Politician Archive
Thread: Politician Round Table Discussion, Week of 7.8.2005 Experience Gain
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Jutewr wrote:
The problem with that is that it's really hard to get people to vote (at least in my city). I just became mayor, running unopposed. I had to send out several mails to tell citizens to vote for me. In the end, I got 11 votes out of 94 citizens. (Although a large number are inactive.) I also got several people mad at me because I argued with them when they said they weren't going to vote. One of them even told me that if I thought he needed to vote so badly, then I should just remove him from the guild. (If I were leader, he would have been gone in a heartbeat.) Pathetic, you say? I think it is. But the city is almost entirely one guild, and I think most of them just see the city as a place to store their loot. It makes me sad, but one of my goals as mayor is to revitalize the city.
Anyway, I'd just like to see some way to get xp that isn't such a hassle. Something I can do on my own without other people.
Hmm that does bring up a perspective i havn't thought of... but politician is all about other people, so being able to level 100% on your own doesn't make sense... maybe a combo of voting for one set of trees and another quest based.
Jutewr wrote:
The problem with that is that it's really hard to get people to vote (at least in my city). I just became mayor, running unopposed. I had to send out several mails to tell citizens to vote for me. In the end, I got 11 votes out of 94 citizens. (Although a large number are inactive.) I also got several people mad at me because I argued with them when they said they weren't going to vote. One of them even told me that if I thought he needed to vote so badly, then I should just remove him from the guild. (If I were leader, he would have been gone in a heartbeat.) Pathetic, you say? I think it is. But the city is almost entirely one guild, and I think most of them just see the city as a place to store their loot. It makes me sad, but one of my goals as mayor is to revitalize the city.
Anyway, I'd just like to see some way to get xp that isn't such a hassle. Something I can do on my own without other people.
Gaining exp from just voting on a 3 week turn aruond is a bit slow, took me 8 months to become master politician, truee being master does nothing special other than give you a flag that says Master Politician, it should create a flag saying Mayor of "<insert name of town>". You made the exp in that town. so why not? Or have it just have that flag when your IN your town.. so aslong as you in the city Limits you can have some recognition.
But if you gonna boost any form of income on XP, it has to be mayorly and political. Fix the Ballot box's that Artchitects can make that you can place 2-5 of them in City hall with new Laws, suggestions, law proposals etc, each vote gets you 50pts.. its not over demanding and won't be exploited but it will help.. my city went from Rank 1-3 in the matter of 3 weeks but i couldn't put a parking garage down since i didn't have the exp for 6 weeks.
Make the Ballot box one time use for 7 days, can't change the ballot on them so you can add worth to the architects.
(as of right now, the ballot box works till i log off or crash. Please i think the ballot box was a great idea to play around with but not worth it if it doesn't hold a memory once i log off)
Perill Mayor of DarkSword Shadowfire
Sudden random thought...
Could the old apprentice point system be run in reverse?
If an up an coming mayor got their training from a player politician rather than the NPCs, could the traineeget XP for that?
How about all of the mayorial "abilities" (taxes, specialization, etc) getting put on the ballot? So instead of the mayor just taking a general consensus vote about the city specialization, they can put it on the ballot and have people vote for it. Or vote in favor of a higher tax or whatever. Maybe even a "fill in the blank" type of vote where the mayor spells out the options. Then still get the 300xp per vote on the issues.
It'd seem more "political" that way and would help out with the XP. Not only would you get John Q Public's 300xp vote for mayor, but you'd get his 300xp vote for the shuttletax raise, and 300xp from his vote to make the specialization "research City". Maybe even 300xp for his vote to place a new garden.
But of course there'd have to be a limit on the secondary elections. What's to stop the evil mayor from having 100 secondary elections and having their buddy vote in all of them? (100 elections * 300xp = 30,000xp) Maybe setting it to 5 secondary elections per voting period or having those votes count for 100xp instead of 300xp?
Traie wrote:
How about all of the mayorial "abilities" (taxes, specialization, etc) getting put on the ballot? So instead of the mayor just taking a general consensus vote about the city specialization, they can put it on the ballot and have people vote for it. Or vote in favor of a higher tax or whatever. Maybe even a "fill in the blank" type of vote where the mayor spells out the options. Then still get the 300xp per vote on the issues.
It'd seem more "political" that way and would help out with the XP. Not only would you get John Q Public's 300xp vote for mayor, but you'd get his 300xp vote for the shuttletax raise, and 300xp from his vote to make the specialization "research City". Maybe even 300xp for his vote to place a new garden.
But of course there'd have to be a limit on the secondary elections. What's to stop the evil mayor from having 100 secondary elections and having their buddy vote in all of them? (100 elections * 300xp = 30,000xp) Maybe setting it to 5 secondary elections per voting period or having those votes count for 100xp instead of 300xp?
We could probably get some tweaking on the election cycle (ormore xp per vote), but it still needs to accomodate registering to run and a voting-only period. Otherwise we could end up with more problems than a lack of xp.