Politician Archive
Thread: Politician Round Table Discussion, Week of 7.8.2005 Experience Gain
Well that's kind of what I meant. Sorry if my alliteration was piss poor.
The mayor is chosen at the end of a 3 week voting cycle following the same rules we have now (which do work?) of 2 weeks to opt in and 1 week of vote only. However the number of votes decided every week will give out experience. If you get 4 votes in the first week you get 400 xp that day, if you get another 3 votes the second week you get 700xp that day, if you get 5 more votes at the end you get 1200 xp and retain incumbency.
1st I wouldnt mind seeing a small amount of xp gained if certain things are used that are part of a playercity. I think that if somone uses the following items inside a PC the mayor should gain some xp.
QFE !
Politician XP should be given while anyone uses City structures !
Let's remove the weekly 750 xp and turn on a system when city structures give xp !
And keeping election xp.
The more people using city structures, the more xp you get. That could be done like vendors : everyone that uses a structures gives an amount of xp for the mayor. With a 15 minutes timer before the type of structure used gives xp again
-> any mission terminal used to list missions -> amount of xp once per 15 minuts. Using another mission terminal does not give anymore xp for the 15 minuts timer -> 15 minuts is enought for someone to go and complete their missions
-> bank terminal -> amount of xp and 15 minutes timer
-> parking garage -> amount of xp for each vehicule repaired with a timer for each vehicule
-> Trainers -> amount of XP for each training done (including politician training ^^)
-> cloning -> amount of XP each time someone pays cloning bind
-> decorations -> each decoration set should give XP weekly (even if it's not the same mayor that set the decoration)
-> shuttleport -> small amount of XP each time it's used with a timer before it gives xp again for the same person
-> city specialization should also give a small bonus of XP depending on specialization and player activities
- clone lab : xp bonus for each cloning bind,
- stronghold : xp bonus for each militia fight inside the town (with timer again. If militia is involved in a fight, each militia member involved grants the mayor xp)
- manufacturing center : xp for each craft in town for each crafter (with timer again per crafter)
- Research center : same as above (maybe a little more xp)
- Entertainement district : xp for each personn entertained with a x minutes timer
- Medical center : xp for each healing healing in the town with a timer (this one would be hard to implement due to the fact medical center is now worthless, better would be to link it with medical xp gain, but only possible on PvE)
- sample rich : xp each time someone samples in the town?
- improved job market : xp bonus for each mission terminal use in the town
=> direct consequence of such thing : mayors will have to be active and to boost city activity to get xp.
Mayors will make people come in their town to have activities, bringing more life !
-> registering city should give small xp weekly too
Another solution would be that every civic structures gives XP weekly, not depending on usage, but that wouldn't be a good idea : living towns should be rewarded.
Message Edited by Eulbobo on 07-12-2005 01:40 AM
off topic? as in the politician forum?
without being argumentative its counter productive to just change topics as weeks change without resolve or conclusion on previous issues.
that being said xp does need fixing its just not my main focus I'm sorry if i disrupted your conversation.
Off topic as in this thread in particular. If you want to tangent into a different discussion either make a new thread or post in response to one relevant to that topic. And noone locked the previous weeks' threads you want to keep talking about issues in them feel free.
zazo wrote:
off topic? as in the politician forum?
without being argumentative its counter productive to just change topics as weeks change without resolve or conclusion on previous issues.
that being said xp does need fixing its just not my main focus I'm sorry if i disrupted your conversation.
As was said above, the previous week's threads are left open for further discussion. You can find easy access to the links and what the topic was in the main sticky thread.
As far as no resolution...what kind of resolution are you looking for? Sure, I could post a summary and say, "Thanks for the ideas, they're all passed on to the devs now" and end the conversation. That's not much of a resolution in my opinion, which is why I haven't done it. The probability of a dev reading these threads is pretty low. These are meant to be discussions and brainstorming threads. If something comes up that the devs ask me for ideas or information on a particular issue, there's a point of reference, but in general the idea is to get all of us thinking about our profession and what we want.
These discussions are much more helpful when they stay on topic. If they start turning into threads with "red name syndrome" (meaning once someone official posts in a thread everyone comes in and hijacks with their pet issues) I'll stop making them.
So....back on topic.
Message Edited by BenAfar on 07-13-2005 03:17 PM
I really like the idea of a city council. Each council memeber having limited abilities, but we should keep the Mayor, after all s/he is the figure head of the city. The mayor should also receive more xp then council memebers as well as keeping all the abilities they now have.
As for making the Mayor and the Guild Leader one and the same person, bad idea, I know a number of Player Cities that have residents that do not belong to the guild that started the city.
I also like the idea of gaining xp through quest. This would be a great way for me to gain xp as the city I am a resident of has a mayor that is from a shared account allowing for easier upkeep of the city. This would allow me to gain xp without causing confusion with my name on the ballet running against the mayor that is in place to keep our city from falling apart.
BenAfar wrote:
Residents who want to opt out can also stay inside their homes or leave town.