Politician Archive
Thread: Politician FAQ: under construction...
There is an Advanced Player Guide to Player Cities on the official site. It has a great deal of valuable information regarding Player Cities. It can be found here: http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Cities
City Facility Maintenance costs, weekly:
City hall:
* Outpost - 35k
* Village - 60k
* Township - 85k
* City - 110k
* Metropolis - 135k
Bank: 1.5k
Cloning Center: 20k
Shuttleport: 25k
Large Garden: 30k
Medium Garden: 20k
Small Garden: 10k
Trainer: 1.5k (1k to place) *Currently bugged so that you continue to be charged for trainers that have been removed*
Terminal: 1.5k (1k to place)
Fountain: 1.5k (1k to place)
Statue: 1.5k (1k to place)
Streetlamp: 1.5k (1k to place)
Specializations:
* Cloning - 80k
* Stronghold - 150k
* Manufacturing - 50k (?)
* Research - 125k
* Medical - 80k
* Entertainment - 80k
* Job Market - 80k
* Sample Rich - 70k
*City registration- 5k
-thanks to Freaksken for posting this.
Here's the official response from GreenMarine on the lost mayor experience. This is concerning mayors getting no exp for an election. This is NOT about the 1 vote loss.
Official Response (that you can post)
1. There is a bug with mayors sometimes not getting xp for an election. We are looking into it.
2. CSRs can reimburse xp lost in this way."
Any CSRs reading this thread should note that there is NOT a 2x cap on politician experience. It is a 20x cap.
Player Cities may not always advance to the next rank, even when the city population qualifies for the next rank. Many times, this may be due to the limits on the number of player cities allowable at each rank on each planet.
The new limits are as follows (The first number is the total cap. The second is how many can be rank 3 or above. The third is how many can grow to rank 4 or above.):
- Corellia: 20, 15, 10
- Dantooine: 50, 30, 20
- Lok: 50, 30, 20
- Naboo: 20, 15, 10
- Rori: 50, 30, 20
- Talus: 50, 30, 20
- Tatooine: 20, 15, 10
Concerning your first election: There may be a bit of confusion based on how it operates in reality versus how you're expecting it to work.
Currently if you go to your city hall terminal and select the maintenance option you will get a system message telling you when your city event is due to happen. This is your election time and it will vary depending on server downtime.
When this timer reaches 0, your Election will occur.
HOWEVER there will be no immediate visible action. This is the trigger and your city event is now processing. This processing will take an indeterminant amount of time. When the processing is complete, maintenance will be withdrawn from the treasury and the election results will be sent out to all citizens. If there's a new mayor they will take over when the event finishes.
DURING the processing of the event, your Time to Next Election may show "error."
This is normal and to be expected. They may have it changed to something more meaningful by Thursday, but if not do not be surprised of you see "error" and do not panic. There's no need to bother customer service, and there's no need to come to the forums and say "It didn't work." Just be patient and it will happen. It just may take a while depending on server load.
Oh and good luck on your first elections
Many cities have experienced multiple updates within a single week. This is an ongoing issue, and one on which the CSRs should have some relief for you. Make sure to file a CSR report including your city name, planet, and amount of lost credits due to repeat maintenance requirements.
Re-Deeding Bugs: Re-deeding city facilities, particularly gardens seems to be very buggy right now. Often an attempt to re-deed a garden will result in a nearby garden or facility being destroyed and re-deeded instead. Most often you will be able to use the mistakenly re-deeded buildings again with no problems, but it can be confusing or frustrating. Gardens may also re-deed with a generic title instead of their actual titles, for example a "Large Corellian Spire Fountain" might re-deed and display only the title "Large Garden". It should appear as the correct garden when placed, but the name on the deed in inventory will not display correctly.
Please submit addition FAQ suggestions in this thread. I'll be revising it, attempting to make it a list of what are really the most frequently asked questions here. I'd like to make it a useful tool for newcomers to the profession and a valuable reference even for veteren Politicians. I don't feel the need to repeat what is in the advanced guide, unless we we get a major spike in the frequency of questions on those topics. I would like to keep this fresh with the most important ongoing issues that folks will be coming here looking for information on.
Message Edited by Bajeezus on 03-01-2004 12:46 PM
Here is what has been generated thus far from the Taxes FAQ thread for inclusion into the general Politician FAQ:
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Taxes & Maintenance FAQ Info
Taxes are managed from the city management terminal and all tax information is public and can be seen there. There are four types of tax the mayor can collect:
1 - Property Tax - Every player who owns a structure (house, factory, harvester, PA hall, or civic structure) in the city pays a percentage of their maintenance as property tax. This amount is automatically factored into the structure maintenance. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the cities taxes are.
