Politician Archive
Thread: Player Cities and Solo Group Nerfing
Now, my question is now based on something that isn't player affected. What's going to happen to city maintenance each week? Will the devs decrease city maintenance, housing maintenance, per week to reflect the market? Or will Politicians go further into the hole with their city costs than before?
I'm curious to see if this has even been pondered over with the Devs, and if so, have they factored anything in to compensate city costs? Politicians already don't make any money off having a city.. the costs of cities will always outweigh the profits.. just wondering if they're going to balance everything out, or just "fix" one thing and then further screw things that weren't thought about.
Fluxxen wrote:
House maintenance was as it is looong before solo groups was "discovered" by the players, it was fine then and will be fine now. Our player city (Mos Mosel) has stood since 15 minutes after the player city publish hit live servers, and as roleplayers have never used solo groups to get us money, I see no problem with it being removed.
-AoWL - Army of Wookie Liberation
SciFiDiva wrote:
What would bring back some social interest is making all animals in the game 5 times more difficult to kill.... Yes 5 times. How boring is it for a TKM to go solo rancors or nightsisters. I mean come on, why get in a group just for more money so it can take you 1/10th the time to kill a lair with that many people. Now THAT's boring. You'll spend most of your time traveling, not fighting monsters with a 'community spirit'.
Agreed. SOE needs to start thinking about content and less about nerfing everything in sight.
Anyway, most people solo for loot and xp not the credits.. Forcing people to group and fight for loot/xp is only going to force people to find new waysof soloing.
Uritel wrote:
The solo group nerf is coming soon.. and most of us realize it's due to the over-inflated economy that we have. In regards to the market, as the inflation decreases with people not spending as much money, so will the costs of buffs, the cost of buffpacks that doctors pay.. etc.
Now, my question is now based on something that isn't player affected. What's going to happen to city maintenance each week? Will the devs decrease city maintenance, housing maintenance, per week to reflect the market? Or will Politicians go further into the hole with their city costs than before?
I'm curious to see if this has even been pondered over with the Devs, and if so, have they factored anything in to compensate city costs? Politicians already don't make any money off having a city.. the costs of cities will always outweigh the profits.. just wondering if they're going to balance everything out, or just "fix" one thing and then further screw things that weren't thought about.
Structure maintenence costs are the same since launch and have never been adjusted
The big impact will be slaes tax reveue..but sales tax has been bugged since publish 9 anyway
SciFiDiva wrote:
What would bring back some social interest is making all animals in the game 5 times more difficult to kill.... Yes 5 times. How boring is it for a TKM to go solo rancors or nightsisters. I mean come on, why get in a group just for more money so it can take you 1/10th the time to kill a lair with that many people. Now THAT's boring. You'll spend most of your time traveling, not fighting monsters with a 'community spirit'.
Kill the buffs and the animals would be over 5 times as hard... and grouping would be previlent again.
And then if they incorporate this Idea in it... Politicians could get money nicely and some even pay for their CIties without help.
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=42525
Message Edited by KibbsSydi on 11-15-2004 03:16 PM
Things CHANGE. And I think in conjunction to the lastest changes with monetary gain, the cost of some city facilities should decrease, too. Not asking a substantial amount.. but something off. Especially since Cities don't actually have any reasonable income anyways.