Politician Archive
Thread: Player Cities and Solo Group Nerfing
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Astev_Aris
Wed Nov 17, 2004 12:14 pm
#14
SciFiDiva wrote:
What would bring back some social interest is making all animals in the game 5 times more difficult to kill.... Yes 5 times. How boring is it for a TKM to go solo rancors or nightsisters. I mean come on, why get in a group just for more money so it can take you 1/10th the time to kill a lair with that many people. Now THAT's boring. You'll spend most of your time traveling, not fighting monsters with a 'community spirit'.
Another alternative would be to apply the 75% PvP damage reduction across the board. I never understood why the reduction was implemented in that way. They should have either raised the hitpoint values of players, or lowered the damage across the board and lowered the hit points of creature spawns. Having two types of damage depending on what you're fighting seems very contrived and silly.
Hopefully the combat upgrade fixes such things. As far as the solo group nerf, anything that bolsters the incentive to actually group and socialize with people, while alsoslowing down the runaway economy, is a very good thing in my books.
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