This tax is known to have the side effect of destroying the homes of inactive or maintenance fee delinquent players. It can do so by removing money at a more rapid rate from their homes, and has been known to cause issues for casual or infrequent players.
This tax is charged per hour in keeping with the scheduled maintenance payment of a structure.
Unknown if there is a cap.
2 - Citizen (Income) Tax - A non-mandatory flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank should the player being taxed accept the system message prompting for payment. If the player can't pay, the mayor is notified of the delinquent payment via email.
This tax is a charged to citizens on a weekly basis.
This tax has a cap of 2000cr.
The mayor appears to be exempt from this tax.
The deductions appear to be taken at random times from citizens throughout the week (perhaps at login times?)
There may be a bug with deliquent tax notifications to the mayor, further input from the Politicians is needed on this topic.
3 - Sales Tax - A sales tax added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and when a customer views that price, they see it with the tax already added in for them to provide transparency.
Tax is collected at the time of purchase.
This tax also applies to the item offered to that vendor.
It is unknown if there is a cap on Sales Tax.
4 - Travel Fee - An additional fee added onto the normal ticket price for traveling from the city.
This fee is known to reset itself daily back to 100cr (bug).
In some instances setting this fee to zero causes issues with the shuttleport that can be resolved only by redeeding it (bug).
The fee is known to apply only to ticket purchases made from the city's shuttleport. Round trip tickets purchased from another location to your shuttleport and back do not produce tax revenue.
Tax is collected at the time of ticket purchase.
There is a maximum fee of 1000cr on the shuttle tickets.
Currently donations made to the city are anonymous, and give no notification to the mayor.
All taxes are deposited directly into the city treasury. City maintenance is evaluated on a weekly basis, after the mayoral election. Each week the total maintenance cost of the city is calculated and subtracted from the treasury.
Each civic structure in the city contributes to the maintenance fee. City hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it will notify the mayor and damage the structure. The status of civic structures may be checked in the city structure report. If a civic structure reaches 0 condition it is destroyed. If the city hall is destroyed, all civic structures are removed and the city is disbanded. A city should take 4 weeks to decay if no maintenance is paid. If the city can't pay for mission terminals, skill trainers, or decorations, it destroys them. The mayor is always notified of this.
Reported bugs in decay include having removed trainers and decorations continue to count against the city's cap on the number of these items available.
The weekly city maintenance is paid from the city treasury, and the mayor of the city only has limited access to these funds - they can withdraw a maximum of 50,000 credits per day, and each withdraw sends an email to all the citizens of the city with the amount that was taken.
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There are still a couple of gray areas, but I think we've got a solid foundation here.
- Acroyear
This burns a bit as I had a CSR Ticket open three weeks ago with the XP loss issue. I don't recall the CSR's name, but he insisted there was no bug, that 2k was the cap, and there was no hard evidence (logs) to show if I received the xp for the amount of votes.
One hand should really know what the other is doing. This CSR argued with me. I eventually told him that this was a game, and I should be enjoying myself. Not bickering on if I lost xp or not.
I've decided I'm going to resubmit my CSR Ticket. Maybe I got the bad apple of the bunch. I love this game, it bring me a lot of fun. However these simple details can cause a lot of grief ufairly to the customer. CSR's should have a running list on current issues with all servers. Then this kind of situation can be avoided.
Just an after thought.
DaQuilla wrote:
I'd like to see an acurate list of maintenance for houses, factories, city structures and gardens ... there are always questions here about those, and I don't remember ever reading about the prize for a large garden for example
Great suggestion.
I havent been reimbursed from the CSR's from my missing politician exp (6400XP) from right before Christmas- they told me that their logs showed i got it, so he told me I'm S O L. I didnt get it so me and my citizens got screwed.
Debe Taz-Mayor of ShadowRealm, Naboo-Tarquinas
vaderdeb wrote:I havent been reimbursed from the CSR's from my missing politician exp (6400XP) from right before Christmas- they told me that their logs showed i got it, so he told me I'm S O L. I didnt get it so me and my citizens got screwed.
Debe Taz-Mayor of ShadowRealm, Naboo-Tarquinas
told me the same thing
City Specialization
Has anyone selected the City Specialization: Research Center? If so where or how do you see that 15% experiment bonus added? My Merchants are starting to riots!! ![]()
Sabarth
Mayor of Valor, Dantooine, Naritus srv
What about the city specialization staying if you no longer have the relevant skill for it or a new mayor takes over?
Padre
PadreBook wrote:What about the city specialization staying if you no longer have the relevant skill for it or a new mayor takes over?
Padre
Is this unknown?
Padre