be able to sneak on much this weekend. (Of all the blasted timing)



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Fri Apr 01, 2005 8:55 am
#7


My experiences are as follows:



  1. First an foremost, there are a ton of bugs on TC5 (some combat related, others not). I hope for and expect to see a lot of tweaks, fixes, etc. I really can't give an honest first impression, as gameplay was quite difficult, BUT I can list some likes and dislikes.

  2. The new icons...I am apathetic. They don't bother me, per se, but I am not excited about them.

  3. I have a big problem with a noob not being able to kill a Durni, BUT the devs say they have new, low, lowlevel creatures that have only been implemented on Tat (for now...I think they said they would eventually have these noob creatures on at least Corellia and Naboo). The inability to kill Durni may be offset by the ability to kill these new creatures.

  4. I love the new auto attack option (basically, you can turn any of your skills into your auto attack without using a macro).

  5. The new particle effects are awesome.

  6. The new /examine info on weapons is nice.

  7. Currently you can't tell what, if anything, is aggroed on you, until it charges you.

  8. At the moment, critters run around too much while in combat, which, with the new LOS rules (which they seem to have tweaked from the rules they have had on TC for a while) makes it difficult to fight in even slightly hilly area.

From only one day of testing, and understanding that there are a lot of bugs right now, I can say I am cautiouslyoptimistic . I am only to Carbines 1, so there is still a lot of testing for me to do.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AragornSoS
Fri Apr 01, 2005 9:13 am
#8

You're lucky to be to Carbines 1 Calc! I was on this morning for maybe an hour, killed probably 20 different things, and got.... 60 rifles xp total. That's it. I know others mentioned that the devs have stated that XP is currently skewed or something and needs to be adjusted (?) but I think the bigger problem is that if you get outdamaged by another person or group, you get -0- XP for the kill. And it seems like harvests are off as well, I was only pulling like 1 or 2 units max of hide or bone off the noob creatures outside Eisley (lesser womp rats, kreetles, worts, etc). I still don't even have enough to craft a camp or make more traps, tho the 5 wire meshes I started with hit 80% of the time, for like 40-ish XP per hit. I think I'm farther along in trapping than any other skill at the moment, but I really only got on to play for the first time this morning, and only had the hour to spend online. Hope to get on a lot more tonight and this weekend to help test, I did journey to Restuss to see if I can meet up with some of the rest of you, maybe we can do a big harvesting ameoba or something.




Also need to spend some time looking at the various trees, already looks like any "single master" combat prof will be somewhat (significantly?) slower than a multi-master. With the speed bonuses and such spread through various trees (for melee or ranged) it looks like a Ranger, with the ability to only take 1 master combat prof, will likley be fairly gimped speed-wise. When we get to that point, we'll probably need to test the various "Master Ranger - Master Combat" harvesting compared to "Dual-Master Combat + some scout" harvesting. If they can kill 'em 2-3 times as fast, that sort of kills any mods and bonuses we get for harvesting if it takes us significantly longer to kill it....





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Calculus_Entropy
Fri Apr 01, 2005 9:23 am
#9

BTW, Owen, Agon and I teamed up for our first kill. Care to guess what it was?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Cryos_Merovingian
Fri Apr 01, 2005 9:43 am
#10






Calculus_Entropy wrote:
BTW, Owen, Agon and I teamed up for our first kill. Care to guess what it was?





my guess:


A KREETLE




___________________________________
CRYOS MEROVINGIAN
Elder Ranger

PhatCohiba
Fri Apr 01, 2005 10:35 am
#11



Calculus_Entropy wrote:
BTW, Owen, Agon and I teamed up for our first kill. Care to guess what it was?





Nuna...

But not a Cu-pa... they are uber.

TC5.phat
eclipse.phat'cohiba



Q: where are you:

A: w0w.twisting nether.cohiba

may visit to see if things are better, but having fun with fewer bugs.
Calculus_Entropy
Fri Apr 01, 2005 11:08 am
#12



Cryos_Merovingian wrote:


Calculus_Entropy wrote:
BTW, Owen, Agon and I teamed up for our first kill. Care to guess what it was?


my guess:

A KREETLE




Bingo .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Cryos_Merovingian
Fri Apr 01, 2005 11:10 am
#13


I have an issue with the armor:



Why are rangers certified to use battle armor and not assult armor? We hunt creatures... that's entirely what our profession is predicated on... should we not be allowed to use armor that provides a bonus to Kinetic resist?






Reconnaissance Armor
Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional)


Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler



Battle Armor
Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)


Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger


AssaultArmor
Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional)


Certified to use it: Bounty Hunter, Commando, Squad leader









___________________________________
CRYOS MEROVINGIAN
Elder Ranger

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