Politician Archive
Thread: Summary of your top politician issues:
Excellent summary!
I'd like to see "Decoration Maintenance" up higher, but since Devs are searching for money sinks and fewer objects to reduce stress on their weak database, it's unlikely.
Didn't a Corro just quit because TH gave him sh!t because it wasn't 5 items?
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The reason I don't PvP in this game is because no matter what side I picked, I'd be guaranteed to be fighting alongside at least one idiot. And I don't defend idiots."
You know, I'd say that these were good ideas, but I can't because I'm still wrapped around the axle about how you've taken the LORD's name in vain with your handle. *cough*
seriously though, nice list.
Missing the /satellitepicture abaility..
I hate having to piece together my ovehead when we KNOW the devs have a tool for this.. just need the ability to snap-shot our cities.. would love the option for overheap map style -vs- high altitude photograph style. Would be a lot easier to develop zone maps etc. like this:
http://www.swgtradefederation.org/newfreeport.htm
dude that was outstanding, i would like to throw in my two cents, ie, the list of decorations "truncates" which is the same crap guild hall members list would go through, they need to fix that so you can observe all your decorations, also decorations and trainers and structures should be seperated on the list and organized, much like a friends list. i also believe that mayors should have the option to have like some sort of way to find out who lives where, or who owns what structures so they can contact them. for example, your radius expands into a factional mind field, house, or harvestor, you should be able to contact them, the list of emails you get is not enough, and is a failed system. i would suggest an ability to get the name of the owner on a radial menu option by click ing on the sign or object. oh... i would also like to see the ability to place npc citizens in the city to help populate it but thats just a guci thing.
praelian darkpath
I asked for a top three of both short and long-term issues. I think that was a nice way to get everyone thinking about how important it is to recognize that there are limited development resources available andtodistinguish between things like bug fixes and balance issues on one hand and new features, structures, game mechanics on the other.However, there is a fuzzy line between short and long term, and until we find out exactly what the developers' priorities are, those things are going to be pretty subjective. So, in tabulating everything, I'm going to lump your short and long term issues together.
I gave #1 issues, whether short or long term 3 points each. 2 points for #2 issues, and 1 point for #3 issues. I created categories that seemed to fit the issues, andlumped your concerns together as logically as I could. After adding up all the points, here is your top ten list of current issues:
#1 (61 points) - Initially I had three categories here: "Master Politician Skills", "More Gameplay for politicians", and "Better ability per skillpoint payoff". But to prevent these three closely related categories from taking multiple slots in our list and pushing out other issues, I'm going to lump them together as a runaway number one issue for politicians. I think the fact that this turned out to be #1 by a wide margin fits with the perception that you would get from reading the forums. In many ways, this is a long-term profession redesign issue, but I do think that there are lots of little things we can do to make the skills seem more worthwhile and fun to use. This is certainly going to be one of the most exciting issues we will have to discuss in an attempt to propose our solutions to the devs, and will be one of my primary focus points.
#2 (38 points) - City Financial Reports. This was by far the single largest issue on the thread. Mayors want more information on their cities' financial activities. Let's put together a nice proposal for the devs, telling the specifically what we want to see. Lots of good suggestions already posted on the issues thread, so we have a good start.
#3 (25 points) - Militia ability to defend. Whether you call it /warn or any other solution we come up with, its obvious that this is the one ability that cities have to differentiate themselves and to create player policing of their own cities. This is one the devs have certainly been working over in their own minds, as it was an important feature of player cities, and certainly hurt to have to remove from the game.
#4 (23 points) - Garages. Not much needs to be said here. I think they are listed as often as they are because they are glaringly and mysteriously missing when we know they should be there.
#5 3-way-tie - (17 points) - Pavement:There has been some great discussion on the implementation of pavement: http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=20451
- Resignation: seems pretty straightforward. As long as there is a listed opponent able to take over at the next election, the resignation command would remove the incumbent mayor from the next election. If there is no listed opponent, resignation would not be possible.
- Maintenance reduction on decorations: This is obviously popular, but it may be difficult to sell the developers on the idea of reducing costs in gameeconomies badlyin need of money sinks.
Honorable mentions: (more than 10 votes each) -
-Election/Update bugs: probably a number one priority for the devs.
-Mission Terminal Kickbacks: the devs see this as an expense for cities, not an income producer
-Structure ownership transparency: We want to know who owns the structures in our cities
-Removal of /grantzoning rights from militia abilities: this goes hand in hand in many suggestions with a proposal for the establishment of other goverment officials with /grantzone and other abilities.
-Faction city status
There you go, folks, your top five issues. One that did not appear that I think is very important, is the balancing of city specialization costs. That may be something we can include in our efforts to redesign the politician skills, since the specializations and their value to player cities would be a big part of what would make the politician skills worth the skill points they cost.
Use this thread to comment on the list, or issues,or scores in general. I will create three new threads, one each dayat the beginning of next week, to collect from you your ideas, links, suggestions, and proposals for improving the political profession skills, for re-implementing /warn or some form of miltia defense ability, and what you want to see in city financial reports. From those we'll approve the wording for our presentation of our issues to the devs. The politician skill thread specifically might go through several iterations, with the first being mainly a brainstorming excercise, followed by individual threads for process of refining individual new systems.
For this weekend, feel free to start your own threads, your own brainstorms, propose your own solutions to these issues. If we get it done before I post the individual theads, we can just start collecting instead of having to produce new statements.
Thanks, everyone.