Politician Archive

Thread: Citizen Inactivity and an offer to other mayors.

Peleas
Tue Feb 10, 2004 3:39 pm
#1

While alot of cities will be able to weather this new rule by SOE for inactive characters, there are some cities that will be adversely affected, whatever the reason. Some people have decided to take a break and have left their account active but have decided to not login for a few months, some have gone overseas for military service, some have some other reason for not being online for a length of time.

Irregardless, for those who are riding the line on their lvl 4 cities it could be the difference between shuttle/no shuttle and if the city in question is rather far away from an npc city this could be a veritable death knell for any crafter trying to sell goods in a city that now will see very little traffic.

My city is one such, we employed no characters from other servers when we made our city, and we've maintained a steady 59 people from the 2 guilds + independants that reside in the city limits. This change however will see our number drop, and as the mayor I'll do what I deem neccessary to keep it above that limit.

This being the case, I have 9 character slots open yet, and would be willing to provide my citizenship to another endangered server city,in exchange for yours in my city. I'm sure many people will look askance on this, especially those who dislike the "ghost citizens", and I dont really like it myself, but since SOE has decided to take this route then I'll game the system if that's what it takes. Of course if any imperials on Lowca are still looking for a city, they are more than free to join as well.


Anyone interested can send an email to Giorgio on Lowca and we'll see what can be done to preserve our cities.


Giorgio,


Mayor of Kimo, Lok
Lowca

Arrya
Tue Feb 10, 2004 3:52 pm
#2

If you fill your city with ghost citizens, it might help temporarily you, but chances are many of those ghosts will not come back for their 3 week haunt. In the long run, you're just going to make dealing with the inactivity rule even harder for your city and you have a higher probability of falling into the shrinking spiral where you don't have enough buildable land to get valid citizens into. Why not just try to recruit additional real people?



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Arsenal
The little green Napoleon
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Peleas
Tue Feb 10, 2004 4:52 pm
#3

You seem to assume that these people will be lax in returning, however if you read my offer closely, the people I am asking are in the same predicament as myself, so their interest is to keepTHEIR character active so that I keep MINE active, otherwise it's a wash.


As for recruiting new people, do you have a city on Lok? Every city on Lok, on my server at least, is complrised of one or two guilds, there are few independants that have settled on the planet. Now why is that? Maybe it's because Lok has no attactions, there are no special POI's, the main mission staple is some form of npc pirate or 2 kinds of animal, and the mission payout s not the highest of the advanced planets. There is no shuttle to the only imperial npc base on the planet, the one decent animal mission (snorbals) was nerfed and who here doesnt remember the ring of death that used to surround Nym's? People have long given up on this planet, and as of today there are exactly 10 settlements on the planet.
My citizens are being punished for having the temerity to use that adventurous spirit and not follow the sheep to dantooine or one of the starter planets, there is no way we'll ever run into the cap on Lok because people simply dont want/need to come there all that often. So recruitment is mostly dead, and we try, but of course we all know that recruitment efforts never fail when there is nothing to offer people....

Xscape
Wed Feb 11, 2004 12:44 pm
#4

If my city seems to get in trouble over this patch I will definately take you up on that offer, this change is unjoust and if SOE thinks it will kill server swapping they better think again.






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Kerico
Wed Feb 11, 2004 12:47 pm
#5

my city is in the same circumstances with 62 people and no ghosts previously.
Arrya
Wed Feb 11, 2004 12:59 pm
#6






Peleas wrote:

So recruitment is mostly dead, and we try, but of course we all know that recruitment efforts never fail when there is nothing to offer people....






Ok, lets take an honest look at what the issue is here.What you are really saying is that you disagree with the population limits the devs have set for citizens in a city to grow to different tiers and obtain advanced services. Now that the devs are going to greater lengths and actually starting to take steps to enforce these limits, you are going to use an exploit to get around them because you think they are too high. Is this right?


I don't understand why you just don't come out and ask for the population limits to be lowered rather than complaining about how you're going to have to use a new exploit to get around the latest enforcement of the rules.


I would be interested to know what you think is a fair population limit for the different tiers of a city? Or maybe there should not be any restrictions at all and every outpost in the galaxy has a right to a shuttleport?


The way I figure it, you might as well start adressing the real issues here instead of trying to find work arounds to the game design... because if you don't, you're just going to be fighting for your life every patch as you try to find a new exploit to get around the game mechanics.



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Arsenal
The little green Napoleon
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Peleas
Wed Feb 11, 2004 2:01 pm
#7

Maybe Arrya if the devs werent such a bunch of hacks we wouldnt have this problem either.


You got me right, I dislike the whole idea of population limits for services, you know why? Where I live if the 15 millionaires that live down the street in The Burnt Store Marina want a godamn bus stop and their willing to foot the all the costs it incurs to run a service out there, they godamn will get their bustop and the city will be happy to take their money.
As I've proposed in other threads, if the devs did away with this rediculous city rank for structures deal then I'd lay down 100 bucks that people wouldnt be crying about the leveling cap anymore. If 10 people want to pay the 750k a week for all the goodies in their outpost, let em! How is it that Nym can get a freakin starport, yet the combined wealth of 57 people is just barely enough to warrant a lowly shuttle?
However, I'm quite sure the devs would never lower the rank reqs, they're simply to set on doing things their way, and so to preserve what we've built and labored for (with not one whit of help from the devs) I'll do whatever it takes, even if I have to spit on their mothers. They changed the rules after the game has started, so I no longer feel in the least bit compelled to honor those rules.


