Politician Archive

Thread: Why Cantina / Med Center vs. Public House?

CaptainCloak
Tue Nov 04, 2003 8:43 am
#1

Okay... I'm trying to be real objective here... but I'm failing - miserably.


I can't forsee any reason whatsoever in using a Medical Center or a Cantina over some house deed? Is this thought so strange? Travel to Dantooine or even Anchorhead and you'll see even SOE often combines both services into a single building themselves.


If you're looking at costs in the $400k/week region to support most of the "necessary" structures of a City (read: City Hall, Cloning Facility, Bank, Shuttleport) - why on earth would you spend massive amounts of money for a Hospital or a Cantina when a Large House would do just as well - and actually help count towards your city population as a bonus!


It seems to me that despite efforts to try and make us want to have such "cool" buildings as a Theatre, or a Hospital... or a Cantina... I expect we're going to see very few of them - if any - as they offer no real tangible advantages or benefits other than a greatly increased cash-sink rate for the Devs who are convinced that millions and millions of exploit credits remain in the game that must be somehow removed.


Thought, comments?


--Mikka
Master Entertainer / Master Musician / Aspiring Politician
Krayts End.Tatooine.Lowca





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CptCox
Tue Nov 04, 2003 8:47 am
#2

Probaly for the RP benefits.



I'd much rather have a Cantina/Med Center in my city then just a house, but we wont be able to afford one for quite some time.




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Marcalus
Tue Nov 04, 2003 8:50 am
#3

Do we know anything about the heal rates? Should be better in the cantina or hospital.


As far as I know, players don't auto heal any kind of wounds in a house, where they should in a cantina or med center.


That's beyond the "obvious" roleplaying answer.




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kaid23
Tue Nov 04, 2003 8:58 am
#4

Well the big draw of the cantina is although it is one room it is one room that is well setup for being a cantina. Most player houses do not offer enough room for a good dance floor and yet still have room for others. That and you can register them on the world map which is the other major stumbling block of player houes cantinas. People need to know where the entertainers are and if there is anybody there it takes tons of word of mouth to get people to visit a player house cantina. At least with world map regristration people can tell where the cantina is easily and know if an active musician, entertainer is there.

For the medic center you also get the world map option and from what I hear the med centers have the npc auto heal feature built in so even if no medics are around people in your city can heal wounds there which is nice.



Kaide
CaptainCloak
Tue Nov 04, 2003 9:30 am
#5

Okay.... so I've seen some good points (map registration, ambient healing) and some lesser points (roleplay). And some intangibles (layout).


Personally - the layout of some PA halls knocks the TEETH out of the cantina layouts for being used as a place for putting on shows. I use a Large Generic House as a Mall / Cantina currently - the large center room does well for a mid-sized band with a few dancers and has room for seating at least a dozen people setup on couches along the walls, tables with sofa chairs or even our fantastic bar & barstools (Yes, I've put a lot of creative effort into my Mall/Cantina).


We have two Master Doctors who are almost always ready with Woundpack D's (which I've seen heal up to 600 wounds in a single stab on a good roll) - so generally anyone needing healing gets it - and much faster than sitting in a med center. But heck a camp is as good as a med center - better even as far as I've seen.


A City that does a good job with it's layout should have all of the necessary facilities (Shuttle, Cloning, Med/Cantina, Shopping) all fairly close to each other - not these sprawling messes of cities like Theed, etc - so that people visiting will know immediately where they need to go - further reducing the need to REGISTER with the global map and further reducing the clutter on the map.


As for the "Roleplay" arguement.... I really don't feel that holds water. I'm sorry, but really what STRUCTURE you define for the purpose shouldn't change the ability for you to role-play that it is or is not a facility in which players can rest and recover and be serviced accordingly. In many locations in SWG, your medical facilities and cantinas are often nothing more than house deeds?


Again, other than making cities cost more money to upkeep ... I still really don't expect we'll see many of those buildings in the game. Kinda sad tho.. I really wanted to open "The Dragon's Pearl" as a cantina in Krayt's End.


--Mikka
Master Entertainer / Master Musician / Aspiring Politician
Krayts End.Tatooine.Lowca





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Syd1
Tue Nov 04, 2003 9:35 am
#6

You're not thinking like a dev.



