Politician Archive

Thread: Politician FAQ: under construction...

HiroBlack
Tue Jan 20, 2004 9:16 am
#14






Bajeezus wrote:
HiroBlack: Would you like your Tax FAQ to be integrated into the initial post in this thread, with credit given to you, or just have it stay in your own post where it is, under the first post?





Please integrate it, I think it would be easier for all concerned if all of the relevant Politician information were kept in one document. And as far as credit goes it was a colaberative work pulled together from posts, so there is no need to do so.


- Acroyear





ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Kairo
Wed Jan 21, 2004 9:58 am
#15








SacredNemesis wrote: Do you think we could get a list of all the politician's and militia's commands like /cityban, etc? There seems to be alot of misinformation floating around since publish and subsequent patches.



/cityban - prevents target from entering civic structures or flying OUT of the city shuttleport. Unknown how long the ban lasts, NOT permanent.




usable by mayor and militia members


/grantzoningrights - allows the target to place a structure within the city limits when zoning has been enabled. The rights lasts for 24 hours and can be toggled on and off. Militia members cannot grant themselves rights. The mayor never needs to be granted rights.




usable by mayor and militia members


/citypardon - removes the /cityban restrictions placed on the target




usable by the mayor only




Kainite Windsor
Accountant: "Here's your Tax Refund!!!" | Warmaster: "Campaign Finance Reform This!!!" | Urban Planner: "I'll Grant You Some Zoning Rights!!!" Tera Kasi Master: "Don't hurt me!!!"
North Beach, Naboo
Starsider
North Beach City Plans


Bajeezus
Wed Jan 21, 2004 11:34 am
#16






Kairo wrote:








SacredNemesis wrote: Do you think we could get a list of all the politician's and militia's commands like /cityban, etc? There seems to be alot of misinformation floating around since publish and subsequent patches.



/cityban - prevents target from entering civic structures or flying OUT of the city shuttleport. Unknown how long the ban lasts, NOT permanent.




usable by mayor and militia members


/grantzoningrights - allows the target to place a structure within the city limits when zoning has been enabled. The rights lasts for 24 hours and can be toggled on and off. Militia members cannot grant themselves rights. The mayor never needs to be granted rights.




usable by mayor and militia members


/citypardon - removes the /cityban restrictions placed on the target




usable by the mayor only








I want to give you guys a useful and informative FAQ, and I will listen to you and follow your lead on what you think needs to be in the FAQ, but let me give you my opinion on how it can work best. My initial purpose in putting together a Politician/Player City FAQ is not to create a giant comprehensive list of every feature, skill, command, and element of this sphere of the game. Much of what a player needs to know is already included either in the advanced player guide, in the in-game holocron, or is already pretty explicit in the game systems.


I would like to focus this FAQ on frequently asked questions that do not have readily available answers elsewhere, or which are based on confusing or missing information elsewhere. Plinka's guide to "your first election" is an example of this. Without reading that guide, it would appear the city update is bugged when it goes into "error" mode. Or for another example, the city caps do not appear in the advanced player guide and are not accessible in-game, only from the old patch notes, so they belong in this FAQ, IMO.


In Sacred Nemesis and Kairo's example, the line commands are accessible in-game under the ctrl-a menu, complete with hotkey icons for executing them. I would rather include something like: "As you gain new abilities, either as a politician or militia member, make sure to check the abilities menuunder the "other" tab byhitting(ctrl-a) to see what abilities you have available to you."


My general philosophy on this would be tokeep this FAQ list updated with accurate answers to the most current FAQs, and to point players to existing information in cases where FAQs continue to be asked regarding already available information so that players learn to use the in-game systems or official profession information wherever available instead of relying on out-of-game, unofficial information to be able to play the game.


Let me know if this is a philosophy that you can agree with and a direction you would like to see pursued in creating this forum's FAQ list, or if you would prefer a different way of doing things.

Chibi-Bar
Thu Jan 22, 2004 1:08 am
#17

Q: Would all my preplace city structure remain in game if we change mayors?


A: Yes. I have not test this with specialization, but we transfer to a new mayor with 0-0-0-0 skills from a 2-2-2-4. We still have our cantina, shuttleport, cloning centers and all the gardens (large ones) just we can't move them until I get more skills. I know a lot of people ask about this. Just to let you know it works. As for specialization, we didn't think it was worth the cost vs effect.




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Chauncey98
Sun Jan 25, 2004 3:30 pm
#18

Can anyone tell me what happens if the Current Mayor of a city surrenders Novice Polotician? There is currently another runner in the race, will it transfer mayor to the other runner by default?