I'll say it again, WE HAVE NO CROSS SERVER CITIZENS! We do however have people who have decided not to login for whatever reason, perhaps if the clowns in the dev dept made this game funner to play, those people would not need to take time off to evaluate whether they want to continue, or wait to see if the game actually makes it out of beta.


I'm also attempting to recruit same server people, but as I've outlined several times, the planet we reside on has precious little CONTENT that could draw people. Maybe by publish 23758365 Lok will have as much reason to be frequented as Dantooine.

Snikrop
Wed Feb 11, 2004 4:52 pm
#8

I'll take you up on that offer. We are in the same boat on Bloodfin and will actively trade for 20 or more citizens. I can assure you that we will show up to keep things active. In theory our guild could hold the city up but it will probably lead to the remaining friends in the guild (I say remaining as this MESS of incumbent afk mayors and voting for incumbent citizens has already broken many friendships orginally formed by SWG) crying by ourselves in the purple plains of Dantooine. What we need is a cross-server trade to oust a mayor who's comp is broken and is unreachable via the email address he's left.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
Kerico
Wed Feb 11, 2004 5:52 pm
#9

If there is no way you can get the votes....


a) wait til the city dies from maintenance?

b) actives pack up and move to start a new city...
WildmanHT
Thu Feb 12, 2004 1:06 am
#10

Arrya, as a group herethere has been countless posttrying to address the issue andcountless suggestions. However the Devs wont listen. So, I think for those that want to do this is just in their thinking....Personally, I dont think this is an exploit but a work around.


Peleas....my city is fine and is in no danger of losing level 4 unless 16 peopleall of a sudden quit the game.. If you need me too I'll help ya out as a way to protest this new patch.




WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Arrya
Thu Feb 12, 2004 1:23 am
#11






WildmanHT wrote:

Arrya, as a group herethere has been countless posttrying to address the issue andcountless suggestions. However the Devs wont listen. So, I think for those that want to do this is just in their thinking....Personally, I dont think this is an exploit but a work around.





A work around for what? If you are working around an intended developer game mechanic in order to do something they are trying not to let you do - that is an exploit in most people's books


I agree that it is very tough to get the devs attention and have seen the threads here, but I am sure these boards do get read by some of the devs, espeically when our coorespondant is sending them specific threads to look at (like he did with the primary thread on the inactivity issue). However, realistically, complaining about the enforcement of an existing game mechanic probably going to fall on deaf ears. On the other hand if the correspondant and a general consensus on say the top 5 issues list was that the citizen requirements are too high - that would probably at least be considered by them eventually. As it stands now, I seriously doubt they are even remotely thinking about lowering the citizen requirement - no one is asking this of them. But you can bet that if they find better ways to enforce the citizen requirements int he future, we will be seeing them.Maybe next month they only allow one character on your account to declare residency on any server - this would put a stop to x-server trades immediately and majorly screw over people that were relying onthem for citizens by leaving them with a vast ghost town of non-citizen housing that they could not get rid of.




_______________________________________________________
Arsenal
The little green Napoleon
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Snikrop
Thu Feb 12, 2004 12:54 pm
#12

It looks like the plan is to wait till the city dies as everyone involved with the player city feels that there are really are no benefits to having a player city.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
WildmanHT
Fri Feb 13, 2004 1:15 am
#13






Arrya wrote:


Maybe next month they only allow one character on your account to declare residency on any server - this would put a stop to x-server trades immediately and majorly screw over people that were relying onthem for citizens by leaving them with a vast ghost town of non-citizen housing that they could not get rid of.





You have to be joking? I know many folks that have their kids or family members share the same account. The 2nd, 3rd. ect...person obviously plays on different servers...So if the Devs took you up on your suggestion then your right..It would majorly screw over people...The people that dont have ghost accounts.


And yes, this is a work around. How can anyone say that citizen server swapping is any different then server lot swapping. I never server lot swapped even though I was a Master Arch and Isure could of used the ore. This is way worse to the economies of the galaxies. How fair is it that some guy is running 30+ harvesters while the normal player may have 8....Now that to me is total BS!.


As the other person posted, SOE changed the rules here so if they can then why cant the "Paying Customers" do the same. The Devs have forced the issue here. It was stated numerous times that this would not stop server swaps. I personally asked on many occassion for an "official" response from the Devs on their thoughts on this new patch. Did we ever get one..NO!!!


More power to y'all....Do what you need to do to save your cities because of this patch. It went from being able to play casually to having to have to be a watch dog....Oh, BTW, did they allow us Mayors a tool to view who has logged on lately....ummmm nope!!! It will be interesting to see all the posts here in 6 weeks.





WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
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