Politician Archive

Thread: City benifits go to.... non-citizens?

MasamuneGenji
Sun Nov 30, 2003 7:31 am
#1

I'm just curious to hear the opinions on other politicians with city benifits (i.e cloning, shuttle, hospital, cantina, etc.) and how non-citizens can use them to their leizure. The town that I am the mayor of, voted for no taxes ; we run weekly missions and deposit money into the treasury. So the town has no need for taxes. Well after hunting one fine day ... (err dying after trying to take some level 99 voritor missions myself lol) I noticed much traffic in our city based on the cloning. Now traffic to a cloning facilty no big deal to me as long as the city gets a kick back right, I mean were paying 20k for a builings that does give a kick back right? (Sarcasium) But noooo, the only way to even get a kickback off the cloning is through taxing the entire city. And even at that taxing them we get a couple 100cr right. (just the low tax so u donttickoff your citiziens)I just dont understand how a cloning facility, shuttle port, hospital, and cantina can be the only city incentives we have for new players. Yes there is a community issue but most people only go with PA's, friends and the like. Otherwise people from another pa or city might not find any need to move to a closer spot of there favorite hunting area. They can just run over clone , die, spawn , and continue on their hunt. But yet were paying 20k a week for an object that gets more use by the surrounding area and the only way to get a city kickback is by taxing my citizens. I m glad people use it, I just wish there was some way to tax certain civic structures or certain things. How do you feel? (Just cause I m curious and bored and needed to waste some time haha)



Krintor Kel'Tyr
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Havoclord
Sun Nov 30, 2003 8:07 am
#2

Well, the obvious solution is to CITY BAN the people that who are not members of your city... This would stop them from using city facilities. Although then you would not really be a city, would you? Just a guild with a Cloning Centre!


BUT, surely a good POLITICIAN understands how to manage a city which includes maximising the revenue from visitors by strategically placing shops and vendors so that people buy supplies, and by encouraging people to live in your city.


Why did you build a city if you did not expect people to come and use the facilities?!





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mattmel
Sun Nov 30, 2003 8:09 am
#3

Banning them has no effect on the Cloning center...


Neither does tearing down the cloning center, people still will clone in the empty spot where the cloning center once was.


Terrible...



DHX
Sun Nov 30, 2003 8:53 am
#4

I dont see what the big deal is.....these are player towns...not personal facilites.


Dont give me the "well my PA built this etc and we pay this and that lalala" its not the point. This whole thing promotes Roleplay and actually add content. Your city should have a council....get together and find out what to do.


Options:



  1. Ban people in your city (lame)

  2. Tax

  3. Tax and rebate to citizens

  4. Use this to help attack quality citizens

  5. If money is the problem, come up with ideas to make more money at the expense of taxes.

  6. Get an armorsmith to make a segment for a sign and point way to city hall for donations for using city facilities.

Next, the potential of cities is huge, have fun with it....manage it.


DHX
Sun Nov 30, 2003 8:55 am
#5

on point 4...its attract not attack citizens hehe
Piaras
Sun Nov 30, 2003 9:26 am
#6

I have considered this as well. In the city I am in, we've set up the cantina, cloning center and hospital very near eachother. The idea behind this was to set up merchant huts around these high traffic areas, as we are located near a dangerous POI. This is good for the merchants, but with a 0% sales tax, these civic structures aren't really bringing in much revenue (even is we went with a moderate sales tax.) The question should be "should we city ban" or "should we tear it down, since other people get to use it too." This is missing the mark. We should be proposing to the devs, being able to set a premium on the cloning cost, much the way we can set the premium on Shuttle Fees. These buildings ARE expensive, and they're a very nice feature in cities that are far off from Non-Player run cities. At hunting ground POI, they're a MUST. But at 20k a week maintanence costs, the true costs of a cloning center weigh heavy on a city.


As a politician, one must be able to juggle these issues. It's a matter of balancing the weights with the bennefits.... just explaining to the citizens the costs involved, and the short and long term bennefits almost ALWAYS does the trick. If you have a solid case, and express yourself clearly, most everyone will be quite reasonable.




ColonelPiarasMcCullough
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BlindTyldak
Sun Nov 30, 2003 11:02 am
#7

Actually, I would have no issue with this if the cloning center gave all of its income to the city.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Skedoozy
Sun Nov 30, 2003 2:24 pm
#8

You should be able to add on a fee to the cloning centers just like they do with the Shuttleport. I don't see why this was not implemented.



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Cocomono
Sun Nov 30, 2003 2:48 pm
#9

I put this in a new ideas thread a week or two ago. If we BUILD andMAINTAIN a building, where should the funds logically go to? Maintenance pays for running the thing, what is the fee suppose to pay for? I'd rather see higher maintenance if fees went into the city fund rather than the system we have now. Like any sort of public transportation, a shuttleport should be able to fund itself, and if funds aren't coming, the city needs to destroy it or invest in it. Same goes for the cloning facility. In theory, who is collecting the fees for cloning?


I'd really like to see cloning facilities and shuttle ports give total fees to the city and let the city decide how much to charge per clone/shuttleride. This would really add to the Politician profession and make cities compete for lowest prices. I know SOE would want a higher maintenance rate if this happened, but thats more than fine by me.




Kru'gar
You might be a Red-Neck Jedi if......you hear "Luke I'm your Father, and your Uncle too."
Ninja007
Sun Nov 30, 2003 5:37 pm
#10

There is NO EXCUSE to try to make a city into a PA held & owned set of perks. It's PUBLIC, YOU can't own a cloning center...just place one there for EVERYone to use. Get over it.



OTOH, there's no reason whatsoever that the money that goes into it, doesn't go into the city's treasury. Surely ALL the money doesn't exactly cover costs of operation?? There must be quite a profit. At the very least it should cover the basic operating costs (meaning no upkeep for cloning centers or other structures thatmake money).

BlindTyldak
Sun Nov 30, 2003 7:04 pm
#11

Ninja. what you seem to be misunderstanding is that most groups who are trying to protect their interests are NOT PA's. They are communities, and are trying to preserve their culture. Any community does have the right, in the "real world", to protect itself from negative influences, and every culture has its own definitions as to what exactly that is. That's all people are trying to do.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Arrya
Sun Nov 30, 2003 9:04 pm
#12






Piaras wrote:

I have considered this as well. In the city I am in, we've set up the cantina, cloning center and hospital very near eachother. The idea behind this was to set up merchant huts around these high traffic areas, as we are located near a dangerous POI. This is good for the merchants, but with a 0% sales tax, these civic structures aren't really bringing in much revenue (even is we went with a moderate sales tax.) The question should be "should we city ban" or "should we tear it down, since other people get to use it too." This is missing the mark. We should be proposing to the devs, being able to set a premium on the cloning cost, much the way we can set the premium on Shuttle Fees. These buildings ARE expensive, and they're a very nice feature in cities that are far off from Non-Player run cities. At hunting ground POI, they're a MUST. But at 20k a week maintanence costs, the true costs of a cloning center weigh heavy on a city.




This is basically the idea I am using for my city. It will be paid for mostly by the sales tax - and it is the visiting shoppers that will pick up the tab for the city maintenence.


It would be nice to be able to use the cloning center similar to the shuttleport though, be able to increase the costs to generate money for the treasury.




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revisoHT
Mon Dec 01, 2003 1:23 am
#13

that's not a bad idea, having the fees paid to the cloning center deposited into the city fund, or at least a portion. I've read a portion of the shuttle fees will go to the city, so the matrix is already in place for a system like that. And the people that don't pay the clone fee will be paying your doctors/medics a little while later.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

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