Politician Archive

Thread: Militia has got real problems

Sengis
Wed Aug 04, 2004 1:05 pm
#1

/sign fully agree




ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
PreLaunch
Wed Aug 04, 2004 1:37 pm
#2



Im afraid this is one of those issues that every mayor will agree with you on, but the devs simply dont have the time or dont want to do anything about it.


Its a bit like asking who here thinks there should be skills in the Master politician box. Surprise! Everyone does. Surprise the devs are not doing anything about it.

Message Edited by PreLaunch on 08-04-2004 01:38 PM

Message Edited by PreLaunch on 08-04-2004 01:39 PM

Breatai
Wed Aug 04, 2004 2:43 pm
#3

wont stop me from signing..


/sign


maybe one day they will give this profession its due...



"You nerf much more of this game and you might as well call it Pong..." quote Antihero-"
SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired."
quote Azraelwrath 51 SK EQ
the_redeye_jedi
Wed Aug 04, 2004 3:53 pm
#4






PreLaunch wrote:



Im afraid this is one of those issues that every mayor will agree with you on, but the devs simply dont have the time or dont want to do anything about it.


Its a bit like asking who here thinks there should be skills in the Master politician box. Surprise! Everyone does. Surprise the devs are not doing anything about it.

Message Edited by PreLaunch on 08-04-2004 01:38 PM


Message Edited by PreLaunch on 08-04-2004 01:39 PM





haha too true... that empty box is sad


I just hate having to keep explaining to people the dangers of /grantzoning and why I won't let them have it. The worst part is they don't even want that ability, they just want /cityban for invaders. Too bad the 2 skills are tied together.


Pluseven for the militia members who actually are supposed to help place buildings it doesn't work right.They can grant zoning but are not zoned themselves?? How messed up is that...
the_redeye_jedi
Thu Aug 05, 2004 12:00 am
#5

Militia is not an appropriate group to have /grantzoning. The militia needs the combat bonuses for fighting in town and the ability to /cityban. They have nothing to do with structure placement. They are there to defend the town.


Please create an additional grouping called “City Planner” or “Mayor’s Aid”. The players in this group would be already zoned and could grant zoning to others (unlike the current system where you can only grant to others but not place structures yourself - truly an awful design). This group can help add new people and buildings when the Mayor is offline.


There definitely needs to be a distinction between the two groups of abilities. Many people in town need /cityban and fighting bonuses. Like maybe 2 people need to be able to place buildings. With the way it’s currently implemented I have to tell people they can’t be on Militia, even though I wish they were for defensive reasons.


Anyone else find themselves in the same boat?
Sengis
Thu Aug 05, 2004 3:44 am
#6

also 24 hours is a bit long, it should revert after a single placement. I also belive they should bring back citywarn, its a griefing tactic, potentially, but then again, its our city, if we dont want rebel coverts in there, we should be able to forceably remove them. If we have non citizens in the city they will get killed, and then decide nto to come back, its not that hard is it.. and htey cant attack until the combat eef is gained anywyas.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Fidgiter
Thu Aug 05, 2004 11:39 am
#7

/sign


Stronghold without Militia is useless.

Militia with /grantzoning open door to city destroying grief

Stronghold is either useless or creates a security risk.


Given that Stronghold is at bast useless andat worse opens the door to the destruction of the city it is something that must change and isn't hard to do.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
TheBoyScout
Thu Aug 05, 2004 11:52 am
#8

/sign




Q'ue Omega
Mayor & InBreeder of Midian, Lok - Farstar
Politician 4344
Merchant 4211
Master Swardsman

Pappi
Thu Aug 05, 2004 4:01 pm
#9

please tell me this is not turning into a "petition" again...




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
NoXXX1
Thu Aug 05, 2004 5:38 pm
#10

I'm definatly in the same boat as you. Everytime i add a militia member i have to make them promise not to use grantzoning, and often they still dont listen.



-------------------------------------------------------
NoX

Ex - Mayor Of Mashedville -6020 -3700 Naboo

Farstar
Ascedes
Fri Aug 06, 2004 2:06 am
#11

I just don't even use it. After all the work I've put into making sure my city has grown properly, so that everything is well placed and thought out, and so we have a nice big city center, there is just no way I'm going to open up a huge hole in my master plan. Its really a shame too since I also lead the local guild in the city, and I have to explain to my brothers in arms why they can't be in the militia, and then they just think I don't trust them. All of that because of one stupid little goof, courtesy of SOE.
Gambootz
Wed Aug 11, 2004 4:59 am
#12

I've been thinking of starting a city, but with all the things I've read recently it seems more of a hassle than its worth. This thread is one of my main concerns. Does that mayor recieve a message when someone places a structure in the city, or if someone is granted zoning rights by a militia member?

If not, that may be the solution, have the mayor recieve a message and would have to authorize the zoning rights.

Is the mayor notified at all? Seems to me that the mayor should know of everything that goes on in the city.



Gambootz
12 pt. Master Weaponsmith/Artisan/Merchant


Laeren
Wed Aug 11, 2004 6:55 am
#13






Gambootz wrote:

I've been thinking of starting a city, but with all the things I've read recently it seems more of a hassle than its worth. This thread is one of my main concerns. Does that mayor recieve a message when someone places a structure in the city, or if someone is granted zoning rights by a militia member?

If not, that may be the solution, have the mayor recieve a message and would have to authorize the zoning rights.

Is the mayor notified at all? Seems to me that the mayor should know of everything that goes on in the city.




Mayor is notified of every structure placed and removed within the city limits (it's actually sometimes a pain, as every placement causes 2-3 emails to be sent to the mayor). The only exception is when the mayor him/herself places non-deedable decorations (statues, fountains, streetlamps).




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