Once player cantinas are out, I'll bet you see healing in private homes nerfed. Not taken away entirely, but decreased in strength.

nightrun55
Tue Nov 04, 2003 9:37 am
#7

This is why EVERY town will have a med center and catina. When u are a traveler to a city and you need healing, you look for med center or catina. Not a player house or PA.. The extra benefit is the DRAW of people to your building. Place a vendor in their for med supplies of buffs. Then you will see the benefits of it.



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CaptainCloak
Tue Nov 04, 2003 9:50 am
#8

I'll agree with the not thinking like a Dev thinks bit... destroy the fun of the game to make their "vision" of things go well. I wonder what'll happen when all the cash from their failed attempts at patching things that led to players gettiing millions and millions of credits for nothing is gone from the game and then players realize how truly expensive these cities are...


But if they nerf houses healing capabilities and such - people won't want them. Seriously you can heal everywhere ina game - your medicines work in camps, etc. The ONLY thing you can't heal other than a Cantina (or private house) currently is Battle Fatigue.


You're right.. the Devs could decide to make some changes to make owning a Med Center / Cantina / Theatre more ENTICING... but they'll probably just make it the only option - because that requires less effort on their behalf.


As for the player talking about "recognition" of the building.. we have the ability to name houses. If you arrive at a shuttleport to a city and find yourself facing a building that says "The Dragon's Pearl Cantina" - are you going to care if it is a Cantina building or a House if you look at your radar and see many people in there? No. You're going to walk right in and assume you can get some entertainment. If you see a building named "The Mall at Krayt's End" - and see a bunch of arrows representing NPC Vendors - wouldn't you think to yourself "whoa, I should check those vendors" instead of going "wait a minute, that's just a generic house...


A well thought-out layout of key city structures is going to be more important than WHAT structures are used to create them. Many current existing "Player Cities" on the live servers are setup very very well. Most have reailzed that by using a central building for Vendors it helps ALL people with their sales. I've seen a variety of "malls" out there - some in large houses, some even in PA Halls. It's fantastic to see that idea catching on as it's way better to seek out one-stop shopping instead of "house-hopping" to find what's for sale.


When faced with the choice of paying more maintenance for a Med Center, Cantina or Theatre than you do for a PA Hall (let alone a large house) - many players may step back and realize the old way of doing things may still be the best way of doing things because it allows them to combine more functions and services in fewer facilities - leaving more room available for houses, gardens and other structures that could make better use of the space.


--Mikka
Master Entertainer / Master Musician / Aspiring Politician
Krayt's End.Tatooine.Lowca





Sick of playing Connect the DOTs on the Ground?

Reach for the Stars, Inc. (RFTS) of Krayt's End (6400,4400 Tatooine)
Two shipwrights (Sebastion and Ryus) developing Carpal Tunnel to fulfill your Space Supply Needs!

kaid23
Tue Nov 04, 2003 9:53 am
#9

You can run good cantina/hospitals in normal buildings heck my guild does it ourselves but it has taken a while for people to know that it is a busy place and there is almost always healers, entertainers around.

The draw of a cantina or a hospital is somebody hunting in the area or just going through your town can at a glance tell which building it is instead of guessing which one of 20 30 or more buildings is the "cantina". For that reason alone I would be you will find most towns wind up paying the piper and getting the cantina and hospital.

Kaide
Knocky
Tue Nov 04, 2003 9:58 am
#10






Syd1 wrote:

You're not thinking like a dev.



Once player cantinas are out, I'll bet you see healing in private homes nerfed. Not taken away entirely, but decreased in strength.






Syd is being generous in his thoughts about how compassionate the Devs are. I am betting that ALL healing will be removed from houses.
Leafthemedic
Tue Nov 04, 2003 10:01 am
#11

The player hospital is paid for by the Master Doctor who places the structure and adds to the tax base. Currentlyit also acts as a cantina BF is healed and entertainers gain ent healing xp if there. The player hospital takes 3 lots and you can declare it as you residence if you wish. I have placed a vendor and sell meds for additional revenue. You can charge an entry fee as well if you wish. This is a great addition to SWG and I am sure every town will want a hospital as part of the city effort.


Dr. Took Alot


City of New Hope


Riverlands Region/Corellia


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Mkappus
Tue Nov 04, 2003 10:55 am
#12

The cantina and medic center do not add to city weekly maintenance. They are player owned the player pays the maintenance rate just like on a house.



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Redd
Tue Nov 04, 2003 11:34 am
#13

Don't for get owners of these types of buildings will be able to add them to the planetery map. Small bonus yes, but house cantina's won't be able to do it.
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