Morte
- The Real NRA Guild Leader -
You know, the guy in the HAT who used to kill you.
Prescient
Thu Jan 29, 2004 1:03 am
#19






Chibi-Bar wrote:

Q: Would all my preplace city structure remain in game if we change mayors?


A: Yes. I have not test this with specialization, but we transfer to a new mayor with 0-0-0-0 skills from a 2-2-2-4. We still have our cantina, shuttleport, cloning centers and all the gardens (large ones) just we can't move them until I get more skills. I know a lot of people ask about this. Just to let you know it works. As for specialization, we didn't think it was worth the cost vs effect.








City Specializations do stay when the new Mayor takes over. Our last Mayor made our city a ResearchCenter and it stayed when I replaced him. Seems like it boils down to this when a new Mayor is elected:


Everything stays as it was when the last Mayor looses the election. The new Mayor can remove anything he/she wants, but needs the required skills to place it back.




Saevok Iveim - Mayor of Mos Strahteks City
Tatooine, Wanderhome
Sevarhin
Thu Feb 05, 2004 10:22 pm
#20

Add explanation of city specs. I'll submit a sample for research...

RESEARCH:

Provides crafters with improved odds when experimenting. It doesn't increase the number of experiment points a crafter has; it improves the odds of getting a favorable roll when experimenting (more frequent amazings, less frequent failures).




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Penstar
Sat Feb 07, 2004 5:38 am
#21

Would like to see a list of all politician trainer locations. You cannot use traditional ways to locate the trainer by /find or using the Ctrl + v map. A search of websites such as allakhazam and swgcraft as well as a thourogh google search yeilded nada.


This info was made critical forus when the mayor of our Rori city quit a few hours ago. We hastily found someone who was qualified to run, but he could not find a trainer. Eventually he went to Bestine, the sole place that does have trainer loc listed on the usual websites. He was rushing back to the city to register and citizens were anxiously standing by waiting to vote before the server shutdown. Alas, he was still 1000 m out from our city when the servers went down today.


Anyway.... it would sure be nice to have a list of all the pol trainers.






Sabine/ Flurry
Nalemume /Kettemoor

"I'm a dancer, not a fighter!"
Kairo
Mon Feb 09, 2004 6:39 am
#22

Questions that seem to be asked on a daily basis:


Q: Does the city hall take up lots?


A: No, all civic structures (City Hall, Cloning Center, Bank, Gardens and Shuttleport) take zero lots.


Q: Can the mayor resign?


A: No, the ONLY way to remove the current mayor is to vote him/her out of office.


Q: Can a city be sold?


A: Technically, no. Because there is no method to resign, there is no way to insure that the buyer can become mayor if the citizens so choose.


Q: Can the City Hall be re-deeded?


A: No, the city hall can only be destoryed.



Kainite Windsor
Accountant: "Here's your Tax Refund!!!" | Warmaster: "Campaign Finance Reform This!!!" | Urban Planner: "I'll Grant You Some Zoning Rights!!!" Tera Kasi Master: "Don't hurt me!!!"
North Beach, Naboo
Starsider
North Beach City Plans


DragonsChosen
Mon Feb 16, 2004 4:36 pm
#23

I'm confused on how politicain exp works... how do you get it? and when?



Name: Grach (Retired)

Species: Wookie

Server: Starsider

Cause Of Death: lighting a Type 10 Fire Work while on shuttle = PermaDeath
Zahnna
Thu Feb 19, 2004 9:23 pm
#24



DragonsChosen wrote:
I'm confused on how politicain exp works... how do you get it? and when?



I'm curious about this as well. I just became mayor of our brand new city about an hour ago, and I can't seem to find a definitive explanation. I've had people move in, build houses, and declare residency, but I haven't gotten any xp from it yet. Does it only happen once per day?

-Z
JediKozel
Fri Feb 20, 2004 6:58 am
#25

voting gives XP. 100 xp per vote, I believe. This means u get XP once per week.





Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Izzarp
Sat Feb 21, 2004 7:24 am
#26

Under the structures tab of the city maintaince, it seems as if theres a miscalculation


In our city we have 1 shuttle, 1 cloning station, 1 bank, 2 small gardens and 2 medium gardens


That would be according to the FAQ above 25k+20k+1.5k+10k+10k+20k+20k=106500..the budget is 156500...what else are we paying for in this tab that isnt accountable on the report?





Izzarp

Jedi-work-in-progress
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