Politician Archive
Thread: Politician FAQ: under construction...
Bajeezus wrote:
HiroBlack: Would you like your Tax FAQ to be integrated into the initial post in this thread, with credit given to you, or just have it stay in your own post where it is, under the first post?
Please integrate it, I think it would be easier for all concerned if all of the relevant Politician information were kept in one document. And as far as credit goes it was a colaberative work pulled together from posts, so there is no need to do so.
- Acroyear
SacredNemesis wrote: Do you think we could get a list of all the politician's and militia's commands like /cityban, etc? There seems to be alot of misinformation floating around since publish and subsequent patches.
/cityban - prevents target from entering civic structures or flying OUT of the city shuttleport. Unknown how long the ban lasts, NOT permanent.
usable by mayor and militia members
/grantzoningrights - allows the target to place a structure within the city limits when zoning has been enabled. The rights lasts for 24 hours and can be toggled on and off. Militia members cannot grant themselves rights. The mayor never needs to be granted rights.
usable by mayor and militia members
/citypardon - removes the /cityban restrictions placed on the target
usable by the mayor only
Kairo wrote:
SacredNemesis wrote: Do you think we could get a list of all the politician's and militia's commands like /cityban, etc? There seems to be alot of misinformation floating around since publish and subsequent patches.
/cityban - prevents target from entering civic structures or flying OUT of the city shuttleport. Unknown how long the ban lasts, NOT permanent.
usable by mayor and militia members
/grantzoningrights - allows the target to place a structure within the city limits when zoning has been enabled. The rights lasts for 24 hours and can be toggled on and off. Militia members cannot grant themselves rights. The mayor never needs to be granted rights.
usable by mayor and militia members
/citypardon - removes the /cityban restrictions placed on the target
usable by the mayor only
I want to give you guys a useful and informative FAQ, and I will listen to you and follow your lead on what you think needs to be in the FAQ, but let me give you my opinion on how it can work best. My initial purpose in putting together a Politician/Player City FAQ is not to create a giant comprehensive list of every feature, skill, command, and element of this sphere of the game. Much of what a player needs to know is already included either in the advanced player guide, in the in-game holocron, or is already pretty explicit in the game systems.
I would like to focus this FAQ on frequently asked questions that do not have readily available answers elsewhere, or which are based on confusing or missing information elsewhere. Plinka's guide to "your first election" is an example of this. Without reading that guide, it would appear the city update is bugged when it goes into "error" mode. Or for another example, the city caps do not appear in the advanced player guide and are not accessible in-game, only from the old patch notes, so they belong in this FAQ, IMO.
In Sacred Nemesis and Kairo's example, the line commands are accessible in-game under the ctrl-a menu, complete with hotkey icons for executing them. I would rather include something like: "As you gain new abilities, either as a politician or militia member, make sure to check the abilities menuunder the "other" tab byhitting(ctrl-a) to see what abilities you have available to you."
My general philosophy on this would be tokeep this FAQ list updated with accurate answers to the most current FAQs, and to point players to existing information in cases where FAQs continue to be asked regarding already available information so that players learn to use the in-game systems or official profession information wherever available instead of relying on out-of-game, unofficial information to be able to play the game.
Let me know if this is a philosophy that you can agree with and a direction you would like to see pursued in creating this forum's FAQ list, or if you would prefer a different way of doing things.
Chibi-Bar wrote:
Q: Would all my preplace city structure remain in game if we change mayors?
A: Yes. I have not test this with specialization, but we transfer to a new mayor with 0-0-0-0 skills from a 2-2-2-4. We still have our cantina, shuttleport, cloning centers and all the gardens (large ones) just we can't move them until I get more skills. I know a lot of people ask about this. Just to let you know it works. As for specialization, we didn't think it was worth the cost vs effect.
City Specializations do stay when the new Mayor takes over. Our last Mayor made our city a ResearchCenter and it stayed when I replaced him. Seems like it boils down to this when a new Mayor is elected:
Everything stays as it was when the last Mayor looses the election. The new Mayor can remove anything he/she wants, but needs the required skills to place it back.
RESEARCH:
Provides crafters with improved odds when experimenting. It doesn't increase the number of experiment points a crafter has; it improves the odds of getting a favorable roll when experimenting (more frequent amazings, less frequent failures).
Would like to see a list of all politician trainer locations. You cannot use traditional ways to locate the trainer by /find or using the Ctrl + v map. A search of websites such as allakhazam and swgcraft as well as a thourogh google search yeilded nada.
This info was made critical forus when the mayor of our Rori city quit a few hours ago. We hastily found someone who was qualified to run, but he could not find a trainer. Eventually he went to Bestine, the sole place that does have trainer loc listed on the usual websites. He was rushing back to the city to register and citizens were anxiously standing by waiting to vote before the server shutdown. Alas, he was still 1000 m out from our city when the servers went down today.
Anyway.... it would sure be nice to have a list of all the pol trainers.
Questions that seem to be asked on a daily basis:
Q: Does the city hall take up lots?
A: No, all civic structures (City Hall, Cloning Center, Bank, Gardens and Shuttleport) take zero lots.
Q: Can the mayor resign?
A: No, the ONLY way to remove the current mayor is to vote him/her out of office.
DragonsChosen wrote:
I'm confused on how politicain exp works... how do you get it? and when?
I'm curious about this as well. I just became mayor of our brand new city about an hour ago, and I can't seem to find a definitive explanation. I've had people move in, build houses, and declare residency, but I haven't gotten any xp from it yet. Does it only happen once per day?
-Z
Under the structures tab of the city maintaince, it seems as if theres a miscalculation
In our city we have 1 shuttle, 1 cloning station, 1 bank, 2 small gardens and 2 medium gardens
That would be according to the FAQ above 25k+20k+1.5k+10k+10k+20k+20k=106500..the budget is 156500...what else are we paying for in this tab that isnt accountable on the report?