Politician Archive

Thread: Need Safeguards Against Rogue Mayors

Rikilii
Thu Feb 12, 2004 12:26 pm
#1

My guild just got betrayed in the worst imaginable way by the Mayor of our Player City.

First, he tried to sell us out to our arch-enemy guild by giving them militia rights to our city, the password to our voicechat server, and fingering a spy we had installed in their guild. When we caught him,*** kicked him from the guild, and started the process of voting him out, he began dismantling our city (a metropolis/stronghold with 90 real residents (no cross server residents)), including the shuttleport, many statues and other decorations, and finally, the city hall itself. He also jacked the taxes on the city, nearly destroying my house and everything in it (including resources that took me months to collect). Finally, after destroying OUR city hall, he placed a city hall of his own, thereby filling the planet back to the city cap so we could not replace it. Needless to say, this jerk ruined tons of effort that my guild put into building this city, nearly destroyed months of my own personal effort, and did so all in the space of a few hours.

So my point here is that there needs to be some safeguard to prevent a Mayor from doing this kind of crap. For example, a Mayor should not be able to destroy critical city structures without some checks and balances, such as:

1. Approval by a substantial percentage of residents
2. Notification to all residents that the Mayor has attempted to destroy a major city structure, and a one week delay for people to vote him out and cancel the action.
3. Not allowing the incumbent mayor to change anything when there is another candidate running for mayor with a significant share of the votes (like 25%).

***We were actually informed of his plans by a member of the guild he was trying to sell us out to, even though he probably hates us more than anyone on the server, obviously realizing that even WE didn't deserve to treated like this by our own mayor.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
PosiTec
Thu Feb 12, 2004 12:56 pm
#2

While I do agree that this sort of behavior is abhorent...


You DID elect him.


For the time being I think this should serve as an important lesson to everyone... only elect a Mayor that you KNOW will act in a mature and responsible way.


Maybe sometime in the futurethey will get around to changing it, though i seriously wouln't hold my breath for SOE to do ANYTHING to fix Politician. Cities already tie up all the skill points and destroy all the cash that they were designed for, while providing a great little markeingfeature check-box.


WildmanHT
Thu Feb 12, 2004 2:10 pm
#3

Actually, making the dismantling of City Hall should be a vote is a great idea.....



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Arrya
Thu Feb 12, 2004 2:32 pm
#4

Blocking access to the city hall or destroying it should most definitely not be allowed.


You have to leave the mayor with some power though, lol, we can do precious little enough as it is!





_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
DreamWatcher
Thu Feb 12, 2004 2:32 pm
#5

The cityhall I can agree to, the mayor have no reason to destroy it. So that you can have a vote on.


But limit us in rearrange the town, with votes for each thing would be the end, whats the point for being mayor except for moving things between locations when the citizen want to. A total waste of skillpoints.


Only real safeguard would be selecting a mayor that you can trust, I cant see a way to limted the powers off the mayor so he cant destroy the entire town without making the prof worthless.






"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
Rikilii
Thu Feb 12, 2004 2:59 pm
#6

Did I mention that the jacked-up taxes are still in effect on all vendors in this ex-city, even though the city is no more?



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Imperial_Destroyer
Thu Feb 12, 2004 5:23 pm
#7

Well having read some of DB's positions on the issue that happened



They found out their mayor was conspiring against them with a Rebel. So instead of working to put another mayor in by election they kicked him from the guild without confronting him (that may have happened in guildchat, dunno about that)


The fact that he was arbitrarily kicked from their guild without what I would call some sort of due process I think lies at the heart of the matter.


So while rogue mayors are a problem, the guild could've just elected another mayor next election rather than making it the issue it obviously was. On DB's part I'd call their move premature and not well thought out.


As it is, they've created an issue (both DB and their mayor) that I've heard of before, just never in a city this size. Because it has happened before I suspect the Dev's have thought of this occurring by now and decided to not code against it for the time being.



As the guy playing devils advocate is asking, how do you code this in such a way as to not make it hard for people playing the politician class.








Rebel
Obide's Supplies Master Weaponsmith Master Artisan
Vendors Cor De Naboo 7184, -5311
Making weapons for too long hehe.
IThe path to opening the slot was; unimaginitive, uncreative, ruinous to the game, and flat out lazy programming.
Rikilii
Thu Feb 12, 2004 7:28 pm
#8

Simply require a few days to a week's delay in any decision to remove the City Hall, with the alternative of affirming the decision by vote of 1/3 of the city population. How often do cities need to move their city hall?

As for the specific facts...he would have been kicked regardless of any due process. Either he was going behind our backs by using our city and our guild to grief another player for his own personal benefit, (which is basically what he claims he was doing, and which is total BS if you read the chat logs), or he was selling us out. Either way, he broke our trust, and our guild is built on trust. I agree it would have been better judgment to try and vote him out first and then kick him, but he would have caught on anyway--I'm sure the end result would be the same.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Aylish
Thu Feb 12, 2004 9:26 pm
#9

"2. Notification to all residents that the Mayor has attempted to destroy a major city structure, and a one week delay for people to vote him out and cancel the action."

I think this should be coded in, just for redeeding the City Hall.


No need to add any extra voting facilities, just informthe citizens by email that the mayor tried to pull up the City Hall. Its up to the citizensto make an effort to get someone to run against the mayor and everyone vote them in. If enough citizens can't make that effort then they don't deserve to be a city.


Also, make it a week as of the next election cycle, to avoid rogue mayors attempting to pull up the hall 10 minutes before the election cycle, making it impossible to get another mayor elected in time.


Anything else can be replaced, and putting the other safeguards in that you are talking about would, as other people have said, make the job of a mayor too difficult and tied up in red tape.



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Aylish
Thu Feb 12, 2004 9:27 pm
#10

I should add, on the DB issue, that I am really sorry to hear what happened, especially on our server. I guess that is the nasty side of politics.



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Rikilii
Fri Feb 13, 2004 1:00 am
#11

Yes, we did elect him, but that shouldn't give him license to unilaterally grief 50+ players. SOE has included all sorts of nearly game-breaking safeguards to prevent individual players from griefing other individual players. They have done nothing, however, to prevent a single crackhead from simultaneously griefing dozens at once.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
SolarusArc
Fri Feb 13, 2004 1:08 am
#12

I think since they have ballot boxes now that perhaps they should require that certain actions be voted on and be approved before the Mayor has the right to take those actions. For instance: The Mayor wants to raise your income tax in the city from 0 to 2000, that should require a vote, if he wanted to raise it from 0 to 150, then no, that wouldn't require a vote. Drastic changes in taxes should have to be approved by the citizens before set into action. Just my opinion though.






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PosiTec
Fri Feb 13, 2004 1:14 am
#13

Please understand that Im playing Devil's Advocate here (since in reality I actualy despise people who would do something like this)...


The problem with limiting the Mayor such that he cant remove structures etc without permission would basically make an already pretty worthless class almost unplayable.


My city, Asylum, has close to 100 citizens, with more moving in. If i needed to win some kind of vote each time i wanted to make a city changing decision I would basically be hamstrung.. nothing would get done. It is a very full time job being an effective Mayor now... any more obstacles and you will rapidly find noone willing to sacrifice the 70+ skill points.


Lets face it, it didnt even dawn on the devs that players might eventualy want to step down from the Mayor position... and that should have been alot easier to code and deal with than rogue mayors misusing their elected powers.


They havnt mentioned making any changes or improvements anywhere that i can see... all the way through to the "In Concept" stage. So major changes are probably a minimum of 6 months out.. and im guessing it will be more than that.
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