Politician Archive
Thread: PILOTS ON THE RIGHT TRACK...HOW ABOUT MAYOR.
- Skill point cost for mayors eliminated.
- a selectable player title that can be displayed indicating mayor.
- re-structuring of the current tree.
- new buildings such as militia center ( police station) with milita controls for the militia captain to use),
- the ability to place public crafting stations
- the placing of statues and fountains to overlap building footprints, also so the overhead view is enabled as an option when placing them.
- the ability to city ban restored ( However make it associate with a player CSR ticket to explain and merit any banning with evidence) this would be no more time consuming than regular harrasment tickets. Further for harrasing citizens the mayors are powerless, the ability to apply the same concept to revoking city rights with 48 hours notice to the offender to vacate the city with the same CSR ticket explanation should be further allowed.
- More selectable styles for all current buildings houses, city halls, etc.
- Ability on the city contol terminal to email citizens.
- 24 hour delay and notification before a citizen can leave a city co mayors can compensate if need be.
- Seats and Furniture in the parks actually to be usable.
- more city enhancements a mayor could use like being able to place ( walls, fencing, quest npcs, atmosphere npc's, junk dealers, etc)
- roads and paved areas
- streetlight cap tripled so instead of 10 per city rank 30
- shipwright trainers
- master politicians able to run for other offices like non player city mayorship, governer, etc.
- decorative buildings like in major cities actually usuable as rentable apartments, shops, etc.
- a player starport " non usable for transport ships, but as a place where players with ships could land.
- city rewards mayors can grant to players
- npc city defenders at the mayors call for city defence
- player city events like attacks by critters, or opposing faction forces.
- imperial /rebel presense
Anyway just some of the things i have been wanting.
Message Edited by cmcdermid5 on 11-03-2004 01:28 PM
Printesa Elven
Mayor Insurgo, Naboo Kettemoor
buffylust wrote:
I agree here... TAKE SKILL POINT COST AWAY from being a politician...it would not throw away the balance in the game with no cost to be a politician.
Printesa Elven
Mayor Insurgo, Naboo Kettemoor
i agree on taking the skill point requirements away.
i am a Mayor maybe 2 hours a week at the most. I'm a Teras Kasi Master and Ranger all the time. and if I could get the Politician skill points back, i could master Ranger, and use my uber Ranger powers to destroy all hotpants across the galaxy.
welse wrote:
/sign
/agree
it offers no crafting no combat pretty much nothing worth the usage of skill points
master takes what 56 skill points or something like that.
Even if they could cut it down to 1 skill point per box like the fs tree i'd be happy!
heh,I wish it was only 56. I takes 77 skill points to master any non-elite profession, and 63 to master any elite profession (plus the low level prereqs). Dropping our skill points to 1 per box would be wonderful, I feel like all other professions have some way to make money in the game, but as a polititcian we rely on donations from citizens just to keep the city alfoat. I couldn't imagine pulling money out of the treasury as a "salary."
Mayor JoseCuervo - Kashyyykur, Rori - Corbantis